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This is resource UGLOTE5, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3274536 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: Serial Expirements Lain Bear.swf-(4.03 MB, 550x412, Anime) [_] Anonymous 08/21/17(Mon)22:45:13 No.3274536 >> [_] Anonymous 08/21/17(Mon)22:50:55 No.3274537 >>3274536 What the fuck did I just watch? >> [_] Anonymous 08/21/17(Mon)23:12:40 No.3274542 How are the lines so crisp and smooth? It's a 3d animation with no shading, but it also looks like the lines are vectors. . . >> [_] Anonymous 08/21/17(Mon)23:15:05 No.3274545 What is this crack induced hallucination? >> [_] Anonymous 08/22/17(Tue)02:44:52 No.3274598 >>3274542 Maybe he used Swift3D. A good number of flashes back in the day used that program. >> [_] Anonymous 08/22/17(Tue)09:30:06 No.3274633 >>3274542 >>3274598 Yeah,backthentherewereprogramstorender3dmodelswithflashvectorswhichisprettyrad.Ithin kpinoytoonsusesthattequniqueforhisanimations.Thethingisthatnotonlyitlookslikevectors butitisvectors.Becausevectorsandpolygonesgoverywelltogether.Polygonesareactuallynot3 d,theyareacalculated2dimage(Iactuallycodeda3dengineinflashsoIknowalittlebitaboutit). Itgetsevenmorecrazythanthat.Peopleoftenthinkthe3dscenetheyseeinavideogameis3dbutitis not.Onlythecodeis3d.Theimageyousee,dependingofcourseonhowtheenginerendersit,butusual lyifyouhave3dmodels,liketheplayercharacter,oratableanythingthatisamodel,itisrendered seperatelyasa2dspriteandplacedonthescreenlikeina2dgame.Themodelisofcourserenderedinr elationtothecameracoordinatesandanglesoitdoesntlookoutofplace.Butagain:Itisplacedexa ctlylikeina2dgameonthescreenin2d.Somepeople think the 3d scene gets painted like a painting as whole. And there are sure some game engines that do that. But from my experience, 3d models are 2d sprites placed on the screen over the 2d render of the 3d world. It's really bizar. Also textured polygones are not 3d. They are transformed 2d. You notice this the most when you bent a big polygon from foreground to background. Usually the drawing on the polygon should get smaller and more clinched because it is more far away. That is not the case. The image gets only scaled on the x or y axis like a 2d image in paint. There is no perspective rendering on the texture. To lower that effect a polygon can be divided which is of course slower. Voxels on the other hand are real 3d. polygones are a hack. But thanks to the big graphics card companies we still work with the garbage called polygones, instead of the real thing called voxels (real 3d). >> [_] Anonymous 08/22/17(Tue)09:36:17 No.3274634 >>3274633 To anyone itnerested this picture shows what I mean by textured polygones are 2d (affine): https://upload.wikimedia.org/wikipedia/commons/thumb/5/57/Perspective_correct_textur e_mapping.jpg/400px-Perspective_correct_texture_mapping.jpg And here is the magic of voxels :3 http://atomontage.com/ >> [_] Anonymous 08/22/17(Tue)09:37:40 No.3274635 >>3274633 well we can't talk about real 3D without 3D glasses now can we? >> [_] Anonymous 08/22/17(Tue)09:46:13 No.3274636 >>3274635 depends, if you a programmer; I would consider polygones a hack and voxels the real deal. As a cinema snob I would consider 3d glasses a hack compared to a vr headset |
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