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File: evo.swf-(8 KB, 500x400, Game) [_] Anon 3455673
File: ga.swf-(8 KB, 500x400, Game) [_] Old evolution sim Anon 2628436 Got this from some place on 4chan years ago, any idea what it's from or if there are newer versions? Got anything similar? >> [_] Anon 2628439 I saw something similar done with javascript a while back. >> [_] Anon 2628442 oh boy it's cookie clicker but with no cookies or clickers >> [_] Anon 2628450 >># u wot m8? >> [_] Anon 2628452 boxcar2d(dot)com >> [_] Anon 2628480 do you do anything or is it completely idle? >> [_] Anon 2628568 it will always end up being a triangle,at least for me
File[evolution.swf] - (9 KB) [_] [G] Anon 1542823 /r/ing this without red circles of failure. >> [_] Anon 1542824 the red circles are the whole point of it >> [_] Anon 1542831 >># I've seen a version where it was all about how far you went, without the circles on it. I don't care what the "point" is, I just prefer that one. >> [_] Anon 1542855 the red circles aren't even what stops it, it automatically resets after a set time >> [_] Anon 1542856 >># it has two lose conditions, the circles, or a certain point before it just stops. >> [_] Anon 1542861 >># there's a hill at one point which is impossible for it to pass anyway >> [_] Anon 1542862 just google genetic car algerithm >> [_] Anon 1542904 So is there any gameplay to this or do we just watch it intelligently redesign itself instead of evolving to meet each new fall point? >> [_] Anon 1542916 >># watch it and learn. >> [_] Anon 1542977 >># bounce bounce bounce bounce bounce aka (fail) (fail) (fail) (fail) (fail) (fail) (fail) (fail) (fail) >> [_] Anon 1543005 this reminds me of a game kinda like this except you actually make the car and it was to take an item through the terrain, what was that one called?
File[ga.swf] - (9 KB) [_] [G] Evolution in Action Anon 1494128 Marked for deletion (old). >> [_] Anon 1494139 mine started evolving backwards... Also shows that the more complex it gets, the longer it takes for it to evolve again. Also it tends to dead-end at a sub-optimal setup, because it finds something decently efficient but it'd have to change a lot and do a lot of backtracking to find a more efficient design >> [_] Anon 1494141 FYI they actually made one of these except for starcraft 2 build orders >> [_] Anon 1494158 what does the graph mean? >> [_] Anon 1494161 black graph "acceleration) how many of the "cars) have sucessfully taken off green graph: "evulution" how evolved is your set >> [_] Anon 1494211 Evolved in a fucking bag of Misfits -.- >> [_] Anon 1494230 very interesting sir OP i will save this and observe the evolution >> [_] Anon 1494249 >># you must be a christian hm? >> [_] Anon 1494253 >># I smell faggot >> [_] Anon 1494265 I'm here wondering if it'll ever make it past that first small cliff, it keeps flipping over or making it and then just suddenly restarting again. >> [_] Anon 1494282 >># You mean...a LOCAL MAXIMUM. Fuck yeah, finally university was useful. >> [_] Anon 1494292 WTF is this? >> [_] Anon 1494304 VIVA LA EVOLUTION >> [_] Anon 1494306 >># Same here! Hasn't happened yet... >> [_] Anon 1494308 mine keeps resting at the beginning >> [_] Anon 1494322 Damn thing keeps rehashing the same design.
File[ga.swf] - (9 KB) [_] [?] A minimalistic "genetic algorithm" proof of concept Anon 1456856 Go speed racer, go speed racer Marked for deletion (old). >> [_] Anon 1456878 >random irritating death circles Beats the previous on I guess... >> [_] Anon 1456879 Hey, it actually seems to be learning... >> [_] Anon 1456881 >># By around the third generation, it seems to optimize. >> [_] Anon 1456887 If a wheel isn't touching the ground, it's out? Lame. >> [_] The Comedian !!xOdo0N8fEOX 1456901 problem, as the cars optimize you tend to get a similar repeating flaw >> [_] Anon 1456903 >># Welcome to evolution >> [_] Anon 1456908 If I might inquire, what are the 'death conditions?' Red circle hitting the ground is one, I know there are others. >> [_] Anon 1456909 >># There is a timeout >> [_] Anon 1456914 i love it, saved >> [_] Anon 1456927 >leave tab open >forget about it >come back two hours later AAAGH CRASH AND BURN LOOK OUT NOOO >close tab >> [_] Anon 1456943 Sucks that the graph isnt LABELED, what does it MEAN! >> [_] Anon 1456944 >># Black line is distance traveled, green line is ??? >> [_] Anon 1456945 >># >># Green line is probably time survived. However, as these lines NEVER go down, I assume they're totales for all the lives put together. >> [_] Anon 1456947 >># >># >># Ah, the graph is updated after each mutation, and they're an average for that mutation groups BLACK distrance travel and GREEN survival rate. (red not hitting any obstacles.) The vehicle is isntantly out upon one wheel leaving the ground for 1 or so full seconds, both wheels leaving the ground, not moving forward for 2 or so seconds or having a red wheel touch the ground. >> [_] Anon 1456950 how do you save it? >> [_] Anon 1456952 >># Save link a. Right click the file on the top of this page "ga.swf" >> [_] Anon 1456954 so.. how long does it take to realize all you need to do is make 2 masive wheels to run over the lines completly? >> [_] Anon 1456960 superb, but most likely flawed. axles pass through solid matter. >> [_] Anon 1456968 >># As long as it takes YOU to figure out leverage. The slightest slope, and it takes enormous force to move, and the car dies. >> [_] Anon 1457031 i like 102223.swf wayyyyyy better >> [_] Anon 1457047 how long before it does ANYTHING AT ALL >> [_] Anon 1457082 An idea: every generation, lengthen the life by maybe 10%. The track gets harder and harder. Eventually this leads to a glorious master car. Also, how about variable speed wheels? >> [_] Anon 1457089 It plateau'd for me after the 4th generation. Theres this fucking "ramp" type structure in the path that keeps killing the cars, no matter HOW they're built. >> [_] Anon 1457092 Are the red circles weighted? Do they represent the driver and his position? >> [_] Anon 1457116 I love programming like this. >> [_] Anon 1457132 Seems to be an earlier version of 102223, that or A remake of 102223 with instant death.
File[evolution.swf] - (9 KB) [_] [G] Anon 1429717 Marked for deletion (old). >> [_] Anon 1429727 i dont get it >> [_] Anon 1429740 fucking piece of shit keeps flipping over in the same damn spot FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU- >> [_] Anon 1429743 >># this >> [_] Anon 1429746 Ok, this is obviously broken. The red dotted lines touch ground it starts trippin' out over itself until it can roll off. If it tips or hesitates going up a hill, it stops the evolution. P = Pause Space does something, and I think [ does something. >> [_] Anon 1429747 It's not broken you fucking idiots it is displaying how evolution works >> [_] Anon 1429750 I've seen this before, it's not a game. Just let it run and it keeps building better and more efficient designs. >> [_] Anon 1429757 now i got it (second post here) wow, downloaded >> [_] Anon 1429758 watching a genetic algorithm is not a game >> [_] Anon 1429762 anybody know what the green line represents? I'm guessing black is distance >> [_] Anon 1429763 ok, well I've gone the distance consistently for like, 200 iterations. Now what? >> [_] Anon 1429773 Is there a version of this without the distance cap? >> [_] Anon 1429793 pretty sure that the black points are success rate, measured by average distance reached from all 20 individuals. and green is success measured by average lifespan... lots of instant deaths at the start drive it down, and when you evolve bigger wheels they tend to live longer... >> [_] Anon 1429838 sauce for this stuff? anymore of it? Pretty awesome >> [_] Anon 1429867 >># Ok the part I thought was a distance cap was actually just turning the cars barely past "tilted." They made it another couple feet but seem to have leveled out since. I'm leaving a couple of windows evolving for the evening. If it's possible for them to make it past that part hopefully one of them will have by the time I get home. Moar like this for sure. >> [_] Anonymous2 1429875 you can use arrow keys space = brake [ = nothing >> [_] Anonymous2 1429877 >># no wait, down is brake, space does nothing >> [_] Anonymous2 1429881 >># also, i discovered (to me, i dont know if it will work with everyone) that holding right after you get a safe landing will make you go farther >> [_] Anon 1429884 >># right is just to speed up >> [_] Anon 1429885 scroll wheel.... scroll it. >> [_] Anonymous2 1429910 >># no, it tilts, just like left. >> [_] Anon 1429916 DAMN my evolution is almost complete, but it keeps going back( not dead, cause the red balls didn't touch the ground) i guess it's the f*ckin' time! i need a way to hack this timer.... >> [_] Anon 1429922 replicating evolution though intelligent design like robots or something pretty interesting .... but only if there were unlimited number of resources >> [_] Anon 1429928 this needs sound effects like NYYYYEEEEEEOOOOOOMMMMMM BRRRRR BRRRR BRRRRRRRRRRRRRRMMM kinda like that >> [_] Anon 1429932 >># and every time one of the disappears really quick theres a sfx that says "derp"
File[ga.swf] - (9 KB) [_] [?] Waste time - GO Anon 1379030 >> [_] Dr. Killshot !!829ll4qfSQw 1379035 wat >> [_] Anon 1379039 Hilarious part is it generated a near perfect design on the 5th individual made, yet it all went downhill from there >> [_] Anon 1379040 hey, this is great if you're in college and doing a paper on evolutionary adaptation but totally sucks as entertainment flash. >> [_] Anon 1379044 omg it keeps reseting on a viable schematic!! >> [_] Anon 1379051 9kb of perpetual fail! >> [_] Anon 1379053 i fking love this >> [_] Anon 1379056 can anyone describe their winning shape? >> [_] Anon 1379058 I'm a little confused as to what the graph in the top corner is supposed to signify. >> [_] Anon 1379062 >># a triangle with wheels >> [_] Anon 1379074 >># orly, your are a clever one aren't you? No, for many triangles with wheels fail and you fail to ascertain it's unique characteristics. >> [_] Anon 1379088 >># what >> [_] Anon 1379091 http://img375.imageshack.us/img375/2558/ 31367071.png My car fails here every single time without question and I do not understand why. >> [_] Anon 1379098 >># >># >># same problem here, after that last big drop, no reason and reset. >> [_] The Electron is !d2valenceM 1379108 See mine just always go to that double hill and flip. Forever fail. >> [_] Anon 1379112 >># Yeah, my first three strains did that, but if you refresh it'll evolve differently; my first one for whatever reason decided a large square was the best idea in the world and so it kept toppling over forwards at that drop, but after a couple refreshes it started carrying the red circles at the back end so it doesn't flip over there anymore, but it still resets right after for no reason. >> [_] Anon 1379119 These games are a lot more phun when you can influence the design of the cars in more ways than F5. >> [_] Anon 1379125 Will it keep evolving and creating more track? I'll leave it on all night if that's the case. >> [_] Anon 1379244 Is it a bad thing that I'm encouraging the random object generator??? Also I think the double hill is the end of the track, however I wish there was a bit more track just to see which designs will survive that Mofo. >> [_] Anon 1379295 OK it was interesting. Now the fuck have I watched? >> [_] Anon 1379335 Black is the best run green is the average for that set? My best guess. >> [_] Anon 1379345 I love the shit out of this thing. Thanks for reposting. >># >># >># Its designed to create the best vehicle as fast as possible. The car wouldn't be able to evolve if the car just kept running indefinitely. It has to reset and test new design for it to get better. After a few hours, you will have the perfect car for that particular terrain. >># Its not a game. >> [_] Anon 1379348 >play set to "Swing Low, Sweet Chariot" >sip cold drink Fuck yeah. >> [_] Anon 1379366 CAn someone explain how it works?, What gives them power and where is the power directed? >> [_] Anon 1379371 >># Blue wheels. Spin clockwise to drive the machine forward. Both wheels are given equal power, but size and location on the machine can help or hinder traction. >> [_] Anon 1379393 Someone find the author. Objects need to be able to evolve fewer or more parts. >> [_] Anon 1379400 My perfect machination appears to be a small obtuse triangle with a large wheel in front and a medium wheel in back, with the red wheels at the obtuse angle. >> [_] Anon 1379412 >># triangle with wheels. there is nothing to it. >> [_] Anon 1379425 God damn it, I this exact idea. >> [_] Anon 1379428 total insanity >> [_] Anon 1379453 Once a bad idea succeeds a little too much, everything is ruined. "Okay, so top heavy cars are good? I'll make a note of that in order to screw up every design from here on out." >> [_] Anon 1379460 Hah! Mine gets past the double hill! Not very far mind you but it gets past it! >> [_] Anon 1379462 http://i51.tinypic.com/2dag7pd.png even if it looks like i could keep going, it always resets there... every time. >> [_] Anon 1379464 fuck yes how did you know of my secret fetish for triangles with wheels toppling over >> [_] Anon 1379470 It just seems to cycle between three similar designs and the occasional stillbirth that lands on red-part-whatever-it-is first >> [_] OP 1379475 Sucks as an evolution simulator due to not modeling the tools evolution has evolved for accelerated evolution such as DNA repair enzymes, viral DNA particles, sexual reproduction, chromosomes, crossing-over, allele groups, introns, hereditary genetic regulation etc. >> [_] Anon 1379500 >># You just go ahead and make that in flash. >> [_] Anon 1379546 seems to generally evolve to hold up its weight toward the front and have a big front wheel until that hill fucks it over repeatedly. Over time (have let run overnight once i think) it starts to look more like a dune buggy with weight more at the back and a slightly larger back wheel. It takes a loooong time though.
File[evolution.swf] - (9 KB) [_] [?] evolution simulator Anon 1301865 couldn't somebody wih flash-magic make this longer? its sad that evolution has to stop.. >> [_] Â Â 1301888 can someone make a playable version of this? =D >> [_] Anon 1301933 It would be better if you could make the ground and the game would evolve to overcome it. >> [_] Anon 1301962 Is there any way of making the "car" go all the way to the end? It seems that even the successful versions only go, like, halfway and then it starts all over again. >> [_] Anon 1301963 use arrow keys to help move the car >> [_] Anon 1301966 >># Interesting . . . I'll try it. >> [_] Anon 1301970 okay so my car's been through about 600 iterations and it's still a unicycle with one wheel on top that tips over after a couple of seconds. >> [_] Anon 1301974 I'd like to be able to make simple edits to flash like this, but all the programs available are jewware and all the ones I've tried don't work anyway. >> [_] Anon 1301984 The offspring are too varied, not accurate. >> [_] Anon 1302069 I totally agree with >># >> [_] Anon 1302075 can someone tell me what the hell i am watching? >> [_] Anon 1302077 >># Yeah they all seem to respawn upon crossing over a hill mid-way, even if the red circles haven't touched. >> [_] Anon 1302085 It just keeps using the same basic shapes with diferent wheel size. And by different i mean the same 6 combinations, over and over... >> [_] Anon 1302090 >># which leaves a shitton of variables to choose/evolve from >> [_] Anon 1302100 >># yes, but it does not change... it has used the same shapes and combinations for many many cycles by now...
File[ga.swf] - (9 KB) [_] [?] Anon 1147710 Marked for deletion (old). >> [_] Anon 1147718 what are the controls? >> [_] Anon 1147720 see game, what do? >> [_] Anon 1147721 there are no controls, the point of it is to show how it self evolves over a period of time to create a little car that goes the farthest and doesn't have the red touch the ground. >> [_] Anon 1147729 >># up speeds it up slightly, down slows it down and left and right helps with some balance >> [_] Anon 1147738 it certainly is >> [_] Anon 1147742 my question is... why does it stop so early?, i was hoping it would go farther >> [_] Anon 1147745 Can OP explain the graph in the top corner. >> [_] Anon 1147752 dumb, i coulda make a way better car. >> [_] Anon 1147762 >># Doesn't get the experiment behind the code. >> [_] Anon 1147768 >># it is baaad. u r dum. i make a better game ike this, i am working on it today. i will post to it, in 2 day from now. whoever make this, ur car is bad. do not think proper. my car will go down that dum drop off cliff easy. like pie, ur car. no good. sorry. >> [_] Anon 1147779 EVOLUTION Only can use two blue circles, two red circles and a limited space for the vehicle to use >> [_] Anon 1147784 >># I imagine the black line is relevant to the creations that can survive touching the ground with both wheels. The green line is probably relevant to average distance for that set of 20. >> [_] Anon 1147786 >># awesome! I plan on letting these things run when i go to sleep tonight/morning/whenever i roll over and cover my self with a blanket >> [_] Anon 1147791 looks like simulated annealing >> [_] Anon 1147806 woo genetic algorithm! >> [_] Anon 1147815 This is pretty fucking awesome. Anybody who says otherwise is a stupid, underaged, uneducated idiot. The first time this was posted it just stared at it for like an hour, and then had it running the rest of they day in several different tabs. Shits amazing. >> [_] Anon 1147828 >># Too bad it gets fucking stuck after running for like 5minutes, retard. >> [_] Anon 1147837 >># It doesn't. It keeps evolving until its "perfect". Every time you run it, it will evolve into something slightly different, and the pace it evolves at is also different. Thats why the graph is there. >> [_] Anon 1147855 Ugh. I swear it keeps making damn near the exact same mistake over and over, dozens of times. You'd think after the first twelve failed attempts with a general shape it'd move on to something else entirely. >> [_] Anon 1147856 >># It picks the best shape out of twenty and goes from there. As the shapes in the beginning are random, it make take some time for it to become anything usable. Last time I used it, it created a device that ran on 1 wheel until it hit the first bump. Fascinating. >> [_] Anon 1147859 it keeps restarting even though the red never touches the ground whats up with that >> [_] Anon 1147860 >># This. its broken >> [_] Anon 1147861 I let it run for a while and it seems like it aborts a test of an individual for no apparent reason. The red dashed circles are not hitting terrain. When I first started it, it seemed to only end an individual run when that happened. >> [_] Anon 1147864 >># >># >># It's not broken. Its designed to create the most effective vehicle as quickly as possible. If it creates a very stable but slow machine, that would never fall, it wouldn't evolve to a faster machine. Thats why it restarts after a certain amount of time. >> [_] Anon 1147870 this started with gnomeparty playing in the background now this flash is worth something! >> [_] Anon 1147876 what's the name of this program? >> [_] Anon 1147879 >># Adobe flash. >> [_] Anon 1147893 >># is there a limit to how long it evolves for? or will it continue to be more and more efficent, becuase the progress on mine has slowed to a halt and it can't get past the same point before the time runs out. >> [_] Anon 1147906 >># Yes, it will continue to evovle. Its just that the in the end the change is so small, so it wont seem noticeable. If you have it open in several tabs, you will see that the shape it'll end up as is more or less random, but in theory they should all become the same shape if you leave it running for long enough. Or rather, its the terrain that determines the shape.
File[ga.swf] - (9 KB) [_] [?] Anon 1121837 Evolution. Marked for deletion (old). >> [_] sanso !!Kp6QSuDF3q3 1121843 does it end? I mean is the mutation calculated correct? >> [_] Anon 1121852 >># no it doesn't end. >> [_] Anon 1121857 evolution generally suggests the idea of natural selection, or that the more desirable traits will continue because they help the organism survive. this fucking AI has made the same stupid mistake a ridiculous amount of times. I'm hesitant to call it evolution. >> [_] Anon 1121860 >># That's mostly because there's 20 cars in each "litter". >> [_] Anon 1121864 This is far from accurate, there was a vehicle in the first set that got the farthest by far who's general design wasnt even considered again until generation 10 or so. >> [_] Anon 1121865 It also seems to be assigning a life span, as all of them are dying in the same area, regardless of if their "soft spots" are even close to hitting the ridges. >> [_] Anon 1121867 >># Yep, after a while all you can hope for is optimizations. >> [_] Anon 1121868 Anyone have any links to more AI type sims/games? They dont have to be flash >> [_] Anon 1121872 >># There are two parameters; you die if one of your soft spots touches the ground, or if your time runs out. So, the idea is to get as far as possible without your soft spot touching. >> [_] Anon 1121874 >># I don't think there is a time limit, it seems more like if it goes too slowly, it is rejected. >> [_] Anon 1121878 So if I leave 10 of these running overnight they all should be about the same design in the morning? Also I don't know anything about evolution. >> [_] Sage01 1121883 >># NO THEY WOULD ALL BE DIFFERENT >> [_] Anon 1121884 >># You would get 10 different shapes, probably. But you will notice common points. >> [_] Anon 1121885 how does i play dis gaem? >> [_] Anon 1121906 >># I WILL PUT THIS VERY SCIENTIFIC EXPERIMENT TO TEST!!! >> [_] Anon 1121907 Use the mouse wheel on this flash. >> [_] Anon 1121908 >># WHERE IS THE CONTROL GROUP? >> [_] Anon 1121913 >># YOU ARE THE CONTROL GROUP. >> [_] Anon 1121921 But where shall I post my results of my highly scientific investigation? >> [_] Anon 1121924 >># A highly respected Science Journal. >> [_] Anon 1121925 wait... it would appear the programmer made it so the creature dies whenever its velocity becomes zero... while the acceleration may or may not be equal to zero in such an event... meaning that a creature may die even if it would be able to go on without actually getting stuck or getting hit on its soft spots... am I correct? >> [_] Anon 1121927 >># Brilliant idea, I shall win the next Nobel peace prize! >> [_] Anon 1121929 >># It dies whenever the red dashed circle touches the ground. Each design is different but it remembers past successes to an extent, along with past failures. Everything else is a chance mutation. That's evolution. >> [_] Anon 1121930 >># or you could take over the world with your new found knowledge. An army of short lived, 2-wheeled, with built in weak-spots, monsters. >> [_] Anon 1121941 >># And after years of successful research, I will be able to use these things to reach any terrain. But I may have to forfeit my peace prise after I make them war machines. But then again... peace will be achieved after I reign supreme. This is turning out to be the best experiment ever. >> [_] + 1121942 >># By the results my "intelligent designs" have been showing, his conquest won't be too successful. It's the hill, man, the hill. The evolution is making front-heavy cars that tumble down the steep slopes. It's just so frustrating to see such repetitive failure... I'm still leaving this running anyway. >> [_] Anon 1121945 >># Oh no you don't this is my conquest, I guess we will meet on the battlefield someday. >> [_] Anon 1121955 my mind is no more >> [_] Anon 1121962 The EXPERIMENT is going well, I am on the verge of finding a key that will unlock the doors to cold fusion, free-roaming nanotechnology, and the cures for cancer and AIDS, and yet on the inside I feel cold, empty. >> [_] Anon 1121965 >># Sooner or later what I've intended as a gift to the world will be perverted and turned against mankind for the benefit of a greedy few, and no one can ever put the genie back in the bottle. Will my work really make things any better? Will what I do, the discoveries I make on this day, truly help the world in any meaningful manner, or am I merely treating the symptoms and not the disease? >> [_] Anon 1121967 EXPERIMENT #10 seems to have stumbled upon something wonderful, it seems to be showing more aptitude then the other EXPERIMENTS. >> [_] Anon 1121998 this needs to be updated... >> [_] Anon 1122016 >># Why would you give a shit about helping the world? You'll be dead and gone before anything you accomplish gets put to any real use. I say fuck everyone else, live for yourself! >> [_] Anon 1122027 >># you are your own reason for why the world sucks today, the people of the past thought the same way and now the world today sucks >> [_] Anon 1122041 >># Framsticks be your main man, man. It's sorta like this, except better, you can make more complex creatures with arms, legs, (simple)eyes, senses, and brains and evolve them. There are also some add-ons for putting a bunch of your evolved creatures in an arena and having them FIGHT TO THE DEATH. http://www.framsticks.com/ >> [_] Anon 1122046 >># is a selfish, self-serving worthless troll of an individual, who will be remembered for doing nothing, helping no one, and accomplishing nothing long lasting enough to have mattered even if he tried. >> [_] Anon 1122069 >># While I agree that the content of the post is bad, it makes no sense to criticize the poster for it AND call him a troll. >> [_] Anon 1122074 >># >> doesn't know what a troll is, and got trolled himself. >> [_] Anon 1122075 i like how the thing will try to make bad vehicle designs work for stupid amounts of time >> [_] Anon 1122077 evolution builds on success; it doesn't go back and try something completely different >> [_] Anon 1122079 >># it gets to a point, then either a ) gets stopped by a small obsticle, or B) stops spontaniously for no aparent reason. its 'soft spot' didn't contact anything, it just 'dies' spontaniously, even though that current version was better then the last, and reverts to its crappier version =/ >> [_] Anon 1122081 Mine has basically stopped evolving with an upside down trapezoid with tiny red spots. >> [_] Anon 1122110 >># that sounds like my economy >> [_] Anon 1122111 >># Best I can tell it's simulating a population of 20 one at a time. It tries 20 and the best one 'survives' >> [_] + 1122118 >># Well, that is the obvious successful design. My creations, however, take it to the next level. Let's just say the next litter of twenty over won't HAVE a next generation. >> [_] Anon 1122119 I don't get why it randoly stops a creation reguardless if it stops, collides with a soft spot, or whatever. I had one start rolling up the first hill and bam, failed apparently. >> [_] Anon 1122125 mine is still two red spots and a triangle >> [_] Anon 1122164 Ha ha ha oh wow this is still here?
File[ga.swf] - (9 KB) [_] [?] what is this? Anon 1085650 Marked for deletion (old). >> [_] Anon 1085663 looks like it's a mutation algorithm, following an evolutionary theory. in reality it' a loop. >> [_] what is this? Anon 1085664 >># so if i leave this running for like a week, it won't get any better? >> [_] Anon 1085670 >># I don't believe so. unless we reverse it to see the code, we can't be sure of what's going on. but 9k would suggest it's too simple to be anything truly complex, it'll be trying random variations, but even when it works properly, it resets... so idk. >> [_] Anon 1085683 >># IT's a genetic algorithm. Try leaving it on for a week. >> [_] Anon 1085686 If i remember the correctly, they guy made this script to make the best vehicle fastest possible. As you can see, after a while it learns that the wheels should be at the bottom and where the center of gravity is best positioned. It picks the best vehicle out of 20 and tries variations with that. At some point after a few hours it more or less reaches perfection because of the time limit. If the time limit wasn't there, it would probably evolve a little further, but it would take a lot longer. >> [_] Anon 1085690 You can control it a bit with your arrow keys >> [_] Anon 1085708 >># nice try failtroll >> [_] Anon 1085721 you can zoom in and out using your scroll wheel at least >> [_] Dr Katz Anon 1085745 neat >> [_] Anon 1085761 green line = average of all runs (or of each set of 20)? black line = best run so far? seems like it never gets past that one very steep hill (you know the one) >> [_] Anon 1085774 >># Someone posted this on /f/ a while ago, just for us. it IS a genetic algorithm. It attempts to get to the end without flipping or letting the red spheres touch the ground. At the start it tries 20 random creations, then it picks the fastest/farthest one and modifies that slightly a bunch of times, etc, etc. It's fun to watch. >> [_] Anon 1085828 >># You really can move it a bit while it is in the air, so stfu. >> [_] Anon 1085832 Blue circles are (obviously) the wheels, while the red circles are, what I think, the balance. >> [_] Anon 1085840 >># Truth. >> [_] Anon 1085847 Arrows control the balance a bit i.e. the one slope that none of the things can EVER get past on their own, CAN make it past it if you hold the left arrow a bit before it drops down, but then it seems to jut restart on its own, without any of the red spheres touching the ground >> [_] Anon 1085856 >># faggot >> [_] Anon 1085862 holy shit mine just got a third wheel >> [_] Anon 1085865 actually pretty cool
File :[ga.swf] - (9 KB) [_] [L] /r/ more like this Anon 940576 This neat/tiny flash is an evolution simulator. the goal is to create the fastest, most stable vehicle possible. It works by initially making a bunch of crap, until something works, then it will start to mutate the one creation that works. Over time, if you leave this running for 3 days, you'll find it usually creates something with suspension, that glides over most of the course. The cars have a timed life to help evolution make the vehicle faster. Post anything similer to this, any evolution based flash. >> [_] Anon 940578 what is the name of the flash that has a catman sitting on a park bench while unzipping his overalls? that fucking song is stuck in my head! >> [_] Anon 940600 >># You're an incredible faggot. Come on /f/! Somebody has to have more neat shit like this that I can leave running for 5 days straight and get neat results from. >> [_] Anon 940607 http://www.addictinggames.com/seed.html here ya go op, just pick a flower and click evolve-o-matic >> [_] Anon 940622 >># points for trying, but... I've seen it before, and everything is pre-determined. it gets old and boring within 20 minuites. >> [_] Anon 940670 lemme know if you evolve something with a transmition >> [_] Anon 940675 is there anything like this that is interactive op, just watching is boring as hell >> [_] Anon 940677 Hey OP can you tell me the crossover and mutation ratio you used for this? thx >> [_] Anon 940707 Use cheat engine's speed hack on your browser to make it go a lot faster, it makes it more interesting. >> [_] Anon 940729 Black and Green lines mean wat? >> [_] Anon 940738 >># I guess it's the value of the best individual (black) and the average value (green) It's a common representation to display the optimum and the inner diversity of the population >> [_] ÇlÉsıuÇd 940798 >># flow? >> [_] Anon 940837 HOLY SHIT IT'S LEARNING. SOON IT WILL BE USING TOOLS. KILL IT WITH FIRE! >> [_] Anon 940840 Someone I know created something like this. It involved flying monkeys in rockets. I'll try to find it. >> [_] Anon 940852 godfucking damn, for like 20 generations at the start the dominant species was a fucking unicycle it would go forward a bit and then fall over and die any generation with only ONE two wheeled vehicle would have it breed with a unicycle, which doesn't fucking work and the unicycles do marginally better than random freaks of nature, so they breed together too was fucking hilarious >> [_] Anon 940855 I have 8 instances of this running right now. They all just get wider bases. >> [_] Anon 940857 Mine is making some kind of... reverse dragster looking thing. >> [_] Anon 940864 The arrow keys do stuff. lean back and forward are left and right, and up and down affect speed. >> [_] Anon 940878 CREATIONISM: JUST GET RID OF THE FUCKING RED CIRCLES ALREADY
File :[ga.swf] - (9 KB) [_] [L] Anon 922684 Marked for deletion (old). >> [_] SAGE SAGE 922686 >9KB Re-direct troll Sage >> [_] Anon 922689 wtf is this? >> [_] Anon 922692 looks like a genetic algorithm for building a vehicle that can cross rough terrain if I had to guess >> [_] Anon 922693 >># Not redirect, newfag >> [_] Anon 922698 It's supposed to be an evolution simulator The red balls can't touch the ground It remembers changes that seemed to work and makes adjustments to everything else until it theoretically gets the best vehicle which can go the furthest The problem is that it wipes itself every 20 new attempts, so it doesn't really have time to make anything worthwhile, hence why it just seems to be spazzing out >> [_] Anon 922701 >># not quite, it's not wiping itself every 20 attempts. it selects the best of those 20 and uses that as the new base, then makes 20 more variations, rinse, repeat. over time the vehicles will go farther on average, which is what the graph on the upper right corner seems to be tracking. >> [_] Anon 922707 i love science >> [_] Anon 922709 this is pretty fuckin' cool >> [_] Anon 922714 ITS!!! EVOLVING!!! who's that pokemon? >> [_] Anon 922716 >># mudkip? >> [_] Anon 922720 EPIC >> [_] Anon 922728 This is pretty fucking interesting. Thanks a bunch OP! One of the best things I've seen in a while. >> [_] Anon 922732 Regardless of how well the little car does, is there an inherent time limit for how long it allows it to go? Before trying another? Sure seems that way. >> [_] Anon 922733 And for that matter I wonder what the difference is between the green line and black line. >> [_] Anon 922735 >># Yes, there is a time limit The objective isn't to get the farthest, since coming up with a stable build which could go for hours is one of the first mutations it must do. The objective is to make that stable build as quick as possible. >> [_] Anon 922758 This would be way cooler and more effective if the tests for many of the most promising designs didn't spontaneously terminate and generate a false failure. >> [_] Anon 922774 Zoom in The wheels aren't circular, and they don't move >> [_] Anon 922785 How the fuck is this possibly evolving. It gave me two perfect cars in a row, then started spouting out straight vertical line cars at me. It's retarded. >> [_] Anon 922788 if you let it run long enough, it will evolve to the point where it actually runs. the red parts cannot touch the ground otherwise the mutation fails, and the blue parts are the wheels. after each set of 20 mutations, it selects the best traits for the next set of mutations. >> [_] Anon 922798 it working to make the best wheel chair ever >> [_] Anon 922820 It evolved into a chopper >> [_] Anon 922863 it didnt win yet, after 30 minutes >> [_] Anon 922872 >># mine keeps turning into a Big Wheel >> [_] Anon 922873 ACK, It always seem to fall over at one certain hill. >> [_] Anon 922876 Pretty neat. Reminds me of Sodaplay. >> [_] Anon 922888 >># Ok, It gets past it now but it times out shortly after...I don't see how it could go much faster than it already is... >> [_] Anon 922898 When do I get to drive it? >> [_] Anon 922900 this thing is fucking retarded. it's trying the same things over and over. >> [_] Anon 922913 if you don't get the stable form in the first 20, it keeps making stupid ones ad nauseum >> [_] Anon 922928 duh, its trying to build the perfect honda. no wonder it keeps failing. >> [_] Anon 922939 >># It will eventually break out of it if you give it time >> [_] Anon 922953 most of these are failing pretty hard... >> [_] Anon 922954 >># When I read that I thought helicopter, and lol'd. >> [_] Anon 922961 Mine looks like that fucking retarded batmobile from the new movies. >> [_] Anon 922969 this would be better if the vehicle was allowed to run for more than 5 seconds before it times out regardles of how good it is. >> [_] Anon 922971 Can someone remove the time limit? >> [_] Anon 922974 >># Anytime you want. Just press the left and right arrow keys to rotate the car. >> [_] Anon 923000 >># seconded >> [_] Anon 923009 second, time limit needs removal. >> [_] Anon 923010 >># try reopening it until all the first attempts are unicycles and tell me that >> [_] Anon 923017 >># Lol, me too. >> [_] Anon 923021 Time limit needs to be popped. Otherwise, epic. >> [_] Anon 923033 >># I would say it could use a bit of speeding up too. >> [_] Anon 923035 pretty cool- there IS a bit of control if you use arrow keys- up & down control the wheels and left & right are tilt >> [_] Anon 923037 I've let mine run for well over an hour now, and it does continuously get faster and faster and go farther and farther as time goes on.
File :[ga.swf] - (9 KB) [_] [?] evolving cart program Anon 869177 Cart dies when red circles touch ground. They live for 10 seconds max, and start a new generation after 20 individuals. Black graph signifies maximum distance by generation, green signifies average distance. Marked for deletion (old). >> [_] Anon 869178 BTW, I'm running 5 at a time for MAXIMUM POWER >> [_] Anon 869221 What does the graph mean? >> [_] Anon 869223 >># >Black graph signifies maximum distance by generation, green signifies average distance. Fucktard. >> [_] Anon 869224 I used to play a game like this on old G3/G4 macs in middle school. You could make a motorcycle and change tire sizes and everything. what was that called? >> [_] Anon 869225 This isn't one of those programs that tests billions of __ for a working one is it? i remember a one like that for prime numbers... >> [_] Anon 869226 >># its an ai program to try to find the best cart. the best cart being the one which can cover the most distance >> [_] Anon 869228 >># don't call random choice ai >> [_] Anon 869230 >># cool, i love writing AI programs that evolve over time, never done any with physics though... >> [_] Anon 869233 >># there is no ai without random. on a side note, mine has been going on instant deaths for about 8 generations now. also, the graph is fucked, even though they are all instantly dying, the black and green lines keep going up, they probably mean distance over time alive or something like that rather than max distance and average distance >> [_] Anon 869234 >># lrn2computer >> [_] Anon 869235 >># >># also, meant ae instead of ai... my bad >> [_] BowlerHatMan !!hZDPsoEDBxR 869237 Reminds me of this: http://www.youtube.com/watch?v=mcAq9bmCe R0 >> [_] Anon 869238 Would be nice if we could speed up the simulations >> [_] Anon 869244 >># yeah, ive seen alot of cool shit on this stuff while watching some of the googletechtalks videos >> [_] Anon 869253 doesn't seem like it can go any further than the second puddle >> [_] Anon 869264 It would be nice if it didn't undermine its advantageous adaptations at every generation. It would be better if it ran about ten simuations simultaneously, with a single change on each one, and then chooses the best. Probably work much faster. In fact, I want to take a crack at it. This physics system is a library we can download somewhere, right? >> [_] Anon 869269 mine keeps dying in the same spot every time, even though it's not tipping over and it's still moving forward. i wonder if it's bugged >> [_] Anon 869272 >># probably that's just the farthest distance the author set it to go, just so that it wouldn't take years to evolve. >> [_] Anon 869273 >># >># probably the end of its lifespan and it's having trouble getting further than that in the set amount of time >> [_] Anon 869274 >># at least not with current technology. We have to use quick morphing trial and error to make something resembling AI now, but AI is theoretically possible without randomness. >> [_] Anon 869289 Author's email is wreck@devisland.net, in case you wanted to ask him anything. >> [_] Anon 869298 >># Yeh, like why he purpously made his cart game play like a piece of shit and why there aren't any weapons, or a goddamn track for that matter. Shit sucks. HARD >> [_] Anon 869301 >># ... wut? >> [_] Anon 869306 this blows.... my app has generated the perfect cart - large wheels, proper suspension, centered weight distribution. It hauls ass over all of the terrain and then FUCKING DIES AFTER 10 SECONDS!! I WANT TO SEE IT RAPE THE SHIT OUT OF MORE TERRAIN!! >> [_] Anon 869325 Needs to get rid of the 10 second death and randomised terrain that gets harder to cover the longer it goes on. >> [_] Anon 869330 it's not a game, it's just something that the guy who made it had fun making, it's not meant for other people to enjoy >> [_] Ren 869331 For those who just emerged out of their caves... you are looking at sex.. yup... >> [_] Anon 869341 the only design that works is dune buggy, if your shitmobile isn't dune buggying within the third generation, kill it >> [_] Anon 869353 >># Something curious I noticed after running about three copies of this for a few hours- and is kind of related to the quoted post, The cart that was the most successful initially (went the furthest in the earliest generations) has pretty much stopped evolving. It's progress has flatlined. Two other copies I opened later were outright failures initially, and took countless generations to get it right; However at the moment they're the most successful and are going further than the cart that got it right from the get-go. >> [_] Anon 869359 My cart needs more lifespace and is going to get rid of the inferior east races >> [_] Anon 869360 how do you beat the guard? none of the items work >> [_] Anon 869374 >># Must be a browser glitch for you. All of the items are working for me. Graphics flickered once or twice, though. >> [_] Anon 869383 Needs to run 5 trials at once for for 1 minute maximum each. Also needs graph to display actual distance so we can compare different specimens >> [_] Anon 869385 I have a very small compacted one that is unstable compared to the others interesting >> [_] Anon 869426 big wheels and a triangle chassis with red circles at the top i think i beat this game >> [_] Anon 869429 I read this book once called The Origin of Carts. It was fuckwin. >> [_] Anon 869433 lol carts >> [_] Anon 869473 Just a little proof of concept. Programs can evolve. >> [_] Anon 869498 Is there a version that lives longer than 10 seconds? It blows that the thing restarts after 10 seconds. |
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