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This is resource YRXDT1V, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3388764/oh-shit Recognized format: Yes, thread post count is 23. Discovered flash files: 1 File: Dice Wars.swf-(94 KB, 800x600, Game) [_] oh shit Anonymous 04/26/19(Fri)05:47:02 No.3388764 here we go again Marked for deletion (old). >> [_] Anonymous 04/26/19(Fri)07:28:13 No.3388769 this is actually really fun wtf I've been playing this for more than an hour and I can't stop >> [_] Anonymous 04/26/19(Fri)08:21:29 No.3388773 Tactical statistics, I love it. Brilliant game design. >> [_] Anonymous 04/26/19(Fri)10:32:16 No.3388783 >>3388773 >roll RNG to win >brilliant game design Boy, demands sure went low at this point. Sure it's a nice little game with little effort and good outcome, but man, it's literally rolling dices. And it's even rigged in the enemy's favor. >> [_] Anonymous 04/26/19(Fri)10:50:06 No.3388785 >>3388783 What are you talking about? RNGfest=/=probability management, which is the point of this game. The idea is to come up with an approach to average risk and space movement which expedites your board dominance, and additional strategy is added by the possibility of high-level dice stacks far from other dice controlled by the same player, bating the opponent, and setting up for paths of decreasing numbers which you can take out without being flanked by larger enemy stacks once the moving stack is depleted. There is luck, but the amount of time that luck comes up more-or-less evens the odds for players in the long run. If don't win at least three-forths of the time against these CPUs, you're doing something wrong. That being said, the game doesn't work at all in 2-player, so I don't know why they included it. >> [_] Anonymous 04/26/19(Fri)11:11:58 No.3388787 >>3388785 everything you said is true, but the deciding factor is at the end RNG, which is never a really good game design, as it's just saying "ahh fuck defining specifics, just put in numeric values that represent everything that we can play against each other". Back in the day technology wasn't advanced enough to handle encounters (in RPGs f.e.) any other way (and still feature some probability that isn't the same battles everytime), but today - there isn't much excuse for building your system around pseudo-random chances, apart from that being really easy to implement I didn't say it was GACHASHIT, but still, calling it brilliant game design just goes too far imo. >> [_] Anonymous 04/26/19(Fri)11:27:52 No.3388790 >Brilliant game design. Fuck it, I'll bite this bait. Strategy doesn't matter if your 3 dice roll loses to 1 die rolls by the opponent everytime. Stop trying to act like this shit is fair and has any deeper meaning than rolling fucking dice, you absolute retard. Never post here again. >> [_] Anonymous 04/26/19(Fri)11:34:52 No.3388791 >>3388787 I see what you're saying, but the reason I called it brilliant was that it was the best simple stats-management risk-vs-reward sort of game I've seen, as well as for it's IRL replicability. It was more for its very well-executed novelty than anything else, since I imagine making such a minimalist game which still feels entirely fresh is very difficult; I could very easily see this being a staple of gambling halls in some far-off world. To each his own, I guess. >> [_] Anonymous 04/26/19(Fri)11:38:42 No.3388792 >>3388790 Don't call shit b8 if it's obviously not supposed to be from the way it's written. But that aside, it's risk management. if you and your opponent roll enough dice, it statistically evens out (although the board in the flash is to small and randomized, which skews this). Do you think people get good win rates in games of netdecked MTG at a pro level via pure chance? >> [_] Anonymous 04/26/19(Fri)11:46:16 No.3388793 >>3388792 Oh, and the way the randomized startup positions are selected isn't enough to be impartial, but that's part of the aforementioned randomized board problem >> [_] Anonymous 04/26/19(Fri)11:49:25 No.3388794 >Don't call shit b8 if it's obviously not supposed to be from the way it's written. >Tactical statistics, I love it. Brilliant game design. How new are you? These threads always go to the gutter cause of a few retards protect this game like it has any deeper meaning than getting into a corner, geting 8 dice and just waiting for the opponent to attack and fail, just to get their territory one step at a time. Everyone knows how dumb this shit is. The game was not made to show any good mechanics anyhow. It was made to show how low the filesize could get while still having an "enjoyable" game. I seriously hope you're just baiting for free replies and I'm being dumb with replying. You are not getting anymore free replies from me. Go be dumb somewhere else and never post here ever again. >> [_] Anonymous 04/26/19(Fri)11:50:06 No.3388795 So what is it? >> [_] Anonymous 04/26/19(Fri)12:01:56 No.3388796 >>3388794 >These threads always This is a common thing? But the game does have a lot of potential if you removed the confounding elements, regardless of what the author intended; Tetris was created for a similarly arbitrary, computing-related reason. Basically all the issues you're addressing are one's I've previously addressed. It's not the flash I'm saying is good, with its retarded CPUs and randomized board which will inevitably favor one side or another, it's the core gameplay's potential as a multiplayer game. Also why the flaming? >> [_] Anonymous 04/26/19(Fri)12:03:46 No.3388797 >>3388794 >>3388796 Only understood the OP now since I'm a retard, gonna check the archives out of curiosity. >> [_] Anonymous 04/26/19(Fri)12:05:29 No.3388798 If y'all wanna play a game that relies on actual strategy and some luck, but no RNG and no dice, try Diplomacy, there's a bunch of sites online. It's like Risk, but better and for the true patrician >> [_] Anonymous 04/26/19(Fri)12:14:04 No.3388802 >>3388794 >>3388796 Just checked 4plebs and it seems every time this flash's been posted, at least under the file names dicewars and dice wars, it's full of people praising the game, claiming that the computer cheats and that it's impossible to use strategy, or complaining about the same things I am. What the fuck are you talking about retard. >> [_] Anonymous 04/26/19(Fri)12:17:53 No.3388804 >>3388802 Oh, and for the record, >3259727 seems to have the most legitimate criticisms >> [_] Anonymous 04/26/19(Fri)15:15:07 No.3388815 IMPOSSIBLE TO BEAT IN 2 PLAYER MODE >> [_] Anonymous 04/26/19(Fri)17:33:37 No.3388821 >>3388815 Really? When I want ez mode I just go down to 2 players and keep resetting till I get the first move. >> [_] Anonymous 04/26/19(Fri)18:16:09 No.3388827 >>3388790 put more stats into luck, scrub B^) >> [_] Anonymous 04/27/19(Sat)01:16:39 No.3388869 You have to be sober to play this game and it cheats which is why it sucks >> [_] Anonymous 04/27/19(Sat)02:04:44 No.3388874 >>3388795 Okay, so it's decided then. We consult Holly. >> [_] Anonymous 04/27/19(Sat)02:45:10 No.3388878 I don't see why you guys are having so much trouble strategizing. I win almost every match. The largest aspect usually ends up being the map creation and unit placement though. The AI is pretty easy to overcome even then though. |
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