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A
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Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DN" width="1" height="1"></div>

This is resource BD1LJ9Z, an Archived Thread.
Discovered:28/12 -2015 05:33:56

Ended:28/12 -2015 14:41:44

Checked:28/12 -2015 14:48:31

Original location: http://boards.4chan.org/f/thread/2986437/kill-it-someon…
Recognized format: Yes, thread post count is 34.
Discovered flash files: 1





File: oh_god_the_horror.swf-(8.6 MB, 960x540, Anime)
[_] kill it someone please Anonymous 12/27/15(Sun)23:30:16 No.2986437

  this is why 3D will forever be trash

Marked for deletion (old).
>> [_] Anonymous 12/27/15(Sun)23:42:09 No.2986443

  Her having blue eyes always bothered me

>> [_] Anonymous 12/28/15(Mon)01:25:24 No.2986485

  >>2986437
  The more "real" they make anime girls look, the more terrifyingly horrific they end up being.
  Turns out if you venture into the uncanny valley, you should have normal sized eyes.

>> [_] Anonymous 12/28/15(Mon)02:07:32 No.2986502

  looks fine to me

>> [_] Anonymous 12/28/15(Mon)02:21:16 No.2986511

  >>2986437
  Why would you make a flash of something you don't like?
  Also I think that looks great.
  Anyone have a youtube link?

>> [_] Anonymous 12/28/15(Mon)02:43:06 No.2986524

  I like it.

>> [_] !Wulf.Eb.mY 12/28/15(Mon)02:50:59 No.2986528

  Pretty cute.
  >>2986511
  Miss Monochrome ED.
  The song is specifically Poker Face: https://www.youtube.com/watch?v=ScA7vYdQpNI

>> [_] Anonymous 12/28/15(Mon)03:18:17 No.2986545

  >>2986437
  God, this anime was so shit.

>> [_] Anonymous 12/28/15(Mon)03:19:41 No.2986546

  Are they supposed to be some kind of kawaii stormtroopers? Where are their blasters?

>> [_] Anonymous 12/28/15(Mon)03:27:12 No.2986550

  >>2986437
  Make the head about half as big and put some actual effort into facial expression, and it would
  be alright. The lack of soft body physics is another thing that makes all budget 3d look off,
  especially dancing.
  >>2986485
  Nothing even close to uncanny valley is happening in the OP, you dunce.
  >if you venture into the uncanny valley, you should have normal sized eyes
  Entirely defeating his own point.

>> [_] Anonymous 12/28/15(Mon)03:27:14 No.2986551

  >>2986485
  well its not really their eyes. the eyes match the sockets which are way too wide. the whole
  facial structure is wrong, its a wonder we can identify them as human models. also the head
  itself is too big

>> [_] !Wulf.Eb.mY 12/28/15(Mon)03:41:59 No.2986554

  >>2986551
  Look up "anime kigurumi" on google.
  It's a common facial design when they 2D -> 3D.
  I wish they'd start using Live2D.

>> [_] Anonymous 12/28/15(Mon)03:53:46 No.2986555

  >>2986554
  >It's a common facial design when they 2D -> 3D
  Maybe there is a niche of 3d anime made by mouthbreathing morons that I'm not aware of. I can't
  think of a single 3D videogame imitating the style of some manga or show that would get
  proportions so wrong as to look like a creepy headmask.

>> [_] Anonymous 12/28/15(Mon)04:03:08 No.2986559

  >>2986546
  I thought this too anon.

>> [_] Anonymous 12/28/15(Mon)04:04:46 No.2986561

  they put so much effort into the movements and hair, but the eyes look like stickers beneath
  their eyelids. There's no depth to them. Creepy as fuck.

>> [_] !Wulf.Eb.mY 12/28/15(Mon)04:09:04 No.2986562

  >>2986555
  > I can't think of a single 3D videogame imitating the style of some manga or show that would get
  proportions so wrong as to look like a creepy headmask.
  They didn't get the proportions wrong though, look up "Miss Monochrome," it's how she looks in
  the show.
  Also, didn't mean to apply it to video games adaptations, but since we're going there:
  Google "3d anime games"
  Higher budget ones generally have more realistic proportioned and designed characters, but ones
  that do it cheaper by staying literal to 2D, they create things that look like the girl in this
  flash.
  >Maybe there is a niche of 3d anime made by mouthbreathing morons that I'm not aware of.
  Coolcool.

>> [_] Anonymous 12/28/15(Mon)04:14:40 No.2986564

  This just looks "odd" because no neck due armor.

  Stop pretending to be an anatomy or body proportions specialist, you are retarded and moronic,
  consider suicide.

>> [_] !Wulf.Eb.mY 12/28/15(Mon)04:16:00 No.2986565

  >>2986564
  http://niceme.me/

>> [_] Anonymous 12/28/15(Mon)04:29:46 No.2986571

  >>2986562
  https://45.media.tumblr.com/38422becd7d6bf9f1e73b0f581501093/tumblr_nqx8wzfH4I1s4qvrdo1_500.gif
  http://i.imgur.com/9iIp4Ro.png
  Head is smaller, the degree of articulation is consistent between the face and the body.

  I'm guessing there is a miscommunication between us. I'm not saying that kigurumi and 3d anime
  are nothing alike, but the source for the design is always the drawing or a render, which doesn't
  have to account for entire human head fitting inside.

  By saying
  >Look up "anime kigurumi" on google.
  >It's a common facial design when they 2D -> 3D.
  it appears as if you suggest an inverse relation.

  From the combination of animation, proportions, and rigidness of a 3d model, it appears as if
  that relation is what took place here, and it isn't pretty.

>> [_] Anonymous 12/28/15(Mon)04:41:00 No.2986576

  OP here, fucking subtitles are horrid AND the audio is way too low for no raisin, but everyone
  was too busy arguing and nobody noticed?

>> [_] Anonymous 12/28/15(Mon)04:43:40 No.2986578

  >>2986571
  >>2986562
  Oh, and 'mouthbreathing retards' was targeted at the 3d artists that would use a facemask as a
  template for their model, I hope you find that less objectionable.

>> [_] Anonymous 12/28/15(Mon)04:47:40 No.2986579

  >>2986571
  Actually how a 3D model is created is based on concept art, blueprints and topology planning.
  This is all usually created and proportions as well as the geometry are based on the artist - not
  the original drawing or render.

  The way it "might" look is not always how it "will" look in the final creation. Every artist is
  different and it's up to the concept/blueprint/topology artist to collaborate with the 3d artist
  (if not the same person) to create something as close to the original interpretation as possible.

  In this scenario it's easy to see that yes they have somewhat scaled the head and neck/shoulder
  armor larger. But this can be changed whenever. I assume this is what they wanted it to look like
  as in most 3d model polish passes there would have been some mention of it not looking quite
  right.

  The animation and rigging of the bones is actually pretty good. I'm seeing a lot of exaggeration
  in the poses without much clipping or mesh distortion.
  I actually don't see any rigidness in this at all - so I have no idea what you are on about.

  I work in the industry mate, what you're saying is utter trash.

>> [_] Anonymous 12/28/15(Mon)04:48:41 No.2986580

  >>2986576
  >the audio is way too low
  How the fuck are we supposed to judge that from a single flash? 20% system volume here and it's
  clear as day.
  >kill it
  >this is why 3D will forever be trash
  Good job attracting attention to the real issue.

>> [_] Anonymous 12/28/15(Mon)04:51:13 No.2986582

  >>2986580
  AYYYYYYYY
  >shit-eating_grin.jpg

>> [_] Anonymous 12/28/15(Mon)04:52:54 No.2986584

  >>2986579
  >i work in the industry mate
  confirmed 16 year old and/or neckbeard

>> [_] Anonymous 12/28/15(Mon)04:54:36 No.2986586

  >>2986584
  >cuntfirmed cod playing faggot

>> [_] !Wulf.Eb.mY 12/28/15(Mon)04:56:04 No.2986587

  >>2986571
  I see the miscommunication, I was speaking of just the facial features, not the size or the
  movements. The original quote was speaking specifically about the features:
  >the eyes match the sockets which are way too wide. the whole facial structure is wrong
  The tiny mouth and nose, giant eyes, and soft shading contour, those are what I was saying is
  exemplary in anime kigurumis and what I was stating to be common when they transpose a 2D face to
  a 3D environment.
  >>2986578
  It's cool, even if you were talking about me, we're on 4chan, I don't really care what people say
  about me. They only know me within the context of the thread.

>> [_] Anonymous 12/28/15(Mon)05:34:16 No.2986600

  >>2986587
  >even if you were talking about me
  That wasn't my worry. I wanted to make it clear that I am not being dismissive of a field I know
  nothing about, but only of a particularly backwards design process.

  >>2986579
  I fail to see how your first 3 paragraphs contradict anything in my posts. The first two are
  implied, since they've no relevance to the argument, the third one has no relevance to the OP
  that gives people the creeps right now.

  About the rigidness, 2d animation isn't restricted by the skeleton when on budget, the form
  changes to better emulate the jiggling fat, the stretching muscles, and the creasing and
  stretching skin, as well as just opening more leeway for exaggeration.

>> [_] Anonymous 12/28/15(Mon)06:52:27 No.2986616

  But why does she have a breastplate?

>> [_] Anonymous 12/28/15(Mon)07:52:35 No.2986630

  Functional
  and stylish

>> [_] Anonymous 12/28/15(Mon)08:24:25 No.2986642

  I guess my mind is too infiltrated because I don't see anything wrong with it.

>> [_] Anonymous 12/28/15(Mon)08:33:02 No.2986649

  It's like they took the model from an anime-style PS1 game and hit smooth a bunch of times.
  That's not how you do advanced graphics. Plus the material shaders are plastic-looking garbage,
  the hair simulation looks like spaghetti and the cloth simulation probably had its settings done
  by a monkey.

>> [_] Anonymous 12/28/15(Mon)08:36:29 No.2986650

  >>2986649
  Oh, and to see how you do anime-style 3D correctly, just look at any pre-rendered cutscene from
  the latest major Final Fantasy.

>> [_] Anonymous 12/28/15(Mon)08:41:13 No.2986651

  3DCG is the one thing that can truly actually kill anime



http://swfchan.net/32/BD1LJ9Z.shtml
Created: 28/12 -2015 05:33:56 Last modified: 25/4 -2017 07:35:51 Server time: 23/12 -2024 00:18:44