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This is resource JUR1RQP, a Archived Thread.
Discovered:30/9 -2010 16:14:08

Ended:1/10 -2010 01:25:13

Checked:15/10 -2010 00:59:52

Original location: http://boards.4chan.org/f/res/1385725
Recognized format: Yes, thread post count is 55.
Discovered flash files: 1





File[IdleQuest-Final.swf] - (22 KB)
[_] [G] Rare monster quest bugfix OP !8nHncBHSeM 09/30/10(Thu)07:42 No.1385725

  This mini-update should fix an issue which seemed to annoy a lot of people. Quests can no longer
  specify which particular monsters you should kill. Fully compatible with all post-2.0 characters.
  Also some other things

>> [_] OP !8nHncBHSeM 09/30/10(Thu)07:50 No.1385727

  Also, somebody's going to ask why I didn't just make it name common monsters, so here's why:

  1) this was simpler
  2) this update releases all characters who were stuck in such a quest from it. That wouldn't have

>> [_] Anonymous 09/30/10(Thu)09:07 No.1385753

  god damn it it takes forever to kill an 90k hp monster, even for a wizard

  is smite more effective than fireball?

>> [_] Anonymous 09/30/10(Thu)09:14 No.1385758

  >>1385753
  OP's said repeatedly he won't post spoilers, so you'll probably have no luck there. From my
  experiments in 2.0 beta smite seems to do more damage at early levels, take that any way you
  like. Necros also seem to do more damage than wizards.

>> [_] Anonymous 09/30/10(Thu)09:24 No.1385763

  >>1385758
  Necros don't really get more damage, they can just cast any spell like a high level fireball more
  times due to getting more mana.
  >>1385753
  People don't really play priests due to how much they used to suck.

>> [_] Anonymous 09/30/10(Thu)09:28 No.1385764

  Hobbit Cowboy is the only logical choice.
  Highest damage there is.

>> [_] Anonymous 09/30/10(Thu)09:30 No.1385765

  >>1385764
  Low-strength fighters for the win?

>> [_] Anonymous 09/30/10(Thu)09:36 No.1385767

  >>1385765
  Well, the deal with Trick Shot is that it uses more than just str to determine damage, so as long
  as it uses dex a hobbit cowboy could actually be viable.

>> [_] Anonymous 09/30/10(Thu)09:43 No.1385773

  >>1385767
  Well, does it use dex? Do they do damage?

>> [_] Anonymous 09/30/10(Thu)09:46 No.1385775

  Anybody up for starting an unofficial wiki for this shit? Now we have the info spread over dozens
  of threads. Or official if OP wants to join in idk

>> [_] Anonymous 09/30/10(Thu)09:49 No.1385777

  >>1385773
  I haven't done any real testing since v2.0, and OP isn't telling; all we know is that OP said
  Trick Shot uses tricky things to figure damage instead of just str like every other melee attack;
  it's entirely possible that it uses dex, or it could use cha, or maybe it gains damage the higher
  your regen spell level is, who knows?

>> [_] Anonymous 09/30/10(Thu)09:52 No.1385778

  >>1385775
  A wiki would be a bit silly, since the whole point of the game is to figure shit out on your own,
  not to mention the fact that the game is only 22 KB so it's a really simple process to decompile
  the game and just look shit up in the code if you -really- don't want to take the time to observe
  shit in action to figure it out.

>> [_] Anonymous 09/30/10(Thu)10:10 No.1385781

  The pettiest gripe of all: Wish there was a toggle for shitty spells like ice arrow, so I don't
  cast it in favor of level LMVII fireball

>> [_] Anonymous 09/30/10(Thu)10:10 No.1385782

  *sigh*

  This game is all about twinking your character these days. I miss how things were back when we
  didn't know what Sixth Sense does.

>> [_] Anonymous 09/30/10(Thu)10:14 No.1385785

  >>1385781
  Ice Arrow is useful because it slows enemies down, without it your glass wizard in its paper
  armour would be dead before it got two shots off. It is only because of ice arrow that your regen
  is able to keep up with enemy attacks.

>> [_] Anonymous 09/30/10(Thu)10:15 No.1385786

  >>1385785
  fireball is oneshotting everything. And then I learend poison and that got thrown in the rotation
  and now I'm herpaderp ferp

>> [_] Anonymous 09/30/10(Thu)10:16 No.1385787

  >>1385782
  The problem I had with the old days wasn't that we didn't know what Sixth Sense did, but that
  everybody was ~*~*100% POSITIVE*~*~ they knew what it did, but we had five different claims and
  not a single one of them turned out to be right.

>> [_] Anonymous 09/30/10(Thu)10:22 No.1385790

  I upgraded, and it changed me from a level 13 giant high elf cowboy to a level 13 robotic high
  elf cowboy

  giants to robots?

>> [_] Anonymous 09/30/10(Thu)10:24 No.1385793

  >>1385782
  You are now aware that the fate of all things in life is to spoil and rot and the past will only
  come back in our dreams, often to haunt us.

>> [_] Anonymous 09/30/10(Thu)10:25 No.1385794

  >>1385787
  That was the sauce that awesome threads were made of my nigga. Now everybody's busy playing their
  high level wizard.

>> [_] Anonymous 09/30/10(Thu)10:28 No.1385796

  Quick thing, this bug fix, to me at least, ends the value of the quest at one greater than the
  quest total, rendering the quest invalid so I don't get the reward. ._.

>> [_] Anonymous 09/30/10(Thu)10:30 No.1385797

  >>1385796
  Quest rewards are shit, though; the only real grinding worth doing is killing shit.

>> [_] OP !8nHncBHSeM 09/30/10(Thu)10:33 No.1385798

  >>1385796
  OH YOU'VE GOT TO BE SHITTING ME ALL I DID WAS CHANGE THREE LINES OF CODE

  YOU FUCKING PROCESS CODE, YOU... YOU... YOU ACTIONSCRIPT'S LITTLE NIGGER BASTARD CHILD

>> [_] Anonymous 09/30/10(Thu)10:37 No.1385800

  >>1385798
  Presenting: the developer. Everything makes sense now

>> [_] OP !8nHncBHSeM 09/30/10(Thu)10:43 No.1385802

  >>1385800
  I am not EA Games. Anyway, I'll fix it for next update if somebody can corroborate, since I'm
  really not seeing in the code and don't have the time to test right now.

>> [_] OP !8nHncBHSeM 09/30/10(Thu)10:44 No.1385803

  >>1385802
  The bug. I'm not seeing the bug in the code.

>> [_] Anonymous 09/30/10(Thu)10:58 No.1385806

  dear OP: some times my progress bars fill out to more than 100% and spill over the side

>> [_] Anonymous 09/30/10(Thu)11:11 No.1385811

  >>1385806
  Yeah, it does that, but it doesn't crash the game or kill your save or anything, it just takes a
  fraction of a second longer to get to the next stage.

>> [_] Anonymous 09/30/10(Thu)11:15 No.1385812

  Smells like samefag in here.

>> [_] Anonymous 09/30/10(Thu)11:19 No.1385813

  >>1385812
  Smells like regular fag

>> [_] Anonymous 09/30/10(Thu)11:57 No.1385819

  Explain this stuff to me? Because I don't get it.

>> [_] Anonymous 09/30/10(Thu)12:02 No.1385823

  The only thing that gets me is that every mount I get is "Uncooperative"

  Course I only made one char with a mount so far.

>> [_] Anonymous 09/30/10(Thu)12:40 No.1385831

  >>1385753
  hay I'm new here, just saying this

  smite is just an improved fireball
  so if you have 0 smite, it'll be a simple fireball

  fireball damage is:
  10 times Fireball level + 2 times concentration level

  if you HAVE smite, it'll be this damage instead: 10 times fireball level + 2 times concentration
  level + wisdom + wisdom modifier + smite level

  Smite takes 8 time units to be cast and fireball takes 12 / ((Quickspell Level / 10) + 1) units
  of time
  Both take from your mana 5 + Fireball level points

>> [_] Anonymous 09/30/10(Thu)12:47 No.1385835

  i think i broke it... i have infinite gold

>> [_] Anonymous 09/30/10(Thu)12:48 No.1385836

  >>1385835
  Yeah that bug's been going around since the first thread, nobody is really quite sure what causes
  it.

>> [_] Anonymous 09/30/10(Thu)12:54 No.1385838

  >>1385836

  ah well whatever it works in my favor as far as i've seen

>> [_] Foxylady 09/30/10(Thu)14:07 No.1385864

  so what...you just watch the game play itself? o_o IS there any way to interact at all?

>> [_] Anonymous 09/30/10(Thu)14:18 No.1385869

  >>1385864
  yea no

>> [_] Anonymous 09/30/10(Thu)14:20 No.1385871

  >>1385864

  Shut your whore mouth. Men are talking

>> [_] Anonymous 09/30/10(Thu)14:21 No.1385873

  >>1385864
  Go kill yourself. That's how you interact.

>> [_] Anonymous 09/30/10(Thu)14:25 No.1385876

  gotta love low dex rogues

>> [_] Anonymous 09/30/10(Thu)14:44 No.1385888

  >>1385876
  Why? That is like the worst combination possible. Ranged sneak attack class + low dex (and low
  hit chance)

>> [_] Anonymous 09/30/10(Thu)14:50 No.1385893

  this isnt a game ... O_o what?

>> [_] Anonymous 09/30/10(Thu)15:07 No.1385904

  >>1385803
  I just saw the main reason, when you're adding up after killing an enemy for a quest that takes
  you to a "final boss" you're adding 2. Which probably means you're adding in 2 places the number
  of enemies defeated for the quest. Remove it from one of them and it seems to be fine. But even
  then it sounds like you're going at least 1 number further. That invalidates the quest.

>> [_] Anonymous 09/30/10(Thu)15:40 No.1385931

  THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE
  BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST!
  THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE
  BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST! THE BEST!
  THE BEST! THE BEST! THE BEST! THE BEST! THE BEST!

>> [_] OP !8nHncBHSeM 09/30/10(Thu)16:01 No.1385942

  >>1385904
  It really shouldn't. If #monsters killed > #monsters killed required to complete quest then
  questCompletion > questEnd because Kill() includes ++questcompletion only and you should get the
  reward from the tavern.

>> [_] Anonymous 09/30/10(Thu)16:37 No.1385961

  >>1385942
  Something is changing your questEnd or something like that then, because it's happening all the
  time here; every kill-the-boss quest the number goes up 2 by 2 and after it reaches the last
  number, it fights once more and it goes ++questCompletion once again, making it, for example,
  11/10
  then returning to the tavern and not getting the reward, simply getting another quest from
  there...

>> [_] Anonymous 09/30/10(Thu)16:46 No.1385966

  So, if you were to just so happen to finish a quest where you have to obtain something, and you
  get 1 more than you needed, you won't turn it in?

>> [_] Progress Quest! Anonymous 09/30/10(Thu)16:48 No.1385967

  >>1385811
  it DOES crash for me. I end up getting a message about the script taking too long (i.e. an
  infinite loop when I'm about to go to level 2)

  >ITT: noobs who don't remember the glory that was Progress Quest. There's nothing like slaying a
  Porn Golem with your +58 vorpal festooned bandyclef. Ah, the fresh smell of death on the Killing
  Fields!

>> [_] Anonymous 09/30/10(Thu)16:49 No.1385968

  this game is for fags, progress quest is much older and cooler and has online stat track and
  guilds

>> [_] Anonymous 09/30/10(Thu)16:49 No.1385969

  Man, collecting 7 things is almost impossible for me, I keep getting 2 at a time.

>> [_] Anonymous 09/30/10(Thu)16:58 No.1385972

  >>1385968
  >>1385967

  http://progressquest.com/play/

>> [_] Anonymous 09/30/10(Thu)16:58 No.1385973

  Someone mind posting a list of the roman numerals and their values, 1.) for future reference, 2.)
  I feel too fucking lazy to just google it and I haven't needed to know this shit since I was like
  15 so memory is no good either.

>> [_] Anonymous 09/30/10(Thu)17:38 No.1385988

  >>1385973
  1 - I
  II
  III
  IV
  V
  VI
  VII
  VIII
  IX
  10 - X
  11-19 - XI-XIX
  20 - XX
  30 - XXX
  40 - XL
  50 - L
  60 - LX
  70 - LXX
  80 - LXXX
  90 - XC
  100 - C
  110-190 - CX-CXC
  200 - CC
  300 - CCC
  400 - CD
  500 - D
  600 - DC
  700 - DCC
  800 - DCCC
  900 - CM
  1000 - M
  1100-1900 - MC-MCM
  2000 - MM
  3000 - MMM
  4000 - M(V)
  5000 - (V)
  6000 - (V)M
  7000 - (V)MM
  8000 - (V)MMM
  9000 - M(X)
  10000 - (X)
  11000-19000 - (X)M-(X)M(X)
  20000 - (X)(X)
  30000 - (X)(X)(X)
  40000 - (X)(L)
  50000 - (L)
  60000 - (L)(X)
  70000 - (L)(X)(X)
  80000 - (L)(X)(X)(X)
  90000 - (X)(C)
  100000 - (C)
  110000-190000 - (C)(X)-(C)(X)(C)
  200000 - (C)(C)
  300000 - (C)(C)(C)
  400000 - (C)(D)
  500000 - (D)
  600000 - (D)(C)
  700000 - (D)(C)(C)
  800000 - (D)(C)(C)(C)
  900000 - (C)(M)
  1000000 - (M)
  and from now on you just add more parenthesis repeating it from M

>> [_] Anonymous 09/30/10(Thu)18:24 No.1386023

  >>1385967
  >>1385972
  "Progressquest" is a timed random word generator, not a game. For the same net result, save
  yourself the time and just google one. This is a game on autopilot where choices you make
  actually matter. Learn the difference.



http://swfchan.net/7/JUR1RQP.shtml
Created: 30/9 -2010 16:14:08 Last modified: 15/10 -2010 01:17:52 Server time: 20/05 -2024 01:46:01