File: Where_it_is.swf-(2.05 MB, 550x400, Loop)
[_] Anonymous 08/15/15(Sat)01:36:20 No.2876057
>> [_] Anonymous 08/15/15(Sat)01:42:42 No.2876061
Where is it?
>> [_] Anonymous 08/15/15(Sat)01:46:33 No.2876065
>>2876061
Where it isn't.
>> [_] Anonymous 08/15/15(Sat)02:04:32 No.2876074
This is fucking difficult to follow.
>> [_] Anonymous 08/15/15(Sat)02:23:00 No.2876092
It didn't factor in where it must be and where it can't be though.
>> [_] Anonymous 08/15/15(Sat)02:27:32 No.2876100
>>2876092
Where it must be: in the enemy hull
Where it can't be: heaven, middle earth, the future, etc
>> [_] Anonymous 08/15/15(Sat)03:43:20 No.2876160
I guess "where it isn't" corresponds to the destination the missile should be and "where it is"
is the actual missile position.
Basically the guy explains something like this:
>positionCurrent = missile.getPosition();
>positionDestination = destination.getPosition();
>delta = positionDestination - positionCurrent;
>missile.move(delta);
tada, missile is now at correct destination
it's just like saying
>hey i'm at 8 and i want to go to 10
>i know that 10-2=2
>i must add 2 to 8 then, genius
>> [_] Anonymous 08/15/15(Sat)03:44:26 No.2876163
>>2876160
10-8=2 *
>> [_] Anonymous 08/15/15(Sat)04:48:52 No.2876187
>>2876057
Is it bad that I can follow this without any trouble at all?
>>2876160
and yeah. you've got it on the nose. THough I'm not sure if putting it in... is that java? will
help explain it to laymen any easier.
>> [_] Anonymous 08/15/15(Sat)06:22:07 No.2876236
>>2876187
that could be many languages.
>> [_] Anonymous 08/15/15(Sat)07:24:52 No.2876250
If I understood correctly, he is just describing in a very confusing way how a closed loop
control system generally behaves, which in case of rockets is just as informative as saying
rockets explode when they hit target.
>> [_] Anonymous 08/15/15(Sat)07:43:40 No.2876253
>>2876187
>and yeah. you've got it on the nose. THough I'm not sure if putting it in... is that java? will
help explain it to laymen any easier.
ever heard of psuedocode