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This is resource JZFKTFB, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1164713 Recognized format: Yes, thread post count is 29. Discovered flash files: 1 File[SimpleGame.swf] - (153 KB) [_] [G] Anonymous 01/22/10(Fri)14:43 No.1164713 Still Learning AS3 I updated it based on the reaction a couple days ago aside from general "more gameplay" does it run ok? Marked for deletion (old). >> [_] Cain !!eXi3Txe9btD 01/22/10(Fri)14:48 No.1164716 its still seems a little "ice skatey" which is fine at its current level, though I'm not sure if its possible to get to the objective. those jumps are a little beyond my patience level >> [_] Anonymous 01/22/10(Fri)14:51 No.1164718 >>1164716 I've done it, but yeah, that jump seems unnecessarily difficult. I'll have to come up with something less troublesome >> [_] Anonymous 01/22/10(Fri)14:53 No.1164722 Made it to the top. Runs ok. >> [_] Anonymous 01/22/10(Fri)14:59 No.1164724 What is this thing on top? A ballsack? >> [_] Anonymous 01/22/10(Fri)15:00 No.1164725 >>1164724 sure, why not >> [_] Anonymous 01/22/10(Fri)15:01 No.1164726 too easy.. i made it all the way to the top on my first try.. >> [_] Anonymous 01/22/10(Fri)15:05 No.1164727 >>1164724 Looks kinda like a low-res porn mag. >> [_] Anonymous 01/22/10(Fri)15:24 No.1164738 make it so that when you press the jump button you wont be able to jump again until you press it again. >> [_] Anonymous 01/22/10(Fri)15:25 No.1164741 >>1164738 alright, I'll see what I can do >> [_] sage 01/22/10(Fri)15:58 No.1164763 >>1164738 yeah you should make it so holding the jump button doesn't make you constantly jump. >>1164716 i dont think it's "ice skatey" enough - it seems to stop too abruptly when you let go of the button. >> [_] Anonymous 01/22/10(Fri)15:59 No.1164764 >>1164763 oh my bad, didn't mean to sage. stuck from a previous thread. >> [_] Anonymous 01/22/10(Fri)16:04 No.1164766 >>1164764 Sage goes in the E-mail field. Like this. >> [_] Anonymous 01/22/10(Fri)16:31 No.1164792 those particles are annoying as fuck, was this made with Game Maker7? how did you convert to swf? >> [_] Anonymous 01/22/10(Fri)16:35 No.1164795 CONTROLS SUCK FUCKING ASS >> [_] Anonymous 01/22/10(Fri)16:36 No.1164797 >>1164792 >He's leaning AS3. >AS3 is Actionscript 3 >Game maker does not use Actionscript >Flash uses actionscript and automatically outputs SWF files when published Conclusion: you are a dumbass. >> [_] Anonymous 01/22/10(Fri)16:51 No.1164812 You should finish/expand it and call the game I Fucking Suck At Flash. >> [_] Anonymous 01/22/10(Fri)16:57 No.1164819 >>1164797 background and tiles in game are the defaults of GM7 >> [_] !sNgSH6IDkg 01/22/10(Fri)17:04 No.1164828 >>1164812 Oh, look here, it must be Zone or jmtb02, because they must have made 20+ awesome flash projects, and did it all on the first fucking try. Flash takes time to learn, and you go through a lot of alpha and beta tests putting a bunch of shit together. The particles are annoying, but they take a modicum of skill to program correctly without much slowdown. Maybe OP can use them sparingly, or somewhere else. So before you say, "OP sucks at Flash", why don't you go punch yourself in the taint? Offer up some critiques, you vapid whore. BTW, OP, good start, nice speed, fair graphics, the gravity and jump controls, seems well made. >> [_] Anonymous 01/22/10(Fri)17:16 No.1164832 >>1164797 >He's leaning AS3. >AS3 is Actionscript 3 >Game maker does not use Actionscript >He's leaning AS3 >AS3 is Actionscript 3 >He's leaning AS3 >He's leaning >leaning >> [_] Anonymous 01/22/10(Fri)17:23 No.1164838 touched the balls, score! >> [_] Anonymous 01/22/10(Fri)17:28 No.1164840 >>1164832 fuckin lold >> [_] Anonymous 01/22/10(Fri)18:38 No.1164888 im digging it would like more >> [_] Anonymous 01/22/10(Fri)18:40 No.1164892 Alot smoother than the last upload. >> [_] Anonymous 01/22/10(Fri)19:00 No.1164915 >>1164819 tiles were I threw both together in photoshop clouds are a simple cloud render on black background and the tiles are different shades of gray from one of the palettes so, similar, maybe, but I've never tried game maker :/ >> [_] Anonymous 01/22/10(Fri)19:50 No.1164954 needs more inertia (sine and cosine functions, rite?) when speeding up and slowing down >> [_] Anonymous 01/22/10(Fri)19:58 No.1164957 hmm I appreciated the sliding like effect it had last time, which made it more dificult but I guess thats just my taste, cause everyone was moanin about it the last part still takes me a while >> [_] Anonymous 01/22/10(Fri)20:10 No.1164963 >>1164954 Inertia based on acceleration is a second order system, not sine and cosine. >> [_] Anonymous 01/22/10(Fri)20:18 No.1164972 >>1164963 I should also add, if you're adding in top speeds, then you'll have to have a logarithmic function. |
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