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This is resource XHGOHS1, an Archived Thread.
Discovered:17/5 -2014 08:46:18

Ended:17/5 -2014 13:45:03

Checked:17/5 -2014 13:58:54

Original location: http://boards.4chan.org/f/thread/2386376
Recognized format: Yes, thread post count is 8.
Discovered flash files: 1





File: Every Round of Space Station 13.swf-(8.49 MB, 720x480, Loop)
[_] Space Station 13 Anonymous 05/17/14(Sat)01:42 No.2386376

Marked for deletion (old).
>> [_] Anonymous 05/17/14(Sat)01:45 No.2386379

  Yeah, it's kinda like that.

>> [_] Anonymous 05/17/14(Sat)02:11 No.2386398

  Didn't know what Space Station 13 was until this was posted, I'm watching a YouTube play now.
  This game makes Dwarf Fortress look like Candy Land in terms of complexity. And it runs on the
  trainwreck of a game engine Byond...ha.

>> [_] Anonymous 05/17/14(Sat)03:36 No.2386460

  >>2386398
  you fucking learn something and then you realized you only learned 0.0009% of the game

>> [_] Anonymous 05/17/14(Sat)04:48 No.2386489

  >>2386398
  The role of AI, is basically the player's role in Dwarf Fortress, and you have to follow your
  laws while herding a station filled to the brim with destructive cats who are going to take apart
  the walls to break into hydroponics to grow rainbow weed, meanwhile someone convinced the admin
  to allow the janitor's zamboni cleaning device to be spawned and the janitor takes the first
  opportunity to stuff the tank that normally dispenses soap with shit as they run up and down the
  halls coating everything in shit, meanwhile the assistants are fighting over a dead assistant's
  body, the priest just put themselves in a coffin and launched the coffin into space and holy
  fucking shit there's a wizard and he's insta-gibbing people now the halls are coated in poop and
  gore.

  Welcome to Space Station 13

>> [_] Anonymous 05/17/14(Sat)04:55 No.2386491

  >>2386398
  I wouldn't really call it more complex, but the roleplaying elements do something there.

>> [_] Anonymous 05/17/14(Sat)05:03 No.2386494

  >>2386491

  Nah, it is more complex. The system starts off initially difficult to use, and then you get the
  hang of it, and it feels like you've plateaued, but then suddenly you realize you can inject
  things into cigarettes, or you can hack a vending machine to shoot products at people, or you can
  wear a bedsheet as a cape by putting it on your backpack slot, or you can inject plasma into a
  lightbulb to make it explode when turned on, or any of the intricacies of the various job
  systems, and you realize that IT HAS NOT EVEN BEGUN.

>> [_] Anonymous 05/17/14(Sat)06:44 No.2386523

  >>2386494
  >not realizing that the complexity of dwarf fortress does not come from its gameplay but its
  mechanics



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Created: 17/5 -2014 08:46:18 Last modified: 17/5 -2014 13:59:01 Server time: 30/04 -2024 09:53:08