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This is resource G6OD6SQ, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2159484 Recognized format: Yes, thread post count is 17. Discovered flash files: 1 File: dicewars.swf-(94 KB, 800x600, Game) [_] Anonymous 10/27/13(Sun)23:01 No.2159484 its highly addictive! >> [_] Anonymous 10/28/13(Mon)00:29 No.2159578 highly addictive? what are you, gay? >> [_] Anonymous 10/28/13(Mon)00:54 No.2159595 It's funny, because I play this game almost every day whenever I am waiting for something and don't have time to play a "real" game. It IS quite addictive!...even though it looks boring as fuck, I know. >> [_] Anonymous 10/28/13(Mon)01:09 No.2159603 >>2159595 No, it isn't, you just don't have a life. This game is bad and anyone who plays it should feel bad. >> [_] Anonymous 10/28/13(Mon)01:10 No.2159604 this shit is impossible >> [_] Anonymous 10/28/13(Mon)01:10 No.2159605 >>2159603 speak for yourself, i love it >> [_] Anonymous 10/28/13(Mon)01:13 No.2159607 >>2159603 It's just risk with simplified rules, bro. No need to sperg out. It's a classic game loved by thousands. >> [_] Anonymous 10/28/13(Mon)01:16 No.2159610 >>2159607 Then why not go play that? >> [_] Anonymous 10/28/13(Mon)01:17 No.2159611 >>2159610 >don't have time to play a "real" game. Sorry about your illiteracy, friend. >> [_] Anonymous 10/28/13(Mon)01:28 No.2159617 the game can either be won or lost on the very first turn due to the reinforcement rules giving you "troops" right after your turn based off the amount of land owned in random locations >> [_] Anonymous 10/28/13(Mon)01:37 No.2159625 >>2159617 It isn't the amount of land in "random locations." The reinforcement you get is equal to the number of territories in your largest unbroken bloc. Hence the strategy of the game should be to break up your opponents blocs without making your own vulnerable to being divided. Sometimes you do start in an impossible position and have essentially lost from the beginning, but that is actually somewhat rare. The AI is dumb enough that you can come back from even a very large disadvantage, which makes the game somewhat fun. >> [_] Anonymous 10/28/13(Mon)01:39 No.2159629 2 eezy m8. r u srs ? >> [_] Anonymous 10/28/13(Mon)01:41 No.2159632 >>2159625 I don't think you understand that it's stupid to have reinforcement before everyone's turn >> [_] Anonymous 10/28/13(Mon)01:49 No.2159640 >>2159632 It's a handicap for the dumb-as-rocks AI. Go play a grand strategy game if you want, but don't delude yourself into thinking those AIs don't have to cheat in order to present any challenge to the player. If you want to play a well balanced, non-deterministic, non-random game against a skilled computer opponent, I guess you're stuck with chess. >> [_] Anonymous 10/28/13(Mon)01:54 No.2159642 >>2159640 You are false. When I discovered this game like a year ago, I made a test to see how many times the computer rolls a better dice on an even opposition. Like 5 dice vs 5 dice. And 87 out of 120 times the computer won it. Try it yourself, you'll see that statistically computer got better chances of winning the dice rolls. Which is kinda okay though, coz otherwise you can push your luck and win the game so easily. >> [_] Anonymous 10/28/13(Mon)02:00 No.2159643 >>2159642 I can guarantee you that the person who coded this quick and dirty little toy didn't sit there and write a RNG that could be "tweaked" to give better odds on some rolls. But even if he did, that has nothing to do with anything I said, which was that the imbalanced nature of the game is actually a benefit in that it adds some difficulty to what would otherwise be a trivial task. >> [_] Anonymous 10/28/13(Mon)02:04 No.2159644 >>2159643 Indeed. The randomness of the dicerolls basically makes it a gamble, which is the main element of fun in this game. Which is also why it's addictve, just like any other wager game. |
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