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This is resource G9S3NZR, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/1121837.html Recognized format: Yes, thread post count is 49. Discovered flash files: 1 File[ga.swf] - (9 KB) [_] [?] Anonymous 11/22/09(Sun)17:39 No.1121837 Evolution. Marked for deletion (old). >> [_] sanso !!Kp6QSuDF3q3 11/22/09(Sun)17:45 No.1121843 does it end? I mean is the mutation calculated correct? >> [_] Anonymous 11/22/09(Sun)17:57 No.1121852 >>1121843 no it doesn't end. >> [_] Anonymous 11/22/09(Sun)18:09 No.1121857 evolution generally suggests the idea of natural selection, or that the more desirable traits will continue because they help the organism survive. this fucking AI has made the same stupid mistake a ridiculous amount of times. I'm hesitant to call it evolution. >> [_] Anonymous 11/22/09(Sun)18:14 No.1121860 >>1121857 That's mostly because there's 20 cars in each "litter". >> [_] Anonymous 11/22/09(Sun)18:26 No.1121864 This is far from accurate, there was a vehicle in the first set that got the farthest by far who's general design wasnt even considered again until generation 10 or so. >> [_] Anonymous 11/22/09(Sun)18:32 No.1121865 It also seems to be assigning a life span, as all of them are dying in the same area, regardless of if their "soft spots" are even close to hitting the ridges. >> [_] Anonymous 11/22/09(Sun)18:38 No.1121867 >>1121865 Yep, after a while all you can hope for is optimizations. >> [_] Anonymous 11/22/09(Sun)18:38 No.1121868 Anyone have any links to more AI type sims/games? They dont have to be flash >> [_] Anonymous 11/22/09(Sun)18:41 No.1121872 >>1121865 There are two parameters; you die if one of your soft spots touches the ground, or if your time runs out. So, the idea is to get as far as possible without your soft spot touching. >> [_] Anonymous 11/22/09(Sun)18:45 No.1121874 >>1121872 I don't think there is a time limit, it seems more like if it goes too slowly, it is rejected. >> [_] Anonymous 11/22/09(Sun)18:52 No.1121878 So if I leave 10 of these running overnight they all should be about the same design in the morning? Also I don't know anything about evolution. >> [_] Sage01 11/22/09(Sun)18:55 No.1121883 >>1121878 NO THEY WOULD ALL BE DIFFERENT >> [_] Anonymous 11/22/09(Sun)18:56 No.1121884 >>1121878 You would get 10 different shapes, probably. But you will notice common points. >> [_] Anonymous 11/22/09(Sun)18:58 No.1121885 how does i play dis gaem? >> [_] Anonymous 11/22/09(Sun)19:15 No.1121906 >>1121878 I WILL PUT THIS VERY SCIENTIFIC EXPERIMENT TO TEST!!! >> [_] Anonymous 11/22/09(Sun)19:17 No.1121907 Use the mouse wheel on this flash. >> [_] Anonymous 11/22/09(Sun)19:17 No.1121908 >>1121906 WHERE IS THE CONTROL GROUP? >> [_] Anonymous 11/22/09(Sun)19:20 No.1121913 >>1121908 YOU ARE THE CONTROL GROUP. >> [_] Anonymous 11/22/09(Sun)19:28 No.1121921 But where shall I post my results of my highly scientific investigation? >> [_] Anonymous 11/22/09(Sun)19:31 No.1121924 >>1121921 A highly respected Science Journal. >> [_] Anonymous 11/22/09(Sun)19:32 No.1121925 wait... it would appear the programmer made it so the creature dies whenever its velocity becomes zero... while the acceleration may or may not be equal to zero in such an event... meaning that a creature may die even if it would be able to go on without actually getting stuck or getting hit on its soft spots... am I correct? >> [_] Anonymous 11/22/09(Sun)19:33 No.1121927 >>1121924 Brilliant idea, I shall win the next Nobel peace prize! >> [_] Anonymous 11/22/09(Sun)19:35 No.1121929 >>1121925 It dies whenever the red dashed circle touches the ground. Each design is different but it remembers past successes to an extent, along with past failures. Everything else is a chance mutation. That's evolution. >> [_] Anonymous 11/22/09(Sun)19:36 No.1121930 >>1121927 or you could take over the world with your new found knowledge. An army of short lived, 2-wheeled, with built in weak-spots, monsters. >> [_] Anonymous 11/22/09(Sun)19:44 No.1121941 >>1121930 And after years of successful research, I will be able to use these things to reach any terrain. But I may have to forfeit my peace prise after I make them war machines. But then again... peace will be achieved after I reign supreme. This is turning out to be the best experiment ever. >> [_] + 11/22/09(Sun)19:45 No.1121942 >>1121930 By the results my "intelligent designs" have been showing, his conquest won't be too successful. It's the hill, man, the hill. The evolution is making front-heavy cars that tumble down the steep slopes. It's just so frustrating to see such repetitive failure... I'm still leaving this running anyway. >> [_] Anonymous 11/22/09(Sun)19:47 No.1121945 >>1121942 Oh no you don't this is my conquest, I guess we will meet on the battlefield someday. >> [_] Anonymous 11/22/09(Sun)19:58 No.1121955 my mind is no more >> [_] Anonymous 11/22/09(Sun)20:04 No.1121962 The EXPERIMENT is going well, I am on the verge of finding a key that will unlock the doors to cold fusion, free-roaming nanotechnology, and the cures for cancer and AIDS, and yet on the inside I feel cold, empty. >> [_] Anonymous 11/22/09(Sun)20:09 No.1121965 >>1121962 Sooner or later what I've intended as a gift to the world will be perverted and turned against mankind for the benefit of a greedy few, and no one can ever put the genie back in the bottle. Will my work really make things any better? Will what I do, the discoveries I make on this day, truly help the world in any meaningful manner, or am I merely treating the symptoms and not the disease? >> [_] Anonymous 11/22/09(Sun)20:09 No.1121967 EXPERIMENT #10 seems to have stumbled upon something wonderful, it seems to be showing more aptitude then the other EXPERIMENTS. >> [_] Anonymous 11/22/09(Sun)20:54 No.1121998 this needs to be updated... >> [_] Anonymous 11/22/09(Sun)21:38 No.1122016 >>1121965 Why would you give a shit about helping the world? You'll be dead and gone before anything you accomplish gets put to any real use. I say fuck everyone else, live for yourself! >> [_] Anonymous 11/22/09(Sun)21:56 No.1122027 >>1122016 you are your own reason for why the world sucks today, the people of the past thought the same way and now the world today sucks >> [_] Anonymous 11/22/09(Sun)22:24 No.1122041 >>1121868 Framsticks be your main man, man. It's sorta like this, except better, you can make more complex creatures with arms, legs, (simple)eyes, senses, and brains and evolve them. There are also some add-ons for putting a bunch of your evolved creatures in an arena and having them FIGHT TO THE DEATH. http://www.framsticks.com/ >> [_] Anonymous 11/22/09(Sun)22:28 No.1122046 >>1122016 is a selfish, self-serving worthless troll of an individual, who will be remembered for doing nothing, helping no one, and accomplishing nothing long lasting enough to have mattered even if he tried. >> [_] Anonymous 11/22/09(Sun)23:12 No.1122069 >>1122046 While I agree that the content of the post is bad, it makes no sense to criticize the poster for it AND call him a troll. >> [_] Anonymous 11/22/09(Sun)23:17 No.1122074 >>1122069 >> doesn't know what a troll is, and got trolled himself. >> [_] Anonymous 11/22/09(Sun)23:18 No.1122075 i like how the thing will try to make bad vehicle designs work for stupid amounts of time >> [_] Anonymous 11/22/09(Sun)23:20 No.1122077 evolution builds on success; it doesn't go back and try something completely different >> [_] Anonymous 11/22/09(Sun)23:24 No.1122079 >>1122077 it gets to a point, then either a ) gets stopped by a small obsticle, or B) stops spontaniously for no aparent reason. its 'soft spot' didn't contact anything, it just 'dies' spontaniously, even though that current version was better then the last, and reverts to its crappier version =/ >> [_] Anonymous 11/22/09(Sun)23:29 No.1122081 Mine has basically stopped evolving with an upside down trapezoid with tiny red spots. >> [_] Anonymous 11/23/09(Mon)01:17 No.1122110 >>1122079 that sounds like my economy >> [_] Anonymous 11/23/09(Mon)01:25 No.1122111 >>1122077 Best I can tell it's simulating a population of 20 one at a time. It tries 20 and the best one 'survives' >> [_] + 11/23/09(Mon)01:38 No.1122118 >>1122081 Well, that is the obvious successful design. My creations, however, take it to the next level. Let's just say the next litter of twenty over won't HAVE a next generation. >> [_] Anonymous 11/23/09(Mon)01:40 No.1122119 I don't get why it randoly stops a creation reguardless if it stops, collides with a soft spot, or whatever. I had one start rolling up the first hill and bam, failed apparently. >> [_] Anonymous 11/23/09(Mon)01:53 No.1122125 mine is still two red spots and a triangle >> [_] Anonymous 11/23/09(Mon)03:13 No.1122164 Ha ha ha oh wow this is still here? |
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