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This is resource VP7U90X, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2825021/how-fast-can-y… Recognized format: Yes, thread post count is 10. Discovered flash files: 1 File: Faster_Pre-Alpha_v_8.swf-(9.58 MB, 850x400, Game) [_] How fast can you go? Anonymous 06/26/15(Fri)13:38:58 No.2825021 >> [_] Anonymous 06/26/15(Fri)13:56:34 No.2825031 wtf is happening needs tutorial >> [_] Anonymous 06/26/15(Fri)14:05:44 No.2825037 This shit was a mess when you first posted it. Now it's a mess with pretty power-ups that have no sense of scale, and are also a mess. I really hope this isn't the best you can do. >> [_] Anonymous 06/26/15(Fri)14:31:42 No.2825054 >>2825021 I've won several national chess tournaments and still WAT this. >> [_] Anonymous 06/26/15(Fri)15:14:50 No.2825086 >>2825031 Placeholder tutorial is open when you begin the game, closes by clicking, reopens by clicking "tutorial" button. I'll do a quick walkthrough style tutorial instead, this isn't working. >>2825037 Aight. >> [_] Anonymous 06/26/15(Fri)15:15:59 No.2825087 >>2825021 Not a proper tutorial but demo of how to launch and increase speeds: https://www.youtube.com/watch?v=wTTK-SHtPbM >> [_] Anonymous 06/26/15(Fri)15:56:24 No.2825113 are you capable of going past power level 9 at this point or no? >> [_] Anonymous 06/26/15(Fri)16:04:23 No.2825116 >>2825113 You hit the limit, good job. It's misleading I know, this is a dev version and I'm still displaying those icons before they're unlocked. Updating soon w/ better tutorial and other suggestions implemented. >> [_] Anonymous 06/26/15(Fri)17:02:26 No.2825160 >>2825116 The fact that your playtesters keep saying they don't know what's going on means your design choices are much more ambiguous to people outside of your own brain. You might have to do a total overhaul if you can't find a way to make the terms "launch" "autolaunch" "faster" and "power" and their relationships make intuitive sense. Also having prices next to the items (even though automatically bought) would make sense. re: scaling, perhaps the section of running/dodging should be lengthened depeding on the player's speed. Germ = small play area, small amount of gold possible to collect. Human = much longer play area, many more chances for gold. >> [_] Anonymous 06/26/15(Fri)17:21:13 No.2825179 >>2825160 Redesign UI further, tutorial will grab player by the hand and walk them through - increasing movement areas and running speed animations + terrain travel as you evolve. Got it! Thanks for that |
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