File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game)
[_] Made by the creator of Papers, Please Anonymous 11/25/18(Sun)04:35:18 No.3369824
Marked for deletion (old).
>> [_] Anonymous 11/25/18(Sun)06:20:17 No.3369830
nice post
>> [_] Anonymous 11/25/18(Sun)06:46:42 No.3369834
Cool game concept
>> [_] Anonymous 11/25/18(Sun)09:33:53 No.3369840
thanks, steve
>> [_] Anonymous 11/25/18(Sun)11:20:02 No.3369855
great game!
>> [_] Anonymous 11/25/18(Sun)11:40:55 No.3369856
I like it, but some of the tools are far more useful than others. I felt the boats were pretty
much useless.
>> [_] Anonymous 11/25/18(Sun)12:03:59 No.3369859
This game is really fun.
>>3369856
The boats are pretty useful actually, if you use path analysis and drop the boats at the end of
one of the paths they pretty much always find the wreck.
>> [_] Anonymous 11/25/18(Sun)12:42:52 No.3369863
This game is a piece of fucking garbage.
1 wreck, found it, lost 5 people at sea. Why? What the fuck is going on? and the first mission: 3
sonar bouys but you better hope you get a ping on the first one or you have a 50/50 chance of
getting the survivors because fuck you, that's why.
>> [_] Anonymous 11/25/18(Sun)12:48:31 No.3369864
>>3369863
you probably lost 5 people because you took too long and they drowned
git gud nigga
>> [_] Anonymous 11/25/18(Sun)12:57:36 No.3369865
>Made by the creator of Papers, Please
you OP? is this brand new?
>> [_] Anonymous 11/25/18(Sun)12:58:45 No.3369866
>>3369859
Just use the GPS and beacons.
>> [_] Anonymous 11/25/18(Sun)13:01:26 No.3369867
I have no idea how this game works, the tutorial isn't enough.
>> [_] Anonymous 11/25/18(Sun)13:03:31 No.3369868
>>3369865
No, it has been out for awhile.
>> [_] Anonymous 11/25/18(Sun)13:37:46 No.3369871
>>3369867
Basically you have to deploy your equipment, then when you have a good idea of where the wreck
is, drop the sub on the spot - its like battleship. Sonars indicate the distance from the buoy,
so its somewhere on that circle. Overlapping sonars allow you to narrow it down.
>> [_] Anonymous 11/25/18(Sun)17:15:14 No.3369888
>>3369856
yeah, and steve is way too powerful
>> [_] Anonymous 11/25/18(Sun)17:31:39 No.3369891
The game says I have 90 seconds but it seems like I have far less on the first level with 2 crash
sites.
>> [_] Anonymous 11/25/18(Sun)17:32:42 No.3369892
>>3369891
Never mind. I though boats could rescue people when only subs can. So I used my first sub and
immediately lost the other survivors.
>> [_] Anonymous 11/25/18(Sun)17:33:06 No.3369893
>>3369888
trips confirm
this is actually really fun, but i dont feel as satisfied as i could be if there were more to
play. once you have saved all the souls. it was about as satisfying as the demo for papers
please, so i hope there could be one day a more full version.
>> [_] Anonymous 11/25/18(Sun)17:38:11 No.3369895
>>3369892
Boats should be able to rescue people, it that you need submarines for everything.
>> [_] Anonymous 11/25/18(Sun)17:38:27 No.3369896
>>3369863
>5 people drowned
you're trash and too slow
>first mission is a 50/50 chance
or you place the buoy in a way so that if the first one doesn't hit it at least rules out the
second intersection of the other two
basically git gud
>> [_] Anonymous 11/25/18(Sun)17:45:55 No.3369897
>>3369896
No, you're a fuckwit and the game is trash. Fuck you.
This is minesweeper but worse, Somehow.
>> [_] Anonymous 11/25/18(Sun)17:51:22 No.3369898
>>3369897
so not only is the only way you're able to respond incoherent rage
you just admitted to Minesweeper being too hard for you
I would ridicule you more but it's rude to make fun of the mentally retarded
>> [_] Anonymous 11/25/18(Sun)17:57:47 No.3369903
>>3369863
>50/50 chance
almost like its a tutorial that you replay
if you're thinking "I wish there was better equipment" then play lvl 2. game design
>> [_] Anonymous 11/25/18(Sun)18:03:01 No.3369904
Path analysis + plane then bouy or radar to pinpoint the exact spot made the game too easy in the
last few levels. Before that the boats covered too much space. As long as you aren't retarded you
should always be able to cover enough of the map to save everyone in 2 tries at the most, and
after path analysis and planes come in you should never lose.
I can't see any way to make this game fun, since the only way to lose is to be unlucky, and
you'll always do the same exact thing on retries because you know how to give yourself the best
chance if you have two brain cells to rub together.
>> [_] Anonymous 11/25/18(Sun)18:09:27 No.3369906
>>3369904
Path analysis and GPS make it pretty easy. It's more challenging to use ships and planes without
relying on high-tech crutches.
>> [_] Anonymous 11/25/18(Sun)18:35:19 No.3369915
>>3369824
RNG garbage
>> [_] Anonymous 11/25/18(Sun)20:00:07 No.3369924
>>3369915
its only game
why you haff to be mad?
>> [_] Anonymous 11/26/18(Mon)02:30:00 No.3369976
>>3369897
>he doesn't know what the numbers in minesweeper mean