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This is resource F8E6KY2, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1510488 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File[X Flash (Interactive).swf] - (3.15 MB) [_] [?] Instructions inside Anonymous 05/15/11(Sun)20:02 No.1510488 An interactive version of the "X Flash" I made before. WASD to move (classic) Also has gravity effects you can test on the slope. Click the image in the corner for an easter egg. Don't worry, it's not a screamer. WARNING: also loud music (Fight X) from Megaman X Command Mission. Enjoy, /f/ >> [_] Anonymous 05/15/11(Sun)20:06 No.1510493 You should allow X to shoot the troll face >> [_] Anonymous 05/15/11(Sun)20:08 No.1510494 Need some tweaks: Movement speed is too fast, you can't run up the slope, when you go "down" the slope, the game identifies it as "falling". Gravity is a bit too high. 7/10 overall, not bad OP. >> [_] Anonymous 05/15/11(Sun)20:27 No.1510500 >>1510493 I just might do that, sir. Thanks for the tip. >>1510494 I'm completely aware that it's buggy. I'm still learning the actionscript for Flash CS5, and apart from paying out the ass for them (which I won't do) finding a decent tutorial or how-to is pretty tough. >> [_] Anonymous 05/15/11(Sun)22:00 No.1510532 you're putting a lot of work into learning this gj op >> [_] Anonymous 05/15/11(Sun)22:26 No.1510546 Not bad. For platforming, I found these to be an extremely useful primer on the math behind platformer collision detection: http://www.metanetsoftware.com/technique.html >> [_] Anonymous 05/16/11(Mon)05:05 No.1510680 MY BRAIN FAILED ME AND I CLICKED MR. TROLL-FUCKING-FACE [insert rage here] >> [_] Anonymous 05/16/11(Mon)05:18 No.1510685 >>1510500 AS3? >> [_] Anonymous 05/16/11(Mon)05:24 No.1510686 >>1510685 If memory serves correctly, yes. |
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