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File[IdleQuest-Final.swf] - (22 KB) [_] [G] Rare monster quest bugfix OP !8nHncBHSeM 1385725 This mini-update should fix an issue which seemed to annoy a lot of people. Quests can no longer specify which particular monsters you should kill. Fully compatible with all post-2.0 characters. Also some other things >> [_] OP !8nHncBHSeM 1385727 Also, somebody's going to ask why I didn't just make it name common monsters, so here's why: 1) this was simpler 2) this update releases all characters who were stuck in such a quest from it. That wouldn't have >> [_] Anon 1385753 god damn it it takes forever to kill an 90k hp monster, even for a wizard is smite more effective than fireball? >> [_] Anon 1385758 >># OP's said repeatedly he won't post spoilers, so you'll probably have no luck there. From my experiments in 2.0 beta smite seems to do more damage at early levels, take that any way you like. Necros also seem to do more damage than wizards. >> [_] Anon 1385763 >># Necros don't really get more damage, they can just cast any spell like a high level fireball more times due to getting more mana. >># People don't really play priests due to how much they used to suck. >> [_] Anon 1385764 Hobbit Cowboy is the only logical choice. Highest damage there is. >> [_] Anon 1385765 >># Low-strength fighters for the win? >> [_] Anon 1385767 >># Well, the deal with Trick Shot is that it uses more than just str to determine damage, so as long as it uses dex a hobbit cowboy could actually be viable. >> [_] Anon 1385773 >># Well, does it use dex? Do they do damage? >> [_] Anon 1385775 Anybody up for starting an unofficial wiki for this shit? Now we have the info spread over dozens of threads. Or official if OP wants to join in idk >> [_] Anon 1385777 >># I haven't done any real testing since v2.0, and OP isn't telling; all we know is that OP said Trick Shot uses tricky things to figure damage instead of just str like every other melee attack; it's entirely possible that it uses dex, or it could use cha, or maybe it gains damage the higher your regen spell level is, who knows? >> [_] Anon 1385778 >># A wiki would be a bit silly, since the whole point of the game is to figure shit out on your own, not to mention the fact that the game is only 22 KB so it's a really simple process to decompile the game and just look shit up in the code if you -really- don't want to take the time to observe shit in action to figure it out. >> [_] Anon 1385781 The pettiest gripe of all: Wish there was a toggle for shitty spells like ice arrow, so I don't cast it in favor of level LMVII fireball >> [_] Anon 1385782 *sigh* This game is all about twinking your character these days. I miss how things were back when we didn't know what Sixth Sense does. >> [_] Anon 1385785 >># Ice Arrow is useful because it slows enemies down, without it your glass wizard in its paper armour would be dead before it got two shots off. It is only because of ice arrow that your regen is able to keep up with enemy attacks. >> [_] Anon 1385786 >># fireball is oneshotting everything. And then I learend poison and that got thrown in the rotation and now I'm herpaderp ferp >> [_] Anon 1385787 >># The problem I had with the old days wasn't that we didn't know what Sixth Sense did, but that everybody was ~*~*100% POSITIVE*~*~ they knew what it did, but we had five different claims and not a single one of them turned out to be right. >> [_] Anon 1385790 I upgraded, and it changed me from a level 13 giant high elf cowboy to a level 13 robotic high elf cowboy giants to robots? >> [_] Anon 1385793 >># You are now aware that the fate of all things in life is to spoil and rot and the past will only come back in our dreams, often to haunt us. >> [_] Anon 1385794 >># That was the sauce that awesome threads were made of my nigga. Now everybody's busy playing their high level wizard. >> [_] Anon 1385796 Quick thing, this bug fix, to me at least, ends the value of the quest at one greater than the quest total, rendering the quest invalid so I don't get the reward. ._. >> [_] Anon 1385797 >># Quest rewards are shit, though; the only real grinding worth doing is killing shit. >> [_] OP !8nHncBHSeM 1385798 >># OH YOU'VE GOT TO BE SHITTING ME ALL I DID WAS CHANGE THREE LINES OF CODE YOU FUCKING PROCESS CODE, YOU... YOU... YOU ACTIONSCRIPT'S LITTLE NIGGER BASTARD CHILD >> [_] Anon 1385800 >># Presenting: the developer. Everything makes sense now >> [_] OP !8nHncBHSeM 1385802 >># I am not EA Games. Anyway, I'll fix it for next update if somebody can corroborate, since I'm really not seeing in the code and don't have the time to test right now. >> [_] OP !8nHncBHSeM 1385803 >># The bug. I'm not seeing the bug in the code. >> [_] Anon 1385806 dear OP: some times my progress bars fill out to more than 100% and spill over the side >> [_] Anon 1385811 >># Yeah, it does that, but it doesn't crash the game or kill your save or anything, it just takes a fraction of a second longer to get to the next stage. >> [_] Anon 1385812 Smells like samefag in here. >> [_] Anon 1385813 >># Smells like regular fag >> [_] Anon 1385819 Explain this stuff to me? Because I don't get it. >> [_] Anon 1385823 The only thing that gets me is that every mount I get is "Uncooperative" Course I only made one char with a mount so far. >> [_] Anon 1385831 >># hay I'm new here, just saying this smite is just an improved fireball so if you have 0 smite, it'll be a simple fireball fireball damage is: 10 times Fireball level + 2 times concentration level if you HAVE smite, it'll be this damage instead: 10 times fireball level + 2 times concentration level + wisdom + wisdom modifier + smite level Smite takes 8 time units to be cast and fireball takes 12 / ((Quickspell Level / 10) + 1) units of time Both take from your mana 5 + Fireball level points >> [_] Anon 1385835 i think i broke it... i have infinite gold >> [_] Anon 1385836 >># Yeah that bug's been going around since the first thread, nobody is really quite sure what causes it. >> [_] Anon 1385838 >># ah well whatever it works in my favor as far as i've seen >> [_] Foxylady 1385864 so what...you just watch the game play itself? o_o IS there any way to interact at all? >> [_] Anon 1385869 >># yea no >> [_] Anon 1385871 >># Shut your whore mouth. Men are talking >> [_] Anon 1385873 >># Go kill yourself. That's how you interact. >> [_] Anon 1385876 gotta love low dex rogues >> [_] Anon 1385888 >># Why? That is like the worst combination possible. Ranged sneak attack class + low dex (and low hit chance) >> [_] Anon 1385893 this isnt a game ... O_o what? >> [_] Anon 1385904 >># I just saw the main reason, when you're adding up after killing an enemy for a quest that takes you to a "final boss" you're adding 2. Which probably means you're adding in 2 places the number of enemies defeated for the quest. Remove it from one of them and it seems to be fine. But even then it sounds like you're going at least 1 number further. That invalidates the quest. >> [_] Anon 1385931 THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! >> [_] OP !8nHncBHSeM 1385942 >># It really shouldn't. If #monsters killed > #monsters killed required to complete quest then questCompletion > questEnd because Kill() includes ++questcompletion only and you should get the reward from the tavern. >> [_] Anon 1385961 >># Something is changing your questEnd or something like that then, because it's happening all the time here; every kill-the-boss quest the number goes up 2 by 2 and after it reaches the last number, it fights once more and it goes ++questCompletion once again, making it, for example, 11/10 then returning to the tavern and not getting the reward, simply getting another quest from there... >> [_] Anon 1385966 So, if you were to just so happen to finish a quest where you have to obtain something, and you get 1 more than you needed, you won't turn it in? >> [_] Progress Quest! Anon 1385967 >># it DOES crash for me. I end up getting a message about the script taking too long (i.e. an infinite loop when I'm about to go to level 2) >ITT: noobs who don't remember the glory that was Progress Quest. There's nothing like slaying a Porn Golem with your +58 vorpal festooned bandyclef. Ah, the fresh smell of death on the Killing Fields! >> [_] Anon 1385968 this game is for fags, progress quest is much older and cooler and has online stat track and guilds >> [_] Anon 1385969 Man, collecting 7 things is almost impossible for me, I keep getting 2 at a time. >> [_] Anon 1385972 >># >># http://progressquest.com/play/ >> [_] Anon 1385973 Someone mind posting a list of the roman numerals and their values, 1.) for future reference, 2.) I feel too fucking lazy to just google it and I haven't needed to know this shit since I was like 15 so memory is no good either. >> [_] Anon 1385988 >># 1 - I II III IV V VI VII VIII IX 10 - X 11-19 - XI-XIX 20 - XX 30 - XXX 40 - XL 50 - L 60 - LX 70 - LXX 80 - LXXX 90 - XC 100 - C 110-190 - CX-CXC 200 - CC 300 - CCC 400 - CD 500 - D 600 - DC 700 - DCC 800 - DCCC 900 - CM 1000 - M 1100-1900 - MC-MCM 2000 - MM 3000 - MMM 4000 - M(V) 5000 - (V) 6000 - (V)M 7000 - (V)MM 8000 - (V)MMM 9000 - M(X) 10000 - (X) 11000-19000 - (X)M-(X)M(X) 20000 - (X)(X) 30000 - (X)(X)(X) 40000 - (X)(L) 50000 - (L) 60000 - (L)(X) 70000 - (L)(X)(X) 80000 - (L)(X)(X)(X) 90000 - (X)(C) 100000 - (C) 110000-190000 - (C)(X)-(C)(X)(C) 200000 - (C)(C) 300000 - (C)(C)(C) 400000 - (C)(D) 500000 - (D) 600000 - (D)(C) 700000 - (D)(C)(C) 800000 - (D)(C)(C)(C) 900000 - (C)(M) 1000000 - (M) and from now on you just add more parenthesis repeating it from M >> [_] Anon 1386023 >># >># "Progressquest" is a timed random word generator, not a game. For the same net result, save yourself the time and just google one. This is a game on autopilot where choices you make actually matter. Learn the difference. |
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