STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is resource WXHPGEO, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2821901/i-reposted-it-… Recognized format: Yes, thread post count is 21. Discovered flash files: 1 File: 6RainyMorning.swf-(9.85 MB, 1280x720, Loop) [_] i reposted it again Anonymous 06/23/15(Tue)03:58:06 No.2821901 >> [_] Anonymous 06/23/15(Tue)04:03:53 No.2821906 please don't repost it until you fix the framerate >> [_] Anonymous 06/23/15(Tue)04:39:06 No.2821932 >>2821906 what framerate would you like? >> [_] Anonymous 06/23/15(Tue)04:54:55 No.2821944 that looks like a good anime >> [_] Anonymous 06/23/15(Tue)05:01:10 No.2821948 >>2821932 24 >> [_] Anonymous 06/23/15(Tue)05:02:47 No.2821949 >>2821906 >>2821932 >>2821948 FUCK dude sorry about being a whiny bitch. had about 10 instances of a game open which was slowing down chrome >> [_] Anonymous 06/23/15(Tue)05:08:25 No.2821953 >>2821948 >>2821949 ya I was a bit confused as it's already 24fps, which is what the anime was the only thing I wanna do the next time I remake it is the original scene I have 87 frames for, but to get the flash to fit here I had to drop it to 40 frames and 78% jpg quality at 24fps I know alot about image optimization so I'll see what I can do outside of flash since flash can't optimize jpgs as well on it's own as outside and currently the audio is 2 different files, that with tweaking of 1.01 seconds I can get to fit into 1 audio file too beyond that not sure what else to do to make it smaller to fit the more frames in, especially since I wanna keep the image quality as high as possible >> [_] Anonymous 06/23/15(Tue)05:12:20 No.2821957 >>2821953 Nah man it looks fine, keep reposting. I was being a whiny bitch because I'm a fucking idiot. >> [_] Anonymous 06/23/15(Tue)05:13:48 No.2821958 >>2821901 Hey is this 4Help author? wcb. Generally, I like to keep my projects at a minimum of NTSC (29.970fps) or higher. The only reason I would go lower is if the source video demands it; say if it were IVTC (23.976fps) source, recoding at NTSC will generate tons of horrible interpolated frames. Also keep in mind that Flash only has a framerate resolution of n.xx , not n.xxx like real DVW's, so using IVTC source , you'll need to "stretchcode" the video either up or down that 0.006fps so teh video has its original frames still in place (no inbetweens), only at a new slightly faster or slower rate. this is ESSENTIAL for these kinds of framerates because rounding up or down in Flash will inevitably cause an audible seam where the video races or lags against the audio. Project framerate in Flash only affects video playback speed, NOT audio. Once triggered, an audio object always plays at the same rate. >> [_] Anonymous 06/23/15(Tue)05:22:46 No.2821963 >>2821953 >not sure what else to do I'd leave Flash's JPEG com[ression at teh default 80%. Pre-process your sources in a suitable editor to get them as light as possible. As for audio, fiddle with the bitrates on export... find the lowest one that sounds acceptible. Generally 48kbps @44,100Hz sample is good for most junk, Audiofocus flashes will depend on the source; generally no lower than 64kbps bare minimum. Also, you might want to try taking your stills and pre-compiling a video clip, and transcoding to FLV with Media Encoder. There, you can fine-tune the bytestream to get the movie weight just where you want it. The flash it's embedded in will actually be about 2-4% SMALLER than the FLV it contains. Also decide if you want the audio in the FLV or separate. Both have their caveats, but offer great flexibility in trimming the fat. >> [_] anonY !KfAirvedXE 06/23/15(Tue)05:23:20 No.2821964 >>2821958 >Hey is this 4Help author? wcb. ya it's me, still fumbling my way through flash seeing what I can do at least so far what I've been using is gifs or I use virtualdub to literally get me all the frames between 2 set points, and then I sift through those frames for my work, this is probably only usable in anime rather than other video types so far all my audio files are in other layers than the layer with the images, and since I'm not importing actual video into flash I don't think I should be having an issue? also I did this one if you missed it >>2821960 >> [_] anonY !KfAirvedXE 06/23/15(Tue)05:28:27 No.2821968 >>2821963 >As for audio, fiddle with the bitrates on export... find the lowest one that sounds acceptible. last time I ran a size report for my flash it said my audio was at this level 11KHz Mono 16 kbps MP3 not being an audiophile or knowing much about audio I'll have to do more research into this sorta thing, especially if you guys are noticing the quality differences, I just have laptop speakers and junk earbuds >you might want to try taking your stills and pre-compiling a video clip, and transcoding to FLV |
|