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This is the wiki page for Flash #207045
Visit the flash's index page for basic data and a list of seen names.


flick.swf
9,89 MiB, 00:10 | [W] [I]

Threads (1):

[U78OAHM]F !! http://boards.4chan.org/f/thread/3337718/more-oc
ARCHIVEDDiscovered: 25/5 -2018 01:52:04 Ended: 25/5 -2018 22:18:15Flashes: 1 Posts: 38
File: flick.swf-(9.88 MB, 1920x944, Loop)
[_] More OC. Anon 3337718 I'm getting pretty good at actionscript 3. I even got a new version of flash for more features. Marked for deletion (old).
>> [_] Anon 3337720 pretty awful. keep practicing and never give up, anon.
>> [_] Anon 3337727 Anyone got ideas for more flashes to make?
>> [_] Anon 3337731 >># something lewd pls
>> [_] Anon 3337732 >># Love it. What's the audio source?
>> [_] Anon 3337736 >># You...seriously don't recognize this? Never heard of it before?
>> [_] Anon 3337737 >># A loop of the instrumental from 'In Zaire' (ex. 1:35-2:01) with appropriate imagery. The song may be about a jungle, but the loop has a mid-western vibe and that's easy to play with.
>> [_] Anon 3337738 >># link some gifs, yo!
>> [_] Anon 3337739 >># Sounds very familiar but I can't put a name to it. Can't find it without one.
>> [_] Anon 3337740 >># Dragonforce - Through the Fire and Flames
>> [_] Anon 3337765 >># Make actual OC and not rehashing shit memes that /pol/ has run into the ground. I'll give you a point for trying. But break free from the cycle of stagnation.
>> [_] Anon 3337768 >># Garbage. But like the other anon said, never give up. Just try to think outside the box a little bit, instead of using shitty meme images with a shitty meme song
>> [_] Anon 3337770 >># The song may be a meme, but its not bad.
>> [_] Anon 3337774 >># Make a game. Doesn't have to be too big You'll certainly learn a lot by trying
>> [_] Anon 3337789 >># why the double frame OP? also I'm trying to figure out true randomness which would generate a certain amount of random numbers and once they'd all show it would generate them again so you'll be able to see all scenes in a random manner, because like this it's bound to show some frames more frequently than other frames
>> [_] Anon 3337795 >># Hey anon, keep practicing, good start you have here. I've always wanted to see somebody do something with the guitar outro of Natalie Imbruglia's "Torn," like a car cruising a sunny shoreline. Something relaxing and /comfy/
>> [_] Anon 3337797 >># >why the double frame OP? I didn't want to only pick images that're the same size, so I had to align them outside of flash. >figure out true randomness which would generate a certain amount of random numbers and once they'd all show it would generate them again so you'll be able to see all scenes in a random manner, because like this it's bound to show some frames more frequently than other frames True randomness not possible, try again later. This flash keeps track of the last eighteen or so images shown and won't select one that's in that list.
>> [_] Anon 3337798 >># >This flash keeps track of the last eighteen or so images shown and won't select one that's in that list. but there are cases where the same picture is shown twice and more times in that 18 picture span tho
>> [_] Anon 3337800 >># Which picture is it? There may be a special case. Also, because of how you attach code to frames, it's not entirely seamless.
>> [_] Anon 3337801 >># I saw the girl standing on the couch twice, or the guy holding a drink pointing at the computer monitor try adding this to function gotoRandomScene or wherever the function triggers every time a new frame shows up trace(currentFrame); it should show up numbers in the output tab so check if it really doesn't repeat frames
>> [_] Anon 3337802 >># I checked in the debugger. It doesn't for me.
>> [_] Anon 3337803 >># could you share the .fla please?
>> [_] Anon 3337804 >># Fuck you, dumass
>> [_] Anon 3337806 >># Good luck! See if you can improve on it somewhat. https://a.doko.moe/dlkslj.zip
>> [_] Anon 3337807 >># thank you, I really appreciate it but jesus christ that download speed
>> [_] Anon 3337809 >># I can put it somewhere else, if you want.
>> [_] Anon 3337810 >># Just finished downloading it so you don't need to
>> [_] Anon 3337811 >># i had this idea to make a music visualiser, it turns music in to art
>> [_] Anon 3337812 >># Explain how that would work. What part of the music? would I have to map every song like 0x40 hues?
>> [_] Anon 3337813 >># You listen to music and image it, for me i imagine lines that change dependant on how fast the music is and how it changes. For example is there is a fast beat then i imagine lines going from top to bottom at the speed of the beat, then if there is a new sound i add it on to that like a circle that is also affected by the music. Only problem is that you can only imagine it, it cant be created using software. I could create an example but i never made animations so it would take a long time
>> [_] Anon 3337814 >># Sadly this mainly works for music with no or barely any vocals and only people with realy good imagination can do that, its like having an oscillator in your mind but it works differently and it best works on fast paced music like hardcore, frenchcore and so on, here is an example ill try to animate at least a few frames https://www.youtube.com/watch?v=tGNLoaaN 69I
>> [_] Anon 3337819 >># >>#
>> [_] Anon 3337820 >># You can do this. Make an array containing every scene you want to transtion to, or some indexable data structure. I don't know, ActionScript aint my baliwick; figuring out this part is on you. One you have that, you'll need an array of ints. Fill that array with every valid index of your scene list structure. Then, make three int variables, and a for loop. Define the for loop to run twice the length of the int array. Inside the loop: Generate two random integers between 0 and the highest valid index (inclusive of both), assign those integers to two of your three variables. Then do this, but in actionscript: temp = arr[first]; arr[first] = arr[second]; arr[second] = temp; and that's the end of your loop. Now you can play your scenes by: for(int i = 0; i < SCENENUMBER; i++){ play(scenes[randomized[i]]); } except with whatever the valid actionscript is. It will never play any scene more than once while going over the list.
>> [_] Anon 3337824 >># IS THIS THE HARDEST FLASH KNOWN TO MAN?!
>> [_] Anon 3337825 >># >># mirror: https://web.archive.org/web/*/https://a. doko.moe/dlkslj.zip You can add anything to the wayback machine by putting the whole URL at the end of the link: https://web.archive.org/save/
>> [_] Anon 3337845 >># >hardest flash Yes >hardest language No
>> [_] Anon 3337847 >># I keep seeing repeats of hisoka and alluka from hxh in a short span.
>> [_] Anon 3337851 >># what the actual fuck is your problem? besides not being able to spell your own name



http://swfchan.net/42/207045.shtml
Created: 25/5 -2018 01:53:55 Last modified: 9/10 -2018 16:00:33 Server time: 14/11 -2024 06:28:18