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This is resource YRXDT1V, an Archived Thread.
Discovered:26/4 -2019 11:51:35

Ended:27/4 -2019 08:57:21

Checked:27/4 -2019 14:51:38

Original location: http://boards.4chan.org/f/thread/3388764/oh-shit
Recognized format: Yes, thread post count is 23.
Discovered flash files: 1





File: Dice Wars.swf-(94 KB, 800x600, Game)
[_] oh shit Anonymous 04/26/19(Fri)05:47:02 No.3388764

  here we go again

Marked for deletion (old).
>> [_] Anonymous 04/26/19(Fri)07:28:13 No.3388769

  this is actually really fun wtf I've been playing this for more than an hour and I can't stop

>> [_] Anonymous 04/26/19(Fri)08:21:29 No.3388773

  Tactical statistics, I love it. Brilliant game design.

>> [_] Anonymous 04/26/19(Fri)10:32:16 No.3388783

  >>3388773
  >roll RNG to win
  >brilliant game design
  Boy, demands sure went low at this point. Sure it's a nice little game with little effort and
  good outcome, but man, it's literally rolling dices. And it's even rigged in the enemy's favor.

>> [_] Anonymous 04/26/19(Fri)10:50:06 No.3388785

  >>3388783
  What are you talking about? RNGfest=/=probability management, which is the point of this game.
  The idea is to come up with an approach to average risk and space movement which expedites your
  board dominance, and additional strategy is added by the possibility of high-level dice stacks
  far from other dice controlled by the same player, bating the opponent, and setting up for paths
  of decreasing numbers which you can take out without being flanked by larger enemy stacks once
  the moving stack is depleted. There is luck, but the amount of time that luck comes up
  more-or-less evens the odds for players in the long run. If don't win at least three-forths of
  the time against these CPUs, you're doing something wrong.
  That being said, the game doesn't work at all in 2-player, so I don't know why they included it.

>> [_] Anonymous 04/26/19(Fri)11:11:58 No.3388787

  >>3388785
  everything you said is true, but the deciding factor is at the end RNG, which is never a really
  good game design, as it's just saying "ahh fuck defining specifics, just put in numeric values
  that represent everything that we can play against each other".
  Back in the day technology wasn't advanced enough to handle encounters (in RPGs f.e.) any other
  way (and still feature some probability that isn't the same battles everytime), but today - there
  isn't much excuse for building your system around pseudo-random chances, apart from that being
  really easy to implement
  I didn't say it was GACHASHIT, but still, calling it brilliant game design just goes too far imo.

>> [_] Anonymous 04/26/19(Fri)11:27:52 No.3388790

  >Brilliant game design.
  Fuck it, I'll bite this bait. Strategy doesn't matter if your 3 dice roll loses to 1 die rolls by
  the opponent everytime. Stop trying to act like this shit is fair and has any deeper meaning than
  rolling fucking dice, you absolute retard. Never post here again.

>> [_] Anonymous 04/26/19(Fri)11:34:52 No.3388791

  >>3388787
  I see what you're saying, but the reason I called it brilliant was that it was the best simple
  stats-management risk-vs-reward sort of game I've seen, as well as for it's IRL replicability. It
  was more for its very well-executed novelty than anything else, since I imagine making such a
  minimalist game which still feels entirely fresh is very difficult; I could very easily see this
  being a staple of gambling halls in some far-off world. To each his own, I guess.

>> [_] Anonymous 04/26/19(Fri)11:38:42 No.3388792

  >>3388790
  Don't call shit b8 if it's obviously not supposed to be from the way it's written.
  But that aside, it's risk management. if you and your opponent roll enough dice, it statistically
  evens out (although the board in the flash is to small and randomized, which skews this). Do you
  think people get good win rates in games of netdecked MTG at a pro level via pure chance?

>> [_] Anonymous 04/26/19(Fri)11:46:16 No.3388793

  >>3388792
  Oh, and the way the randomized startup positions are selected isn't enough to be impartial, but
  that's part of the aforementioned randomized board problem

>> [_] Anonymous 04/26/19(Fri)11:49:25 No.3388794

  >Don't call shit b8 if it's obviously not supposed to be from the way it's written.
  >Tactical statistics, I love it. Brilliant game design.
  How new are you? These threads always go to the gutter cause of a few retards protect this game
  like it has any deeper meaning than getting into a corner, geting 8 dice and just waiting for the
  opponent to attack and fail, just to get their territory one step at a time. Everyone knows how
  dumb this shit is. The game was not made to show any good mechanics anyhow. It was made to show
  how low the filesize could get while still having an "enjoyable" game. I seriously hope you're
  just baiting for free replies and I'm being dumb with replying. You are not getting anymore free
  replies from me. Go be dumb somewhere else and never post here ever again.

>> [_] Anonymous 04/26/19(Fri)11:50:06 No.3388795

  So what is it?

>> [_] Anonymous 04/26/19(Fri)12:01:56 No.3388796

  >>3388794
  >These threads always
  This is a common thing?
  But the game does have a lot of potential if you removed the confounding elements, regardless of
  what the author intended; Tetris was created for a similarly arbitrary, computing-related reason.
  Basically all the issues you're addressing are one's I've previously addressed. It's not the
  flash I'm saying is good, with its retarded CPUs and randomized board which will inevitably favor
  one side or another, it's the core gameplay's potential as a multiplayer game.
  Also why the flaming?

>> [_] Anonymous 04/26/19(Fri)12:03:46 No.3388797

  >>3388794
  >>3388796
  Only understood the OP now since I'm a retard, gonna check the archives out of curiosity.

>> [_] Anonymous 04/26/19(Fri)12:05:29 No.3388798

  If y'all wanna play a game that relies on actual strategy and some luck, but no RNG and no dice,
  try Diplomacy, there's a bunch of sites online. It's like Risk, but better and for the true
  patrician

>> [_] Anonymous 04/26/19(Fri)12:14:04 No.3388802

  >>3388794
  >>3388796
  Just checked 4plebs and it seems every time this flash's been posted, at least under the file
  names dicewars and dice wars, it's full of people praising the game, claiming that the computer
  cheats and that it's impossible to use strategy, or complaining about the same things I am. What
  the fuck are you talking about retard.

>> [_] Anonymous 04/26/19(Fri)12:17:53 No.3388804

  >>3388802
  Oh, and for the record, >3259727 seems to have the most legitimate criticisms

>> [_] Anonymous 04/26/19(Fri)15:15:07 No.3388815

  IMPOSSIBLE TO BEAT IN 2 PLAYER MODE

>> [_] Anonymous 04/26/19(Fri)17:33:37 No.3388821

  >>3388815
  Really? When I want ez mode I just go down to 2 players and keep resetting till I get the first
  move.

>> [_] Anonymous 04/26/19(Fri)18:16:09 No.3388827

  >>3388790
  put more stats into luck, scrub B^)

>> [_] Anonymous 04/27/19(Sat)01:16:39 No.3388869

  You have to be sober to play this game and it cheats which is why it sucks

>> [_] Anonymous 04/27/19(Sat)02:04:44 No.3388874

  >>3388795
  Okay, so it's decided then. We consult Holly.

>> [_] Anonymous 04/27/19(Sat)02:45:10 No.3388878

  I don't see why you guys are having so much trouble strategizing. I win almost every match. The
  largest aspect usually ends up being the map creation and unit placement though. The AI is pretty
  easy to overcome even then though.



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Created: 26/4 -2019 11:51:35 Last modified: 27/4 -2019 14:53:00 Server time: 22/12 -2024 19:48:07