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This is the wiki page for Flash #191619
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Inspirational Clock v0.3.swf
8,28 MiB, 00:00 | [W] [I]

Threads (1):

[A4DTQ4K]F ! http://boards.4chan.org/f/thread/3071506/v03-is-here
ARCHIVEDDiscovered: 29/4 -2016 15:31:53 Ended: 29/4 -2016 22:20:45Flashes: 1 Posts: 20
File: Inspirational Clock v0.3.swf-(8.28 MB, 200x350, Loop)
[_] v0.3 is here SadGuy !LsJere0nrU 3071506 Changelog: * V0.3 * Fixed stutter on opening, should now be pretty smooth * Improved and added more phrases * Changed text handler, it will now show each phrase at least once, before showing it again * Added a special greeting in preloader to anon 3063204 * Made top text more visible * Increased framerate to 60fps, this removed the stuttering to a certain degree on my near-toaster laptop and completly removed it on my main computer * NOTE: if you still think it stutters too much, hit D and you can adjust the slider. but beware: this is very glitchy, therefore try clicking not dragging. * Removed the yellow marker * Made the flash smaller and more neat * added an alternative metal track in the context menu * Cleared up some spaghetti coding * You can now also view this in fullscreen without problems, but do note the text will have a dark overlay in a split second. unfortunatly I was unable to remove this. It's been a while I know, but I want your feedback. That's why I wait with publishing it untill I have proper time to respond. Feedback encouraged
>> [_] Anon 3071517 >># less pretentious bullshit please I mean this is what I call inspirational https://www.youtube.com/watch?v=bavZbQHb uOk or if you actually meant it to be pretentious just rename it to pretentious clock
>> [_] Anon 3071519 I'd adjust the design a bit. First of all, the font. It's not really a font you'd use for a clock display. Secondly, the colour choice. That grey in the middle is very light. Try to go for a desaturated colour instead. Speaking of saturation, that very saturated red just does not work as a background colour, especially black on red simply does not work. Combined with the music, I'd go for somewhat of a steampunk look. Make the clock itself an interesting mechanical dial, and the numbers embossed into brass wheels.
>> [_] SadGuy !LsJere0nrU 3071520 >># nice ideas, I'm aware that the color scheme sucks, but I'm no designer. Thank you for the tips, will try to add it in the next version. also; do you have any idea which font to use?
>> [_] Anon 3071521 >># This.
>> [_] Anon 3071522 >># I'm bad at font choices, but I'd go for a fixed-width one, or at least a sans-serif font. Try to avoid fonts with too much "fancy" stuff in terms of typography - they clash with the otherwise quite simple design you have so far. Liberation Sans Mono might fit, or one of the DejaVu family, e.g. DejaVu Sans Mono or Droid Sans Mono. Of course, if you have actually well-designed fixed-width fonts available to you, use those instead of my freetard choices.
>> [_] SadGuy !LsJere0nrU 3071525 >># thanks a bunch >># Well, to be honest I'm not really sure myself. my vocabluary isn't really that wide, but it is probably in the middleground of pretentious and inspirational.
>> [_] Anon 3071533 >># Another thing - currently, the numerals move with linear speed. In other words, they're either stopped, or they move at a velocity that is constant. You can make it look nicer if you make the velocity a function of time, i.e. have them first accelerate, then decelerate. Let's say you want to spend t_max milliseconds moving the numeral and at any point in time, t is the time the numeral has been moving; you'd then have to get a function for the velocity of its movement from t which forms some curve where f(0) is 0 and f(t_max) is 0, but f(t_max/2) is your maximum desired velocity. For a parabolic curve, you can take an exponent, and then you just need to adjust the function to suit your direction of the curve. If this sounds a bit complicated, dig out your old mathematics books from high-school, and your TI calculator if you have one. Wolfram Alpha can help too: http://www.wolframalpha.com/input/?i=y+% 3D+x+-+x%5E2
>> [_] Anon 3071539 >># actually nevermind me, it's probably better to derive the velocity from the distance travelled rather than the time, since you want to stop at a certain point. In the formula y = -4*(x-0.5)^2 + 1 x would be amount_traveled/total_length, and the resulting y would be the factor to multiply your maximum velocity by (goes from 0 at x=0 to 1 at x=0.5 to 0 at x=1)
>> [_] SadGuy !LsJere0nrU 3071540 >># yeah, good idea.
>> [_] Anon 3071571 >right click >needs more metal thanks OP
>> [_] SadGuy !LsJere0nrU 3071580 >># I looked over the graph, which is nice btw. However i need a graph which accelerates to x = 25, then slows down to x = 50
>> [_] Anon 3071581 >># then divide x by 50. y = -4*((x/50)-0.5)^2 + 1 http://www.wolframalpha.com/input/?i=y+% 3D+-4*((x%2F50)-0.5)%5E2+%2B+1
>> [_] SadGuy !LsJere0nrU 3071600 >># thank you
>> [_] Anon 3071613 The clock seems to be 1 second behind... Not sure if this is just me or a bug...
>> [_] SadGuy !LsJere0nrU 3071614 >># Found a simpler formula which was easier to integrate in my code: f(x) = -(x-1)^2*50+50 But thanks anyway, looks much better now because of you
>> [_] SadGuy !LsJere0nrU 3071616 >># Yeah, it will always lag about 0.5 sec behind. I'll fix that. shit i totally forgot about that
>> [_] SadGuy !LsJere0nrU 3071634 >># I started looking over fonts, and i must say that I really like the DejaVu Sans Mono, just because of the number zero. It looks great
>> [_] Anon 3071661 The way the numbers move is very satisfying, especially when a bunch move at once.
>> [_] SadGuy !LsJere0nrU 3071674 >># Then you should look forward to v0.4 It's even more smooth now



http://swfchan.net/39/191619.shtml
Created: 29/4 -2016 15:35:08 Last modified: 15/10 -2018 02:41:17 Server time: 28/04 -2024 23:21:44