File[X Flash (Interactive).swf] - (3.15 MB)
[_] [?] Instructions inside Anonymous 05/15/11(Sun)20:02 No.1510488
An interactive version of the "X Flash" I made before.
WASD to move (classic)
Also has gravity effects you can test on the slope.
Click the image in the corner for an easter egg.
Don't worry, it's not a screamer.
WARNING: also loud music (Fight X) from Megaman X Command Mission.
Enjoy, /f/
>> [_] Anonymous 05/15/11(Sun)20:06 No.1510493
You should allow X to shoot the troll face
>> [_] Anonymous 05/15/11(Sun)20:08 No.1510494
Need some tweaks: Movement speed is too fast, you can't run up the slope, when you go "down" the
slope, the game identifies it as "falling". Gravity is a bit too high. 7/10 overall, not bad OP.
>> [_] Anonymous 05/15/11(Sun)20:27 No.1510500
>>1510493
I just might do that, sir. Thanks for the tip.
>>1510494
I'm completely aware that it's buggy. I'm still learning the actionscript for Flash CS5, and
apart from paying out the ass for them (which I won't do) finding a decent tutorial or how-to is
pretty tough.
>> [_] Anonymous 05/15/11(Sun)22:00 No.1510532
you're putting a lot of work into learning this
gj op
>> [_] Anonymous 05/15/11(Sun)22:26 No.1510546
Not bad. For platforming, I found these to be an extremely useful primer on the math behind
platformer collision detection: http://www.metanetsoftware.com/technique.html
>> [_] Anonymous 05/16/11(Mon)05:05 No.1510680
MY BRAIN FAILED ME AND I CLICKED MR. TROLL-FUCKING-FACE [insert rage here]
>> [_] Anonymous 05/16/11(Mon)05:18 No.1510685
>>1510500
AS3?
>> [_] Anonymous 05/16/11(Mon)05:24 No.1510686
>>1510685
If memory serves correctly, yes.