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Threads (8):
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3514527 I am impressed by Lucas Pope's ability to consistently output creative and quality games Marked for deletion (old). >> [_] Anon 3514557 >># Fuck the sea. All my homies hate the sea. >> [_] Anon 3514563 >># Fuck this stupid fucking game >> [_] Anon 3514564 >># Are you getting butthurt? It's pretty easy to go home with all >> [_] Anon 3514566 >># HOW >> [_] Anon 3514567 >># What level are you on? >> [_] Anon 3514568 >># First fucking level >> [_] Anon 3514573 >># https://en.wikipedia.org/wiki/Triangulat ion That's the only level where you may have real guesswork, if you don't ping the wreck with your first buoy. Even with just two buoys, you can reduce to a 50-50 shot, like so: https://imgur.com/a/Md94oXa >> [_] Anon 3514575 >># Pretty fun game indeed, wish it had more levels >> [_] Anon 3514576 Fucking radio bouys do nothing at all in practice. why? >> [_] Anon 3514577 >># https://imgur.com/a/rFvBHHt >> [_] John Moses Browning 3514578 >># Genuinely bittersweet seeing how most of the greatest/most popular indie games were made by former flash game developers. I have the grim assumption that future indie games will suck simply because the young devs didn't take part in the "battle of ideas" in the realm of flash games, trying to create the most banger free web browser game just for the hell of it >> [_] Anon 3514579 >># >># How many chromosomes do you have? Put them directly inside the sonar buoys' range when they hit. They have the same radius, so will point exactly where you need to drop the sub. >> [_] Anon 3514580 >># It doesn't matter where i put them if they dont fucking work you faggot >> [_] Anon 3514582 >># Radio buoys don't do shit on the screen, maybe is the ruffle. >> [_] Anon 3514583 >># That would probably explain it. Here's a pic of how they're supposed to work: https://imgur.com/a/maVzOey >> [_] Anon 3514585 >># >># I just check it. IT IS the fucking ruffle. It works on the flash projector. Radio buoys signal the wreckage direction right on. >> [_] Anon 3514619 >># >ruffle fucks up flash game COLOR ME SURPRISED OLD BEAN! >> [_] Anon 3514643 >># >ruffle fucks up flash game >COLOR ME SURPRISED OLD BEAN! What colour would you like? >> [_] John Moses Browning 3514644 >># Chrome
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3496382 only YOU can save the rich folk >> [_] Anon 3496383 Being simultaneously crushed to death and vaporized in an imperceptible fraction of a second is truly something only obscene amounts of money can buy
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3436243 >> [_] Anon 3436251 How the fuck does this shit work >> [_] Anon 3436254 >># The first levels you have to try and almost triangulate the position of the wreck. But once you get the satellite then it is very easy. >> [_] Anon 3436263 >># >satellite weak ass, steve is all you need >> [_] Anon 3436264 >># >Lucas Pope neat. Cool guy. Would suck off at some Indie gamedev meet just to say I did. >> [_] Anon 3436283 fun game >> [_] Anon 3436308 >># >steve useless >> [_] Anon 3436311 >># You need to go home with all >> [_] Anon 3436334 Random ship is very op on the small maps when stacked
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3411011 Marked for deletion (old). >> [_] Anon 3411030 >># https://imgur.com/a/aNtGprP i did it what do i win? >> [_] Anon 3411050 >># wobnder what steve does >> [_] Anon 3411067 >># He breaks the game. Way too OP >> [_] Anon 3411071 Is this from the creator of Obra Dinn? >> [_] Anon 3411086 Kinda crappy game design, starts the timer before you place anything and want to think about the order and read what each piece does >> [_] Anon 3411093 >># yup >> [_] Anon 3411136 >># You're supposed to do that during the loadout screen. The real issue is that the GPS trivializes the whole game >> [_] Anon 3411159 >># basically nothing
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Sad Panda is Dead Anon 3397434 Rescue whatever you can before it's too late >> [_] Anon 3397436 >SadPanda died before /f/ >> [_] GUy 3397444 how do you actually play this >> [_] Anon 3397445 >># use the tools to pin point the survivors, then rescue with the submarine. Placement for the submarine can be a bit finicky >> [_] Anon 3397446 >># makes you thing >> [_] Anon 3397461 >># I like this >> [_] Anon 3397471 >># >Didn't completed every mission perfectly by just reading the text in the game >> [_] Anon 3397507 how in the actual fuck do i move the submarine? >> [_] Anon 3397509 >># you don't, don't place the damn thing unless you're certain there's a boat there >> [_] Anon 3397510 >># You don't. Buoys first, then sub when you realize where they are >> [_] Anon 3397511 >># >># oh ok thx bb >> [_] Anon 3397524 >># Very nice game OP, thanks a bunch, great evening https://imgur.com/XuYXuYd >> [_] Anon 3397526 >it's by the guy who made Obra Dinn I fucking knew it
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3393278 Marked for deletion (old). >> [_] Anon 3393282 neat little game but there needs to be a bit more skill to it. >> [_] Anon 3393296 This gets super fucking finicky later on when you have to click within one tenth of a pixel of the exact location to actually get anything >> [_] Anon 3393310 >># >># >hasn't unlocked Steve Shitters get on my level >> [_] Anon 3393312 >># the early levels are the hard ones, what is the issue? >> [_] Anon 3393329 >># honestly this, lined boats with GPS/path tracking makes this easymode >> [_] Anon 3393333 >># >># The third level seems to be the hardest to me. I had "pixel hunt" problems with it but after that level they got easy again >> [_] Anon 3393334 What the hell does Steve even do >> [_] Anon 3393336 >># nothing, like a boss >> [_] Anon 3393337 >># >nothing You're wrong! He's living the dream! >> [_] Anon 3393338 >># he finds the people for you if he gets close enough >> [_] Anon 3393340 >># He's a single wandering boat. >> [_] Anon 3393341 https://www.mercurynews.com/2019/06/11/d ive-team-finds-pilot-who-perished-when-pl ane-crashed-into-delta/ We're going home with none
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Anon 3387243 Marked for deletion (old). >> [_] Anon 3387256 Good game. >> [_] Anon 3387257 >># WE ARE GOING HOME WITH ALL That's a nice feeling. >> [_] Anon 3387262 ok, I know the area, how the hell do I tell them that I've found something? >> [_] Anon 3387267 >># Submersibles are the only thing that can rescue people. Once you've found a wreck, drop a submersible in the area. Actually read the tooltips, you mong. >> [_] Anon 3387275 I absolutely love this game! >> [_] Anon 3387278 Got em all! Fun game. Thanks for posting this. >> [_] Anon 3387280 >># Lost no one to the sea >> [_] Anon 3387281 >># GPS masterrace once you have an area, drop one bouy of each to have range and bearing. Drop the submersible once location is pinpointed. Nothing else needed, unless you made a mistake. Before GPS, random search is best tool. >> [_] Anon 3387283 >># https://imgur.com/a/KwyCMlt The best of feelings >> [_] Anon 3387288 >R.I.P. MH370 >Still no claim to be found. >> [_] Anon 3387299 Good game, but GPS + Steve is ez mode. >> [_] Anon 3387304 >># >Steve never found anyone for me. Am I doing it wrong? How do you use him? >> [_] Anon 3387306 >lucas pope cool, never knew he made flash games. Heard about him from Return of the Obra Dinn. >> [_] Anon 3387307 Worst interface of any shitgame ever, rock candy included. Niggers need to learn game design. >> [_] Anon 3387312 This game does such a horrible job of explaining what all the tools do. Such a waste of time. >> [_] Anon 3387315 >># >># >This game does such a horrible job of explaining what all the tools do. Such a waste of time. just use the tooltips and watch the explanation panels, d00d the game was made in 48 hours
File: The Sea Has No Claim.swf-(3.3 MB, 1024x684, Game) [_] Made by the creator of Papers, Please Anon 3369824 Marked for deletion (old). >> [_] Anon 3369830 nice post >> [_] Anon 3369834 Cool game concept >> [_] Anon 3369840 thanks, steve >> [_] Anon 3369855 great game! >> [_] Anon 3369856 I like it, but some of the tools are far more useful than others. I felt the boats were pretty much useless. >> [_] Anon 3369859 This game is really fun. >># The boats are pretty useful actually, if you use path analysis and drop the boats at the end of one of the paths they pretty much always find the wreck. >> [_] Anon 3369863 This game is a piece of fucking garbage. 1 wreck, found it, lost 5 people at sea. Why? What the fuck is going on? and the first mission: 3 sonar bouys but you better hope you get a ping on the first one or you have a 50/50 chance of getting the survivors because fuck you, that's why. >> [_] Anon 3369864 >># you probably lost 5 people because you took too long and they drowned git gud nigga >> [_] Anon 3369865 >Made by the creator of Papers, Please you OP? is this brand new? >> [_] Anon 3369866 >># Just use the GPS and beacons. >> [_] Anon 3369867 I have no idea how this game works, the tutorial isn't enough. >> [_] Anon 3369868 >># No, it has been out for awhile. >> [_] Anon 3369871 >># Basically you have to deploy your equipment, then when you have a good idea of where the wreck is, drop the sub on the spot - its like battleship. Sonars indicate the distance from the buoy, so its somewhere on that circle. Overlapping sonars allow you to narrow it down. >> [_] Anon 3369888 >># yeah, and steve is way too powerful >> [_] Anon 3369891 The game says I have 90 seconds but it seems like I have far less on the first level with 2 crash sites. >> [_] Anon 3369892 >># Never mind. I though boats could rescue people when only subs can. So I used my first sub and immediately lost the other survivors. >> [_] Anon 3369893 >># trips confirm this is actually really fun, but i dont feel as satisfied as i could be if there were more to play. once you have saved all the souls. it was about as satisfying as the demo for papers please, so i hope there could be one day a more full version. >> [_] Anon 3369895 >># Boats should be able to rescue people, it that you need submarines for everything. >> [_] Anon 3369896 >># >5 people drowned you're trash and too slow >first mission is a 50/50 chance or you place the buoy in a way so that if the first one doesn't hit it at least rules out the second intersection of the other two basically git gud >> [_] Anon 3369897 >># No, you're a fuckwit and the game is trash. Fuck you. This is minesweeper but worse, Somehow. >> [_] Anon 3369898 >># so not only is the only way you're able to respond incoherent rage you just admitted to Minesweeper being too hard for you I would ridicule you more but it's rude to make fun of the mentally retarded >> [_] Anon 3369903 >># >50/50 chance almost like its a tutorial that you replay if you're thinking "I wish there was better equipment" then play lvl 2. game design >> [_] Anon 3369904 Path analysis + plane then bouy or radar to pinpoint the exact spot made the game too easy in the last few levels. Before that the boats covered too much space. As long as you aren't retarded you should always be able to cover enough of the map to save everyone in 2 tries at the most, and after path analysis and planes come in you should never lose. I can't see any way to make this game fun, since the only way to lose is to be unlucky, and you'll always do the same exact thing on retries because you know how to give yourself the best chance if you have two brain cells to rub together. >> [_] Anon 3369906 >># Path analysis and GPS make it pretty easy. It's more challenging to use ships and planes without relying on high-tech crutches. >> [_] Anon 3369915 >># RNG garbage >> [_] Anon 3369924 >># its only game why you haff to be mad? >> [_] Anon 3369976 >># >he doesn't know what the numbers in minesweeper mean |
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