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File: pixelPhys2.swf-(73 KB, 550x450, Game) [_] PhysicsAutomaton PhysicsAutomaton 2403865 Make this 4 years back, what do you think? Arrows to move. >> [_] Anon 2403867 Pretty cool, would make for neat effects in a game using a low res graphical style. >> [_] PhysicsAutomaton 2403868 >># Thought about it, never took the time to implement it. >> [_] BismuthVectoring !FRESHtYylA 2403873 >># Doesn't seem to work for me. What I'm supposed to see? I see a black screen that get's some gray and blue for a split second and then freezes >> [_] PhysicsAutomaton 2403875 >># Wierd, have you tried shift f5? >> [_] Anon 2403877 >># >># Same. I get a brown curve with a blue blob, and some kind of grey shit spreads, fills half the screen and freezes in less than three seconds. Tried shift+F5. >> [_] BismuthVectoring !FRESHtYylA 2403879 >># Made ir work on Facebook. This reminds me of those great Fallind Sand flash games where you would make sandboxes with various elements, and had some cool moving things that did shenaningans. Google Powder Toy, it's a remake of those ancient flash games, might interest you. >> [_] PhysicsAutomaton 2403881 >># >># I know why it happens, it's because of the sound, but I embeded it, it should work... let me see. >># Have you tried trapping gas on wood then lighting the wood up? >> [_] BismuthVectoring !FRESHtYylA 2403887 >># *firefox kek Didn't realise you could do that. I like it, the low res could make it really work as the physics system of retro games. >> [_] PhysicsAutomaton 2403890 Can't reproduce the error, can't fix it... >> [_] Anon 2403919 what's the leftmost element supposed to be? It's a neat refraction effect, so it looks like heat or something... Also, what does the background represent? >> [_] PhysicsAutomaton 2403920 >># The background is just a test to fill the background with the cellular automaton, I planed to make more kinds of background physics. The leftmost thing is gas, make a big wood ball, use it inside, then burn the wood, just to test it. >> [_] Anon 2403922 >># yea, I just realized. The effect is quite neat. I haven't seen a "falling sand" style game quite like this, and I've played a lot (and have toyed with per-pixel cellular automata in flash years ago, too). Can you make the resolution higher, and host it somewhere? >> [_] PhysicsAutomaton 2403926 >># I played with the resolution a lot, the problem is that it gets slower, and I wanted it to be perfect. Also, there is a lot of optimization that can be done, right now, it's going through all the pixels on view. And as it is, it isn't quite a game per say, it's just a simulation. >> [_] Anon 2403929 >># I was referring to games like "Powder" and "Dust" (at dan-ball.jp), and the old falling sand game, which are simulations using per-pixel cellular automata. Is the resolution fixed at compile time? >> [_] PhysicsAutomaton 2403932 >># I initialize a bitmap data with the resolution of the screen times a fraction, which basically scales it. If I wan to change it on runtime, I would have to reinitialize the bitmapdata. >> [_] Anon 2403938 Freezes on Chrome, Windows 8.1 >> [_] PhysicsAutomaton 2403940 >># Then it's not the browser nor the operative system >> [_] Anon 2403941 >># Dude, you might want to look at powder toy. It's a sandbox physics game but it's really complex. (you play with particles, matter, energy etc...) https://www.youtube.com/watch?v=RgfYkTEJ nyw >> [_] Lockwert !nnIgGerRZ. 2403946 Is this muslim propaganda >freezes on moon and star, seems to have glitched but is actually a picture of islam's symbol that calls your attention since you would be so focused on it by now, not even thinking about this clearly muslim >> [_] BismuthVectoring !FRESHtYylA 2403957 >># >># Do you have any idea where I can find the original Falling Sands? I remember I really like those that had zombies and the sponge that ate it all There's a lot of astoudning sandbox games I remember playing in my early childhood, but never found them again. >> [_] Anon 2403980 I'm also getting a freeze on Chrome in OS X >> [_] Anon 2403998 Freezes in Firefox on Lubuntu 14.04, latest Intel drivers. Let me try in Chrome since it uses the latest version of flash and not the hilariously outdated Linux version. >> [_] PhysicsAutomaton 2404002 >># Tell me the results please. >> [_] Anon 2404006 >># Freezes in Chrome too, but at a different time. In both Firefox and Chrome it will become responsive again after a while (water settles and background is filled), but freeze again whenever I actually try to mess with anything. No CPU spikes detected. >> [_] Anon 2404008 >># Gentoo Firefox user here. I use Intel drivers yet I'm fine. >> [_] PhysicsAutomaton 2404010 >># It's the sound, I might recompile without sound, but it's different then... >> [_] Anon 2404011 >># What Intel GPU are you using? System architecture? >># Well shit. >> [_] Anon 2404013 >># No, I saw a picture of the Virgin Mary. It's clearly Roman Catholic. >> [_] Anon 2404015 >># from lspci | grep -i VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) also x86_64 >> [_] PhysicsAutomaton 2404018 It's got nothing to do with cpu guys, it's most likely the flash player version. >> [_] Anon 2404024 >># (gentoo anon here) That's what I thought when I read the other anon's comment. Anyway, this might be more helpful. File: libflashplayer.so Version: 11.2.202.359 Shockwave Flash 11.2 r202 |
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