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This is resource TDREMFX, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1429717 Recognized format: Yes, thread post count is 25. Discovered flash files: 1 File[evolution.swf] - (9 KB) [_] [G] Anonymous 12/05/10(Sun)13:55 No.1429717 Marked for deletion (old). >> [_] Anonymous 12/05/10(Sun)14:21 No.1429727 i dont get it >> [_] Anonymous 12/05/10(Sun)14:50 No.1429740 fucking piece of shit keeps flipping over in the same damn spot FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU- >> [_] Anonymous 12/05/10(Sun)14:55 No.1429743 >>1429727 this >> [_] Anonymous 12/05/10(Sun)15:03 No.1429746 Ok, this is obviously broken. The red dotted lines touch ground it starts trippin' out over itself until it can roll off. If it tips or hesitates going up a hill, it stops the evolution. P = Pause Space does something, and I think [ does something. >> [_] Anonymous 12/05/10(Sun)15:05 No.1429747 It's not broken you fucking idiots it is displaying how evolution works >> [_] Anonymous 12/05/10(Sun)15:06 No.1429750 I've seen this before, it's not a game. Just let it run and it keeps building better and more efficient designs. >> [_] Anonymous 12/05/10(Sun)15:20 No.1429757 now i got it (second post here) wow, downloaded >> [_] Anonymous 12/05/10(Sun)15:24 No.1429758 watching a genetic algorithm is not a game >> [_] Anonymous 12/05/10(Sun)15:31 No.1429762 anybody know what the green line represents? I'm guessing black is distance >> [_] Anonymous 12/05/10(Sun)15:38 No.1429763 ok, well I've gone the distance consistently for like, 200 iterations. Now what? >> [_] Anonymous 12/05/10(Sun)16:03 No.1429773 Is there a version of this without the distance cap? >> [_] Anonymous 12/05/10(Sun)16:38 No.1429793 pretty sure that the black points are success rate, measured by average distance reached from all 20 individuals. and green is success measured by average lifespan... lots of instant deaths at the start drive it down, and when you evolve bigger wheels they tend to live longer... >> [_] Anonymous 12/05/10(Sun)17:51 No.1429838 sauce for this stuff? anymore of it? Pretty awesome >> [_] Anonymous 12/05/10(Sun)18:50 No.1429867 >>1429773 Ok the part I thought was a distance cap was actually just turning the cars barely past "tilted." They made it another couple feet but seem to have leveled out since. I'm leaving a couple of windows evolving for the evening. If it's possible for them to make it past that part hopefully one of them will have by the time I get home. Moar like this for sure. >> [_] Anonymous2 12/05/10(Sun)18:59 No.1429875 you can use arrow keys space = brake [ = nothing >> [_] Anonymous2 12/05/10(Sun)19:01 No.1429877 >>1429875 no wait, down is brake, space does nothing >> [_] Anonymous2 12/05/10(Sun)19:03 No.1429881 >>1429877 also, i discovered (to me, i dont know if it will work with everyone) that holding right after you get a safe landing will make you go farther >> [_] Anonymous 12/05/10(Sun)19:11 No.1429884 >>1429881 right is just to speed up >> [_] Anonymous 12/05/10(Sun)19:15 No.1429885 scroll wheel.... scroll it. >> [_] Anonymous2 12/05/10(Sun)20:27 No.1429910 >>1429884 no, it tilts, just like left. >> [_] Anonymous 12/05/10(Sun)20:32 No.1429916 DAMN my evolution is almost complete, but it keeps going back( not dead, cause the red balls didn't touch the ground) i guess it's the f*ckin' time! i need a way to hack this timer.... >> [_] Anonymous 12/05/10(Sun)20:39 No.1429922 replicating evolution though intelligent design like robots or something pretty interesting .... but only if there were unlimited number of resources >> [_] Anonymous 12/05/10(Sun)20:45 No.1429928 this needs sound effects like NYYYYEEEEEEOOOOOOMMMMMM BRRRRR BRRRR BRRRRRRRRRRRRRRMMM kinda like that >> [_] Anonymous 12/05/10(Sun)20:51 No.1429932 >>1429928 and every time one of the disappears really quick theres a sfx that says "derp" |
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