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This is the wiki page for Flash #105672
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samus_diff_scrolling2.swf
1,38 MiB, 00:02 | [W] [I]

Threads (1):

[FAK7GWS]F ! http://boards.4chan.org/f/res/1666600
ARCHIVEDDiscovered: 28/4 -2012 12:02:26 Ended: 15/5 -2012 01:32:41Flashes: 1 Posts: 20
File[samus_diff_scrolling2.swf] - (1.38 MB)
[_] [G] Super Metroid OP 1666600 Move arrows shoot a jump z aim up s aim down x Tell me what think Marked for deletion (old).
>> [_] Anon 1666604 It's cool. The controls are a little wonky. You ever gonna make a finished game?
>> [_] Anon 1666605 >># Idk maybe I made this like a couple a years ago when I was really into the snes and wanted to combine metroid fusion with super metroid and now I'm thinkin about fixing it up and adding things. I know controls are a little buggy and the enemies juggle and stuff but It's all really fixable and adding items isn't too hard. Bosses are next lol.
>> [_] Anon 1666619 Do it!!! I will be waiting!
>> [_] Anon 1666625 Neat. Slow movement down for enemies a bit, though, they all move too fast.
>> [_] Anon 1666630 A bit too fast and the positioning of the keys is kinda awkward, but otherwise it looks and feels pretty solid.
>> [_] Anon 1666632 That's pretty good OP, I am impress. Smooth out the feel and controls, and I think you'll have it set. The controls feel very loose and fluid, not quite as 'tight' as super metroid I think. The sprite animations also look a bit 'sped up' compared to the original as well. This is pretty neat though I gotta say. Just smooth it out and it'll be great.
>> [_] Anon 1666634 controls are hideous when you try to play it on a QWERTZ keyboard instead of a QWERTY
>> [_] Anon 1666636 i dont remember samus walking SO FUCKING FAST that its making it less controllable
>> [_] Anon 1666639 Take this as constructive criticism: 1) Add a longer delay between being hit and being able to take another hit (personally, I would sometimes get juggled for 4+ hits) 2) The controls are not very user-friendly, experiment around with different control schemes. Maybe try to separate the movement keys from the aiming/duck keys.
>> [_] Anon 1666665 no wall jumping?
>> [_] OP 1666667 Yes guys it's running at 60 fps. I can reduce the framerate and animation I suppose to suit people's playstyle maybe an option to run at high processing or not? Sorry guys I just tried to maximize speed with what I had :x games with bitmaps vs vectors usually laaaaaag like crazy. And>># Soon soon there will be
>> [_] Anon 1666672 please, keep Z as jump, but change X to shoot.
>> [_] Anon 1666686 Meh, I'd rather be playing the Justin Bailey hack of the original Super Metroid rom.
>> [_] OP 1666703 >># Dat hurt my feewings :( So yeah I'll have users pick the control scheme. Slow it down, make controls more solid. Any suggestions?
>> [_] Anon 1666713 i died and then i continued to die.
>> [_] Anon 1666750 I'm glad someone put so much work in to making such a shitty game. The sprites look nice. Everything else is just shit.
>> [_] Anon 1666793 Other than running at benny hill speeds, it's pretty good.
>> [_] OP 1666810 >># This is in no way advice or suggestions lol but tank yew for ta compamen >># Not familiar with benny hill but I am aware of the crazy speeds. SUGGESTIONS??
>> [_] Anon 1666859 >># I actually like the speed...but maybe my PC just sucks. Either way, you can make a speed option. Also, seriously, put the fire button directly to the right of the jump button, or allow for custom button mapping.



http://swfchan.net/22/105672.shtml
Created: 28/4 -2012 12:52:50 Last modified: 17/3 -2019 06:09:55 Server time: 04/05 -2024 03:32:34