File: Serial Expirements Lain Bear.swf-(4.03 MB, 550x412, Anime)
[_] Anonymous 08/21/17(Mon)22:45:13 No.3274536
>> [_] Anonymous 08/21/17(Mon)22:50:55 No.3274537
>>3274536
What the fuck did I just watch?
>> [_] Anonymous 08/21/17(Mon)23:12:40 No.3274542
How are the lines so crisp and smooth? It's a 3d animation with no shading, but it also looks
like the lines are vectors. . .
>> [_] Anonymous 08/21/17(Mon)23:15:05 No.3274545
What is this crack induced hallucination?
>> [_] Anonymous 08/22/17(Tue)02:44:52 No.3274598
>>3274542
Maybe he used Swift3D. A good number of flashes back in the day used that program.
>> [_] Anonymous 08/22/17(Tue)09:30:06 No.3274633
>>3274542
>>3274598
Yeah,backthentherewereprogramstorender3dmodelswithflashvectorswhichisprettyrad.Ithin
kpinoytoonsusesthattequniqueforhisanimations.Thethingisthatnotonlyitlookslikevectors
butitisvectors.Becausevectorsandpolygonesgoverywelltogether.Polygonesareactuallynot3
d,theyareacalculated2dimage(Iactuallycodeda3dengineinflashsoIknowalittlebitaboutit).
Itgetsevenmorecrazythanthat.Peopleoftenthinkthe3dscenetheyseeinavideogameis3dbutitis
not.Onlythecodeis3d.Theimageyousee,dependingofcourseonhowtheenginerendersit,butusual
lyifyouhave3dmodels,liketheplayercharacter,oratableanythingthatisamodel,itisrendered
seperatelyasa2dspriteandplacedonthescreenlikeina2dgame.Themodelisofcourserenderedinr
elationtothecameracoordinatesandanglesoitdoesntlookoutofplace.Butagain:Itisplacedexa
ctlylikeina2dgameonthescreenin2d.Somepeople
think the 3d scene gets painted like a painting as whole. And there are sure some game engines
that do that. But from my experience, 3d models are 2d sprites placed on the screen over the 2d
render of the 3d world. It's really bizar. Also textured polygones are not 3d. They are
transformed 2d. You notice this the most when you bent a big polygon from foreground to
background. Usually the drawing on the polygon should get smaller and more clinched because it is
more far away. That is not the case. The image gets only scaled on the x or y axis like a 2d
image in paint. There is no perspective rendering on the texture. To lower that effect a polygon
can be divided which is of course slower. Voxels on the other hand are real 3d. polygones are a
hack. But thanks to the big graphics card companies we still work with the garbage called
polygones, instead of the real thing called voxels (real 3d).
>> [_] Anonymous 08/22/17(Tue)09:36:17 No.3274634
>>3274633
To anyone itnerested this picture shows what I mean by textured polygones are 2d (affine):
https://upload.wikimedia.org/wikipedia/commons/thumb/5/57/Perspective_correct_textur
e_mapping.jpg/400px-Perspective_correct_texture_mapping.jpg
And here is the magic of voxels :3
http://atomontage.com/
>> [_] Anonymous 08/22/17(Tue)09:37:40 No.3274635
>>3274633
well we can't talk about real 3D without 3D glasses now can we?
>> [_] Anonymous 08/22/17(Tue)09:46:13 No.3274636
>>3274635
depends, if you a programmer; I would consider polygones a hack and voxels the real deal.
As a cinema snob I would consider 3d glasses a hack compared to a vr headset