File: PACMAN.swf-(1.83 MB, 550x400, Other)
[_] Anonymous 08/26/17(Sat)16:44:05 No.3275717
>> [_] Anonymous 08/26/17(Sat)18:07:24 No.3275740
theres no level 865, pacman ends at level 256
>> [_] Anonymous 08/26/17(Sat)18:16:20 No.3275743
it's a fucking arcade game, there are no endings in arcade games
>> [_] Anonymous 08/26/17(Sat)18:34:27 No.3275746
>>3275743
you're fucking retarded and you don't know anything about pacman or arcade games in general. if
you've never played up to 256, or seen anyone do it, maybe you shouldnt pull some dumbass idea
out of your ass.
the game uses level number + 1 to determine which fruit and how many fruit need to be created in
the level, and level 256 (stored internally as 255) causes it to overflow and go back to some
imaginary level zero. this makes half the screen a bunch of garbled text rather than the correct
output, and since the game expects you to collect 244 pellets but there aren't that many on
screen, it's impossible to proceed. there is no way to get to a level 257 without modifying the
games code
>> [_] Anonymous 08/26/17(Sat)18:52:14 No.3275753
>>3275746
Jesus Christ calm your fucking tits, okay?
I meant it as arcade games has no story thus no ending so you can play them forever to get the
highest score, which is their only purpose.
>> [_] Anonymous 08/26/17(Sat)19:06:01 No.3275755
>>3275753
Bruh, lots of arcade games have proper ends with a special screen that's been programmed in for
when you hit an arbitrary level or a certain score.
But some of them just have what's referred to as a "kill screen", like PacMan, wherein you simply
cannot progress any further because the hardware has completely run out of memory and starts
wigging out.
>> [_] Anonymous 08/26/17(Sat)23:58:32 No.3275799
I had a PacMan arcade game.
Yes, it topped out at 256 levels.
(not)interesting factoid:
it was a simple Z80 computer with a manual and circuit schematic inside the chassis.
(less)interesting anecdote:
as a kid, I'd break into the back of the PacMan machine at the marina where my parents had their
boat, I'd set the DIP switches to FREE CREDITS (no coin needed, just press the start button), and
256 lives per game (these were legit options).
Good times, until one of my rat 'friends' dimed me out and I got banned from the boathouse.
I also used to glitch the Galaga machine at the local arcade; if you're patient, the last
leftmost 3 ships on the second level would run out of bullets for 5 cycles, at which point you
blast them and continue without enemy ships firing at all. I'd play for 6 hours or more on a
single quarter. Totally pissed off the management.