STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228130
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51027981?noj=FRM51027981-15DN" width="1" height="1"></div>

This is resource VP7U90X, an Archived Thread.
Discovered:26/6 -2015 19:46:52

Ended:26/6 -2015 23:25:33

Checked:27/6 -2015 01:56:27

Original location: http://boards.4chan.org/f/thread/2825021/how-fast-can-y…
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1





File: Faster_Pre-Alpha_v_8.swf-(9.58 MB, 850x400, Game)
[_] How fast can you go? Anonymous 06/26/15(Fri)13:38:58 No.2825021

>> [_] Anonymous 06/26/15(Fri)13:56:34 No.2825031

  wtf is happening

  needs tutorial

>> [_] Anonymous 06/26/15(Fri)14:05:44 No.2825037

  This shit was a mess when you first posted it. Now it's a mess with pretty power-ups that have no
  sense of scale, and are also a mess.
  I really hope this isn't the best you can do.

>> [_] Anonymous 06/26/15(Fri)14:31:42 No.2825054

  >>2825021
  I've won several national chess tournaments and still WAT this.

>> [_] Anonymous 06/26/15(Fri)15:14:50 No.2825086

  >>2825031

  Placeholder tutorial is open when you begin the game, closes by clicking, reopens by clicking
  "tutorial" button.

  I'll do a quick walkthrough style tutorial instead, this isn't working.

  >>2825037

  Aight.

>> [_] Anonymous 06/26/15(Fri)15:15:59 No.2825087

  >>2825021

  Not a proper tutorial but demo of how to launch and increase speeds:

  https://www.youtube.com/watch?v=wTTK-SHtPbM

>> [_] Anonymous 06/26/15(Fri)15:56:24 No.2825113

  are you capable of going past power level 9 at this point or no?

>> [_] Anonymous 06/26/15(Fri)16:04:23 No.2825116

  >>2825113

  You hit the limit, good job. It's misleading I know, this is a dev version and I'm still
  displaying those icons before they're unlocked.

  Updating soon w/ better tutorial and other suggestions implemented.

>> [_] Anonymous 06/26/15(Fri)17:02:26 No.2825160

  >>2825116
  The fact that your playtesters keep saying they don't know what's going on means your design
  choices are much more ambiguous to people outside of your own brain.

  You might have to do a total overhaul if you can't find a way to make the terms "launch"
  "autolaunch" "faster" and "power" and their relationships make intuitive sense.

  Also having prices next to the items (even though automatically bought) would make sense.

  re: scaling, perhaps the section of running/dodging should be lengthened depeding on the player's
  speed. Germ = small play area, small amount of gold possible to collect. Human = much longer play
  area, many more chances for gold.

>> [_] Anonymous 06/26/15(Fri)17:21:13 No.2825179

  >>2825160

  Redesign UI further, tutorial will grab player by the hand and walk them through - increasing
  movement areas and running speed animations + terrain travel as you evolve. Got it!

  Thanks for that



http://swfchan.net/29/VP7U90X.shtml
Created: 26/6 -2015 19:46:52 Last modified: 25/4 -2017 06:42:03 Server time: 15/05 -2024 08:24:34