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Threads (2):
File: Faster_Pre-Alpha_v_8.swf-(9.58 MB, 850x400, Game) [_] How fast can you go? Anon 2825021 >> [_] Anon 2825031 wtf is happening needs tutorial >> [_] Anon 2825037 This shit was a mess when you first posted it. Now it's a mess with pretty power-ups that have no sense of scale, and are also a mess. I really hope this isn't the best you can do. >> [_] Anon 2825054 >># I've won several national chess tournaments and still WAT this. >> [_] Anon 2825086 >># Placeholder tutorial is open when you begin the game, closes by clicking, reopens by clicking "tutorial" button. I'll do a quick walkthrough style tutorial instead, this isn't working. >># Aight. >> [_] Anon 2825087 >># Not a proper tutorial but demo of how to launch and increase speeds: https://www.youtube.com/watch?v=wTTK-SHt PbM >> [_] Anon 2825113 are you capable of going past power level 9 at this point or no? >> [_] Anon 2825116 >># You hit the limit, good job. It's misleading I know, this is a dev version and I'm still displaying those icons before they're unlocked. Updating soon w/ better tutorial and other suggestions implemented. >> [_] Anon 2825160 >># The fact that your playtesters keep saying they don't know what's going on means your design choices are much more ambiguous to people outside of your own brain. You might have to do a total overhaul if you can't find a way to make the terms "launch" "autolaunch" "faster" and "power" and their relationships make intuitive sense. Also having prices next to the items (even though automatically bought) would make sense. re: scaling, perhaps the section of running/dodging should be lengthened depeding on the player's speed. Germ = small play area, small amount of gold possible to collect. Human = much longer play area, many more chances for gold. >> [_] Anon 2825179 >># Redesign UI further, tutorial will grab player by the hand and walk them through - increasing movement areas and running speed animations + terrain travel as you evolve. Got it! Thanks for that
File: Faster_Pre-Alpha_v_8.swf-(9.58 MB, 850x400, Game) [_] How fast can you go? Anon 2823989 Still in development vid here: https://www.youtube.com/watch?v=wTTK-SHt PbM I believe the fastest you can get with currently activated multipliers is the rocket ship, can anyone get to the lightship or beyond? >> [_] Anon 2824003 song sauce? >> [_] Anon 2824007 >># Oh man I forgot to even cut the tag off the end of the first track - as you can see it's just a royalty free youtube rip from "Tobu - Higher" : https://www.youtube.com/watch?v=_Gvz7GLh YJ4 I think other songs were: A Warrior Shall Rise: https://www.youtube.com/watch?v=zje8Ms55 EPM MDK Maverick Hunter: https://www.youtube.com/watch?v=_xQArrfW G_E and my personal favorite - Lost City - Rho https://www.youtube.com/watch?v=5DT6DTZC Gk8 >> [_] Anon 2824027 I see some potential here (definitely better than the last flash) currently I couldn't go past 3406 even with autoclicker some suggestions, if you want this to be somekind of exponential one-run game, it'd be better with more upgrades. like coins multiplier, or time extension after/before you launch. I dunno how you will pull it off though >> [_] Anon 2824031 >># Thanks! Glad to see someone finally put an autoclicker on this, very cool - You're right, I had a 'stall' button ready which will stall the autolaunch for a moment allowing more 'faster' clicks - I think I was playing with it at this stage of development: at around 50 seconds: https://www.youtube.com/watch?v=j1mwVmSW OAQ I click 'stall' to allow me to reach rocket stage. Time to bring it back. This might be unlocked w/ powerups - and gold multipliers are a great idea, I need to set the barrier for purchase on powerups much higher. >> [_] Anon 2824033 >># >someone finally put an autoclicker on this Actually I might remember my first version, someone cracked speed of light with an autoclicker when it definitely should have been impossible. >> [_] Anon 2824057 >># not impossible, just excruciatingly took a long time to wait. |
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