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/ > /fap/ > Thread 11203 Age: 123.52d Health: 0% Posters: 26 Posts: 37 Replies: 35 Files: 1+2 >> Anon 48931 [IMG] Powerless v0.1.swf (305.1 KiB) 800x600, Compressed. 3 frames, 30 fps (00:00). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Audio: Video: [find in archive] >> Anon 48938 The original more animeish artstyle looked better, now she looks like something out of John Persons. >> Anon 48939 Okay, it took a while, but I managed to slay all the niggers. What now? >> Anon 48943 >># You dumb fucking retard. They're regular (Minotaurus) NPCs. Walk up to one (they're not violent until you start stabbing them with that piss pocket knife), and then click on the main character. That brings up a dialog menu. >> Anon 48950 Is there any actual sex in this game? >> Anon 48951 Since the dev is a cunt and refuses to put a tutorial in his game, pretty much stating if you're too stupid to figure it out then you don't deserve to play his game, would anyone mind explaining the controls. >I'm too stupid to figure out shitty controls and I'm stuck staring at a tree because the dev is a vapid cunt >> Anon 48958 If you change your outfit, I went with the mostly nude one, and talk to one of the NPC's you can get an incomplete sex scene. Click on yourself away from the NPC's to change stuff, also there's a rock up north that's a dev menu. >> Anon 48959 i can here to fap not kill hordes of black men *triggered* >> Anon 48960 >># Then you came to the wrong place. This is a sophisticated training simulation designed to help you cope with the future. >> Anon 48962 >># Dev here. I didn't put in a tutorial because it would be a waste of time. The game is not nearly complete enough and this is intended more as something to screw around with and get feedback on the basic mechanics. Also to see if the mechanics are intuitive. I've been working slowly on this for a long time and my followers have been watching my updates and I wanted to give them something to show the game is real. I discuss all of this on my blog, but I thought I'd dump the game here because I find the criticism here is harsh but very useful. >># Interesting. I did take a few hints from his art style but apart from that, this game will have nothing to do with the degenerate content of his work if you're worried about that. >> Anon 48963 >># Honestly the ui is a little counter-intuitive at times. Are you open for help? I'm bored af and want to practice some coding shit. >> The Dangers of Strangers 48964 The game looks like it has a tone of potential! I hope there's more to it all then a handful of different sex scenes with some races - Though the incomplete scene looks promising! I'm itching for that story as well. Keep up the good work, Dev! >> Anon 48966 >># I highly recommend having some sort of option to enable/disable combat so that you don't accidentally attack enemies while approaching them >> Anon 48986 >># No, I don't care about John Person's work, it's just I find John's work ugly. The fact I prefer how she looked before is a matter of personal taste to be honest. >> Anon 48990 I've sussed out that you click on things and then the pc to interact with them, but they have to be in range. The cursor has 3 colors; green, red, and pink. red- in range, green- out of range, pink- on pc What I can't find out is, how do you move? I assume it's all mouse controlled, according to a LoK forum post. Clicking and holding out of range/in range, clicking on pc then the ground, click and dragging, doesn't work. Why not just go with wasd/d-pad? >> Anon 49002 >># You just click outside of your bubble and your character walks to it. Like other top down mouse only things. >> Anon 49006 >># Clicking outside of the bubble doesn't work, either. I suppose the problem could be on my end, but I'm up to date on flash. >> Anon 49007 >># OP,this Also,lesser the aggression of the minotauruses or some shit Accidentally swinging shit near them without even hitting them triggers them for some reason >> Anon 49008 very 0.1 >> Anon 49020 >># Hey Dev. Putting it out there. Your controls are not intuitive. I get that you need to click shit. That's fine. But your movement controls in particular, pardon my language but, are shit. They are absolute garbo. They don't always work. Here's a suggestion, stick with the traditional. Don't fix something that's not broken. Don't try to re-invent the wheel. Etc. Use WASD or the arrow keys. Or at the very least some sort of key input to move the character. Also, maybe not start the game in a tree where the player can't even see there character. And if you DO decide to start behind an object, perhaps make the object transparent? TLDR: Players need some sort of audio or visual clue to figure what your controls are and don't change controls if they already work. Keep up the hard work. >> Anon 49025 >># Thanks. I'm considering ditching combat altogether or going for a turn-based approach. I can't seem to make combat flow well enough. It's not the most important part of the game so it won't make much of a difference if it goes turn-based. >> Anon 49032 Am I missing something? I can't see any characters or bubbles that everyone' talking about. Just a curser and a forest background. >> Anon 49033 bit of feedback for mr dev in general I think controls are pretty good. I also didnt realise that you could click on the character when the green bubble pops up for speech, but once I read that it made decent sense. I would advise maybe a little text bubble icon appearing or something. Also shows you when a character is friendly. What another anon said, the click to attack thing is a bit awkward around friendly npcs. I do appreaciate the mouse-only control scheme though, please stick to that. None of that wasd nonsense here. If possible, could you turn off the massive screen shaking that happens when you bump into an obstacle? simply not having the screen move should be clear enough that you cant pass through. Other than that, this looks good! I personally quite dig the art style, dont know what it looked like before, but this looks pretty slick to me. All in all, very promising, and I'm greatly looking forward to seeing future versions. >> Anon 49034 I didn't have any issues with movement, but yeah starting under a tree with no idea where you are is kinda weird. The only controls I had issue with was talking to NPCs, it's not very intuitive at all. And I'm assuming the fact that I killed an NPC, facing the wrong way, from across the map is a bug. >> Anon 49036 I double >>#. The player character looks really retarded now. >> Anon 49047 >># Thanks! And the idea for movement is that there are two circles around the player when you move the cursor close to the player. Clicking outside the outer circle directs the player to walk to that point (cursor is green). Clicking between the circles attacks nearby enemies (cursor is red). Clicking within the inner circle (ie on the player, cursor is pink) seduces angry enemies if the girl's outfit is charming enough, but is ineffective if not. If near a calm enemy, the blue circle appears which is clicked to start conversation. If near an item that can be picked up, the gold circle appears which is clicked to pick up the item. This is not at all intuitive and I am thinking I will remove combat altogether, or go with a turn-based approach. I'm not great at programming so perhaps the whole AI business is a little too much for me. But the mouse-only control scheme is here to stay, one hand must be free at all times. >># I had a lot of complaints that the artwork was monstrous before. Can't please everyone I guess. I had started a couple of sex scenes in the old style and they looked like crap. This new style is a little more polished. >> Anon 49048 Waiting for actual working sex scenes >> Anon 49052 I'm clicking around the screen w/ a green cursor, but there is no movement. Does the pc in this game move very slow like in pet project, or is she getting snagged on rocks or something? Is there a specific area/path you need to click? The menus work fine-no problem there. >> Anon 49054 Lemme just say, this game's movement plays so much better than your previous game, the one with the post-apocalyptic sex zombies. >> Anon 49063 >># Just wanna say, the art is pretty good compared to PET. Do you want a helping hand on the art department? >> Anon 49130 How did anyone struggle with the controls? Are you guys stupid? ...Wrong place to ask that I guess. >> Anon 49151 Well this is unplayable. I'm not just trying to be a dick either, I would like to play the game, but I literally cannot make the character move away from the trees. I get that your supposed to click to make the character move but so far jack shit has happened. I've tried clicking when the icon is green, red, pink, clicking and holding, clicking and dragging, and have pushed just about every button on the keyboard hoping for some kind of reaction. >> Anon 49188 The controls are intuitive enough. Movement is handled like Diablo. (click the road to move your dude out of the trees at the start) Swing your sword by click and holding within the circle surrounding your character. Approach an NPC and click on the green circle that appears over your character to initiate dialogue. Change your clothes to something more revealing to initiate sex with an NPC (no content). Needs lots of work. Likely wont develop much beyond what we see here if past experience is any indication. >> Anon 49541 Yo, mr dev guy, any news on an updated version? >> Anon 49939 this dude isnt coming back is he >> Apache Helicopter 49967 well shit, this shit have some potential but WHAT IS THE CONTROL FOR STABBING SHITS. >> Anon 52531 The creators tumblr is here: http://scolexxxgames.tumblr.com/ Asked them in the past what their process is for the project and it seems like it's not particularly high up there since the person uploads more comission work than anything. Only way I could see this getting done is if enough people bug them/ask them to make a patreon page so there is incentive for them to get back on this. *shrug* |
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