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This is resource E2OQFGT, an Archived Thread.
Discovered:3/6 -2014 03:30:44

Ended:3/6 -2014 05:52:38

Checked:3/6 -2014 06:55:42

Original location: http://boards.4chan.org/f/thread/2403865
Recognized format: Yes, thread post count is 32.
Discovered flash files: 1


pixelPhys2.swf
FIRST SIGHT [W] [I] | WIKI



File: pixelPhys2.swf-(73 KB, 550x450, Game)
[_] PhysicsAutomaton PhysicsAutomaton 06/02/14(Mon)19:40 No.2403865

  Make this 4 years back, what do you think?
  Arrows to move.

>> [_] Anonymous 06/02/14(Mon)19:44 No.2403867

  Pretty cool, would make for neat effects in a game using a low res graphical style.

>> [_] PhysicsAutomaton 06/02/14(Mon)19:45 No.2403868

  >>2403867
  Thought about it, never took the time to implement it.

>> [_] BismuthVectoring !FRESHtYylA 06/02/14(Mon)19:50 No.2403873

  >>2403868
  Doesn't seem to work for me. What I'm supposed to see? I see a black screen that get's some gray
  and blue for a split second and then freezes

>> [_] PhysicsAutomaton 06/02/14(Mon)19:51 No.2403875

  >>2403873
  Wierd, have you tried shift f5?

>> [_] Anonymous 06/02/14(Mon)19:55 No.2403877

  >>2403873
  >>2403875
  Same. I get a brown curve with a blue blob, and some kind of grey shit spreads, fills half the
  screen and freezes in less than three seconds. Tried shift+F5.

>> [_] BismuthVectoring !FRESHtYylA 06/02/14(Mon)19:56 No.2403879

  >>2403875
  Made ir work on Facebook.

  This reminds me of those great Fallind Sand flash games where you would make sandboxes with
  various elements, and had some cool moving things that did shenaningans. Google Powder Toy, it's
  a remake of those ancient flash games, might interest you.

>> [_] PhysicsAutomaton 06/02/14(Mon)19:58 No.2403881

  >>2403877
  >>2403873
  I know why it happens, it's because of the sound, but I embeded it, it should work... let me see.
  >>2403879
  Have you tried trapping gas on wood then lighting the wood up?

>> [_] BismuthVectoring !FRESHtYylA 06/02/14(Mon)20:03 No.2403887

  >>2403879
  *firefox

  kek

  Didn't realise you could do that. I like it, the low res could make it really work as the physics
  system of retro games.

>> [_] PhysicsAutomaton 06/02/14(Mon)20:06 No.2403890

  Can't reproduce the error, can't fix it...

>> [_] Anonymous 06/02/14(Mon)20:35 No.2403919

  what's the leftmost element supposed to be? It's a neat refraction effect, so it looks like heat
  or something...
  Also, what does the background represent?

>> [_] PhysicsAutomaton 06/02/14(Mon)20:37 No.2403920

  >>2403919
  The background is just a test to fill the background with the cellular automaton, I planed to
  make more kinds of background physics.
  The leftmost thing is gas, make a big wood ball, use it inside, then burn the wood, just to test
  it.

>> [_] Anonymous 06/02/14(Mon)20:40 No.2403922

  >>2403920
  yea, I just realized. The effect is quite neat. I haven't seen a "falling sand" style game quite
  like this, and I've played a lot (and have toyed with per-pixel cellular automata in flash years
  ago, too). Can you make the resolution higher, and host it somewhere?

>> [_] PhysicsAutomaton 06/02/14(Mon)20:42 No.2403926

  >>2403922
  I played with the resolution a lot, the problem is that it gets slower, and I wanted it to be
  perfect. Also, there is a lot of optimization that can be done, right now, it's going through all
  the pixels on view.
  And as it is, it isn't quite a game per say, it's just a simulation.

>> [_] Anonymous 06/02/14(Mon)20:47 No.2403929

  >>2403926
  I was referring to games like "Powder" and "Dust" (at dan-ball.jp), and the old falling sand
  game, which are simulations using per-pixel cellular automata. Is the resolution fixed at compile
  time?

>> [_] PhysicsAutomaton 06/02/14(Mon)20:51 No.2403932

  >>2403929
  I initialize a bitmap data with the resolution of the screen times a fraction, which basically
  scales it. If I wan to change it on runtime, I would have to reinitialize the bitmapdata.

>> [_] Anonymous 06/02/14(Mon)20:56 No.2403938

  Freezes on Chrome, Windows 8.1

>> [_] PhysicsAutomaton 06/02/14(Mon)20:57 No.2403940

  >>2403938
  Then it's not the browser nor the operative system

>> [_] Anonymous 06/02/14(Mon)20:57 No.2403941

  >>2403922
  Dude, you might want to look at powder toy. It's a sandbox physics game but it's really complex.
  (you play with particles, matter, energy etc...)

  https://www.youtube.com/watch?v=RgfYkTEJnyw

>> [_] Lockwert !nnIgGerRZ. 06/02/14(Mon)21:03 No.2403946

  Is this muslim propaganda

  >freezes on moon and star, seems to have glitched but is actually a picture of islam's symbol
  that calls your attention since you would be so focused on it by now, not even thinking about this

  clearly muslim

>> [_] BismuthVectoring !FRESHtYylA 06/02/14(Mon)21:20 No.2403957

  >>2403929
  >>2403922
  Do you have any idea where I can find the original Falling Sands? I remember I really like those
  that had zombies and the sponge that ate it all

  There's a lot of astoudning sandbox games I remember playing in my early childhood, but never
  found them again.

>> [_] Anonymous 06/02/14(Mon)21:45 No.2403980

  I'm also getting a freeze on Chrome in OS X

>> [_] Anonymous 06/02/14(Mon)22:08 No.2403998

  Freezes in Firefox on Lubuntu 14.04, latest Intel drivers. Let me try in Chrome since it uses the
  latest version of flash and not the hilariously outdated Linux version.

>> [_] PhysicsAutomaton 06/02/14(Mon)22:11 No.2404002

  >>2403998
  Tell me the results please.

>> [_] Anonymous 06/02/14(Mon)22:16 No.2404006

  >>2404002
  Freezes in Chrome too, but at a different time. In both Firefox and Chrome it will become
  responsive again after a while (water settles and background is filled), but freeze again
  whenever I actually try to mess with anything.

  No CPU spikes detected.

>> [_] Anonymous 06/02/14(Mon)22:17 No.2404008

  >>2403998
  Gentoo Firefox user here. I use Intel drivers yet I'm fine.

>> [_] PhysicsAutomaton 06/02/14(Mon)22:18 No.2404010

  >>2404006
  It's the sound, I might recompile without sound, but it's different then...

>> [_] Anonymous 06/02/14(Mon)22:21 No.2404011

  >>2404008
  What Intel GPU are you using? System architecture?

  >>2404010
  Well shit.

>> [_] Anonymous 06/02/14(Mon)22:24 No.2404013

  >>2403946
  No, I saw a picture of the Virgin Mary. It's clearly Roman Catholic.

>> [_] Anonymous 06/02/14(Mon)22:29 No.2404015

  >>2404011
  from lspci | grep -i VGA
  00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics
  Controller (rev 07)

  also x86_64

>> [_] PhysicsAutomaton 06/02/14(Mon)22:31 No.2404018

  It's got nothing to do with cpu guys, it's most likely the flash player version.

>> [_] Anonymous 06/02/14(Mon)22:38 No.2404024

  >>2404018
  (gentoo anon here) That's what I thought when I read the other anon's comment.
  Anyway, this might be more helpful.
  File: libflashplayer.so
  Version: 11.2.202.359
  Shockwave Flash 11.2 r202



http://swfchan.net/22/E2OQFGT.shtml
Created: 3/6 -2014 03:30:44 Last modified: 25/4 -2017 04:44:39 Server time: 17/05 -2024 14:07:27