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This is the wiki page for Flash #195525
Visit the flash's index page for basic data and a list of seen names.


not_new_BROKEN.swf
8,68 MiB, 00:00 | [W] [I]

Threads (1):

[DP3FO9M]F http://boards.4chan.org/f/thread/3140514/request-for-an…
ARCHIVEDDiscovered: 30/8 -2016 19:24:31 Ended: 30/8 -2016 23:14:37Flashes: 1 Posts: 8
File: not_new_BROKEN.swf-(8.67 MB, 500x700, Hentai)
[_] request for anon in -8 thread on /aco/ Anon 3140514 original daisy editor of ppppu.swf here. well, here it is. this is what it looks like when you try to use Flash Decompiler Trillix to open not_new.swf. this is the most bizarre flash i've ever encountered. it doesn't load into flash through simply importing it. it doesn't load in certain flash decompilers, and in fact the programs always crash whenever i try to load it in. and when i find one that can, it comes out like it's been through a fucking lawn mower. >tfw i'll never be able to edit this properly. life is suffering. Marked for deletion (old).
>> [_] Anon 3140515 hahahhaa what the fuck, the eyes
>> [_] Anon 3140516 >>#
>> >it doesn't load in certain flash decompilers, and in fact the programs always crash whenever i try to load it in. > >and when i find one that can, it comes out like it's been through a fucking lawn mower. Someone managed to make a Pearl edit and another one made a Zootopia edit. Too bad they never said which decompiler they used.
>> [_] Anon 3140522 >># from the looks of things, it might be something to do with flash having trouble importing certain elements. the adobe website lists the following characteristics: >Sounds are not imported. >Graphic symbols containing animation are imported with each keyframe of the animation in a new keyframe. The contents of each frame in the original animation are converted into a new Graphic symbol, one for each frame in the original symbol. >All layering is lost. The import adds keyframes to the layer which was active when File> Import was selected, but the original layer structure and layer names are not retained. >Movie Clip timelines are not imported. Individual elements from the first frame of the Movie Clip's timeline are imported, but are converted to Graphic symbols. All other frames of the Movie Clip are lost. >Buttons are treated much like Movie Clips. The graphics in the "Up" keyframe are converted to Graphic symbols. Everything else is lost. >Tweens are not imported. >Motion Paths are not imported. However, the images from each tweened frame of a motion path are imported as separate images in individual keyframes. >Imported bitmaps used in the movie are successfully imported, but their original library names are not retained. They are renamed "Bitmap 1, Bitmap 2" and so forth. so from what i can gather, certain tweens didn't make it through the conversion and thus is why we have elements sticking out randomly for a long time. how do we find out which ones didn't go through? well fuck me it it even matters at this point.
>> [_] Anon 3140526 This is what happens when you fuck a tard.
>> [_] Anon 3140539 >># that's what happens if you import a .swf file directly into Adobe, decompiling it should prevent those issues from happening but apparently it also completely messes it up
>> [_] Anon 3140601 I have the weirdest boner right now.
>> [_] Anon 3140616 >># >weird eyes >nipple and aureole moving to different places.



http://swfchan.net/40/195525.shtml
Created: 30/8 -2016 19:26:10 Last modified: 13/10 -2018 23:09:13 Server time: 14/11 -2024 17:26:33