File: flick.swf-(9.88 MB, 1920x944, Loop)
[_] More OC. Anonymous 05/24/18(Thu)19:48:17 No.3337718
I'm getting pretty good at actionscript 3.
I even got a new version of flash for more features.
Marked for deletion (old).
>> [_] Anonymous 05/24/18(Thu)20:00:17 No.3337720
pretty awful. keep practicing and never give up, anon.
>> [_] Anonymous 05/24/18(Thu)21:09:29 No.3337727
Anyone got ideas for more flashes to make?
>> [_] Anonymous 05/24/18(Thu)21:40:36 No.3337731
>>3337727
something lewd pls
>> [_] Anonymous 05/24/18(Thu)21:44:17 No.3337732
>>3337718
Love it. What's the audio source?
>> [_] Anonymous 05/24/18(Thu)21:53:23 No.3337736
>>3337732
You...seriously don't recognize this? Never heard of it before?
>> [_] Anonymous 05/24/18(Thu)21:55:43 No.3337737
>>3337727
A loop of the instrumental from 'In Zaire' (ex. 1:35-2:01) with appropriate imagery. The song may
be about a jungle, but the loop has a mid-western vibe and that's easy to play with.
>> [_] Anonymous 05/24/18(Thu)21:56:44 No.3337738
>>3337737
link some gifs, yo!
>> [_] Anonymous 05/24/18(Thu)21:56:53 No.3337739
>>3337736
Sounds very familiar but I can't put a name to it. Can't find it without one.
>> [_] Anonymous 05/24/18(Thu)22:02:46 No.3337740
>>3337732
Dragonforce - Through the Fire and Flames
>> [_] Anonymous 05/25/18(Fri)01:21:11 No.3337765
>>3337718
Make actual OC and not rehashing shit memes that /pol/ has run into the ground.
I'll give you a point for trying. But break free from the cycle of stagnation.
>> [_] Anonymous 05/25/18(Fri)02:03:23 No.3337768
>>3337718
Garbage. But like the other anon said, never give up. Just try to think outside the box a little
bit, instead of using shitty meme images with a shitty meme song
>> [_] Anonymous 05/25/18(Fri)02:15:29 No.3337770
>>3337768
The song may be a meme, but its not bad.
>> [_] Anonymous 05/25/18(Fri)02:35:00 No.3337774
>>3337718
Make a game. Doesn't have to be too big
You'll certainly learn a lot by trying
>> [_] Anonymous 05/25/18(Fri)05:30:50 No.3337789
>>3337718
why the double frame OP?
also I'm trying to figure out true randomness which would generate a certain amount of random
numbers and once they'd all show it would generate them again so you'll be able to see all scenes
in a random manner, because like this it's bound to show some frames more frequently than other
frames
>> [_] Anonymous 05/25/18(Fri)08:06:13 No.3337795
>>3337727
Hey anon, keep practicing, good start you have here.
I've always wanted to see somebody do something with the guitar outro of Natalie Imbruglia's
"Torn," like a car cruising a sunny shoreline. Something relaxing and /comfy/
>> [_] Anonymous 05/25/18(Fri)08:47:06 No.3337797
>>3337789
>why the double frame OP?
I didn't want to only pick images that're the same size, so I had to align them outside of flash.
>figure out true randomness which would generate a certain amount of random numbers and once
they'd all show it would generate them again so you'll be able to see all scenes in a random
manner, because like this it's bound to show some frames more frequently than other frames
True randomness not possible, try again later.
This flash keeps track of the last eighteen or so images shown and won't select one that's in
that list.
>> [_] Anonymous 05/25/18(Fri)09:01:52 No.3337798
>>3337797
>This flash keeps track of the last eighteen or so images shown and won't select one that's in
that list.
but there are cases where the same picture is shown twice and more times in that 18 picture span
tho
>> [_] Anonymous 05/25/18(Fri)09:03:09 No.3337800
>>3337798
Which picture is it? There may be a special case.
Also, because of how you attach code to frames, it's not entirely seamless.
>> [_] Anonymous 05/25/18(Fri)09:22:20 No.3337801
>>3337800
I saw the girl standing on the couch twice, or the guy holding a drink pointing at the computer
monitor
try adding this to function gotoRandomScene or wherever the function triggers every time a new
frame shows up
trace(currentFrame);
it should show up numbers in the output tab so check if it really doesn't repeat frames
>> [_] Anonymous 05/25/18(Fri)09:23:27 No.3337802
>>3337801
I checked in the debugger. It doesn't for me.
>> [_] Anonymous 05/25/18(Fri)09:31:18 No.3337803
>>3337802
could you share the .fla please?
>> [_] Anonymous 05/25/18(Fri)09:34:35 No.3337804
>>3337740
Fuck you, dumass
>> [_] Anonymous 05/25/18(Fri)09:39:16 No.3337806
>>3337803
Good luck!
See if you can improve on it somewhat.
https://a.doko.moe/dlkslj.zip
>> [_] Anonymous 05/25/18(Fri)09:56:09 No.3337807
>>3337806
thank you, I really appreciate it but jesus christ that download speed
>> [_] Anonymous 05/25/18(Fri)11:08:10 No.3337809
>>3337807
I can put it somewhere else, if you want.
>> [_] Anonymous 05/25/18(Fri)11:28:32 No.3337810
>>3337809
Just finished downloading it so you don't need to
>> [_] Anonymous 05/25/18(Fri)11:34:08 No.3337811
>>3337727
i had this idea to make a music visualiser, it turns music in to art
>> [_] Anonymous 05/25/18(Fri)11:35:17 No.3337812
>>3337811
Explain how that would work.
What part of the music? would I have to map every song like 0x40 hues?
>> [_] Anonymous 05/25/18(Fri)11:52:52 No.3337813
>>3337812
You listen to music and image it, for me i imagine lines that change dependant on how fast the
music is and how it changes. For example is there is a fast beat then i imagine lines going from
top to bottom at the speed of the beat, then if there is a new sound i add it on to that like a
circle that is also affected by the music. Only problem is that you can only imagine it, it cant
be created using software. I could create an example but i never made animations so it would take
a long time
>> [_] Anonymous 05/25/18(Fri)11:57:40 No.3337814
>>3337812
Sadly this mainly works for music with no or barely any vocals and only people with realy good
imagination can do that, its like having an oscillator in your mind but it works differently and
it best works on fast paced music like hardcore, frenchcore and so on, here is an example ill try
to animate at least a few frames https://www.youtube.com/watch?v=tGNLoaaN69I
>> [_] Anonymous 05/25/18(Fri)13:01:42 No.3337819
>>3337727
>>3337774
>> [_] Anonymous 05/25/18(Fri)13:07:00 No.3337820
>>3337789
You can do this. Make an array containing every scene you want to transtion to, or some indexable
data structure. I don't know, ActionScript aint my baliwick; figuring out this part is on you.
One you have that, you'll need an array of ints. Fill that array with every valid index of your
scene list structure. Then, make three int variables, and a for loop. Define the for loop to run
twice the length of the int array.
Inside the loop: Generate two random integers between 0 and the highest valid index (inclusive of
both), assign those integers to two of your three variables.
Then do this, but in actionscript:
temp = arr[first];
arr[first] = arr[second];
arr[second] = temp;
and that's the end of your loop. Now you can play your scenes by:
for(int i = 0; i < SCENENUMBER; i++){ play(scenes[randomized[i]]); }
except with whatever the valid actionscript is. It will never play any scene more than once while
going over the list.
>> [_] Anonymous 05/25/18(Fri)13:48:21 No.3337824
>>3337718
IS THIS THE HARDEST FLASH KNOWN TO MAN?!
>> [_] Anonymous 05/25/18(Fri)13:55:18 No.3337825
>>3337807
>>3337806
mirror: https://web.archive.org/web/*/https://a.doko.moe/dlkslj.zip
You can add anything to the wayback machine by putting the whole URL at the end of the link:
https://web.archive.org/save/
>> [_] Anonymous 05/25/18(Fri)15:52:53 No.3337845
>>3337824
>hardest flash
Yes
>hardest language
No
>> [_] Anonymous 05/25/18(Fri)15:59:38 No.3337847
>>3337798
I keep seeing repeats of hisoka and alluka from hxh in a short span.
>> [_] Anonymous 05/25/18(Fri)16:17:10 No.3337851
>>3337804
what the actual fuck is your problem? besides not being able to spell your own name