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This is the wiki page for Flash #95583
Visit the flash's index page for basic data and a list of seen names.


X Flash (Interactive).swf
3,15 MiB, 00:00 | [W] [I]

Threads (1):

[F8E6KY2]F http://boards.4chan.org/f/res/1510488
ARCHIVEDDiscovered: 16/5 -2011 03:31:00 Ended: 16/5 -2011 14:11:06Flashes: 1 Posts: 9
File[X Flash (Interactive).swf] - (3.15 MB)
[_] [?] Instructions inside Anon 1510488 An interactive version of the "X Flash" I made before. WASD to move (classic) Also has gravity effects you can test on the slope. Click the image in the corner for an easter egg. Don't worry, it's not a screamer. WARNING: also loud music (Fight X) from Megaman X Command Mission. Enjoy, /f/
>> [_] Anon 1510493 You should allow X to shoot the troll face
>> [_] Anon 1510494 Need some tweaks: Movement speed is too fast, you can't run up the slope, when you go "down" the slope, the game identifies it as "falling". Gravity is a bit too high. 7/10 overall, not bad OP.
>> [_] Anon 1510500 >># I just might do that, sir. Thanks for the tip. >># I'm completely aware that it's buggy. I'm still learning the actionscript for Flash CS5, and apart from paying out the ass for them (which I won't do) finding a decent tutorial or how-to is pretty tough.
>> [_] Anon 1510532 you're putting a lot of work into learning this gj op
>> [_] Anon 1510546 Not bad. For platforming, I found these to be an extremely useful primer on the math behind platformer collision detection: http://www.metanetsoftware.com/technique .html
>> [_] Anon 1510680 MY BRAIN FAILED ME AND I CLICKED MR. TROLL-FUCKING-FACE [insert rage here]
>> [_] Anon 1510685 >># AS3?
>> [_] Anon 1510686 >># If memory serves correctly, yes.



http://swfchan.net/20/95583.shtml
Created: 16/5 -2011 15:52:27 Last modified: 24/3 -2019 11:52:28 Server time: 29/04 -2024 11:27:30