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A
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This is resource UGLOTE5, an Archived Thread.
Discovered:22/8 -2017 04:51:04

Ended:22/8 -2017 15:46:23

Checked:22/8 -2017 18:37:27

Original location: http://boards.4chan.org/f/thread/3274536
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: Serial Expirements Lain Bear.swf-(4.03 MB, 550x412, Anime)
[_] Anonymous 08/21/17(Mon)22:45:13 No.3274536

>> [_] Anonymous 08/21/17(Mon)22:50:55 No.3274537

  >>3274536
  What the fuck did I just watch?

>> [_] Anonymous 08/21/17(Mon)23:12:40 No.3274542

  How are the lines so crisp and smooth? It's a 3d animation with no shading, but it also looks
  like the lines are vectors. . .

>> [_] Anonymous 08/21/17(Mon)23:15:05 No.3274545

  What is this crack induced hallucination?

>> [_] Anonymous 08/22/17(Tue)02:44:52 No.3274598

  >>3274542
  Maybe he used Swift3D. A good number of flashes back in the day used that program.

>> [_] Anonymous 08/22/17(Tue)09:30:06 No.3274633

  >>3274542
  >>3274598
  Yeah,backthentherewereprogramstorender3dmodelswithflashvectorswhichisprettyrad.Ithin
  kpinoytoonsusesthattequniqueforhisanimations.Thethingisthatnotonlyitlookslikevectors
  butitisvectors.Becausevectorsandpolygonesgoverywelltogether.Polygonesareactuallynot3
  d,theyareacalculated2dimage(Iactuallycodeda3dengineinflashsoIknowalittlebitaboutit).
  Itgetsevenmorecrazythanthat.Peopleoftenthinkthe3dscenetheyseeinavideogameis3dbutitis
  not.Onlythecodeis3d.Theimageyousee,dependingofcourseonhowtheenginerendersit,butusual
  lyifyouhave3dmodels,liketheplayercharacter,oratableanythingthatisamodel,itisrendered
  seperatelyasa2dspriteandplacedonthescreenlikeina2dgame.Themodelisofcourserenderedinr
  elationtothecameracoordinatesandanglesoitdoesntlookoutofplace.Butagain:Itisplacedexa
  ctlylikeina2dgameonthescreenin2d.Somepeople
  think the 3d scene gets painted like a painting as whole. And there are sure some game engines
  that do that. But from my experience, 3d models are 2d sprites placed on the screen over the 2d
  render of the 3d world. It's really bizar. Also textured polygones are not 3d. They are
  transformed 2d. You notice this the most when you bent a big polygon from foreground to
  background. Usually the drawing on the polygon should get smaller and more clinched because it is
  more far away. That is not the case. The image gets only scaled on the x or y axis like a 2d
  image in paint. There is no perspective rendering on the texture. To lower that effect a polygon
  can be divided which is of course slower. Voxels on the other hand are real 3d. polygones are a
  hack. But thanks to the big graphics card companies we still work with the garbage called
  polygones, instead of the real thing called voxels (real 3d).

>> [_] Anonymous 08/22/17(Tue)09:36:17 No.3274634

  >>3274633
  To anyone itnerested this picture shows what I mean by textured polygones are 2d (affine):
  https://upload.wikimedia.org/wikipedia/commons/thumb/5/57/Perspective_correct_textur
  e_mapping.jpg/400px-Perspective_correct_texture_mapping.jpg

  And here is the magic of voxels :3
  http://atomontage.com/

>> [_] Anonymous 08/22/17(Tue)09:37:40 No.3274635

  >>3274633
  well we can't talk about real 3D without 3D glasses now can we?

>> [_] Anonymous 08/22/17(Tue)09:46:13 No.3274636

  >>3274635
  depends, if you a programmer; I would consider polygones a hack and voxels the real deal.

  As a cinema snob I would consider 3d glasses a hack compared to a vr headset



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Created: 22/8 -2017 04:51:04 Last modified: 22/8 -2017 18:38:16 Server time: 23/12 -2024 00:21:27