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File[X Flash (Interactive).swf] - (3.15 MB) [_] [?] Instructions inside Anon 1510488 An interactive version of the "X Flash" I made before. WASD to move (classic) Also has gravity effects you can test on the slope. Click the image in the corner for an easter egg. Don't worry, it's not a screamer. WARNING: also loud music (Fight X) from Megaman X Command Mission. Enjoy, /f/ >> [_] Anon 1510493 You should allow X to shoot the troll face >> [_] Anon 1510494 Need some tweaks: Movement speed is too fast, you can't run up the slope, when you go "down" the slope, the game identifies it as "falling". Gravity is a bit too high. 7/10 overall, not bad OP. >> [_] Anon 1510500 >># I just might do that, sir. Thanks for the tip. >># I'm completely aware that it's buggy. I'm still learning the actionscript for Flash CS5, and apart from paying out the ass for them (which I won't do) finding a decent tutorial or how-to is pretty tough. >> [_] Anon 1510532 you're putting a lot of work into learning this gj op >> [_] Anon 1510546 Not bad. For platforming, I found these to be an extremely useful primer on the math behind platformer collision detection: http://www.metanetsoftware.com/technique .html >> [_] Anon 1510680 MY BRAIN FAILED ME AND I CLICKED MR. TROLL-FUCKING-FACE [insert rage here] >> [_] Anon 1510685 >># AS3? >> [_] Anon 1510686 >># If memory serves correctly, yes. |
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