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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DN" width="1" height="1"></div>

This is resource BNBZOAL, an Archived Thread.
Discovered:11/2 -2021 01:49:10

Ended:12/2 -2021 18:31:01

Checked:12/2 -2021 19:02:39

Original location: https://boards.4chan.org/f/thread/3459879/new-oc
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1


Hey Yah.swf
FIRST SIGHT [W] [I] | WIKI



File: Hey Yah.swf-(1.84 MB, 600x500, Loop)
[_] New OC Jesu Christo 02/10/21(Wed)19:35:45 No.3459879

  Resize for [Request]

Marked for deletion (old).
>> [_] Anonymous 02/10/21(Wed)21:08:08 No.3459884

  >>3459879
  check out http://boards.swfchan.net/1922/

>> [_] Anonymous 02/10/21(Wed)21:25:46 No.3459885

  >>3459884
  appreciated /f/riend, but thats actually the tut i use to make my flashes kek
  Worth reposting tho, the more people who know how to make flash loops the better

>> [_] Anonymous 02/10/21(Wed)21:26:08 No.3459886

  To make an invisible button, go into its timeline (i.e. Up, Over, Down, Hit) and make the first
  three blank; only Hit should have the button dimensions. When you drag your invisible button onto
  the stage it will have a transparent blue appearance.

  To change the loop/audio, there are several ways to do this. Do you know much about movie clips?

>> [_] Anonymous 02/10/21(Wed)22:05:11 No.3459889

  >>3459886
  Continued.... Here's how I would do it. Tell me if I've fucked something up since I didn't
  double-check my logic as I wrote these steps.

  1) Start your timeline over from scratch, totally blank. Make a movie clip with the original loop

  2) Place that clip and the first All Right audio file on frame 1 on the main timeline [add
  stop(); actionscript to the frame as well]

  3) Make another movie clip with the second, faster loop and put that on frame 2 of the main
  timeline; again, use AS to stop on that frame

  4) Create a third movie clip. Put the Andre audio on the clip's timeline and set it to "Stream".
  Add as many frames as necessary to play the full file. Create a keyframe after it's finished on
  which you place the faster All Right loop (set it to "Start")

  5) Go back to the main timeline and place your third movie clip on the same frame as your second

  6) The actionscript for your invisible button on frame 1 should stop the original audio from
  playing [SoundMixer.stopAll();] and gotoAndPlay(2)

  7)???

  8) Profit!

  Get JPEXS Flash decompiler and use it to export swfs as flas. You can use those to see how other
  people set up their timelines and actionscript, and you'll figure out lots of tricks people are
  using to do interesting things like what you're attempting.

>> [_] Anonymous 02/10/21(Wed)22:46:53 No.3459893

  >If anyone knows how to make this kind of swf if you'd kindly link me to a tutorial or something.
  thank you!

  >I wanted to make this with a button. It'd be transparent and hovering over the cat, and if you
  pressed it, the scene changed to a faster version of the gif with the HEY YAH's "ALRIGHT ALRIGHT"
  audio loop. If its possible, if you can make a sound file play once then go into the loop. (The
  looped audio starts with Andre 3000 asking "What's cooler than being cool?" and my idea was that
  would play, then a separate file with the ALRIGHT ALRIGHT loop would play on loop. I'm super
  inexperienced and messing with some actionscript didn't really yield any results.

  >Thanks again /f/riends! Hope 2021 isn't as shitty as 2020 was...
  My MacGyver way of doing it was having the visuals twice in the timeline, each with a different
  song and a gotoAndPlay() at the end to go to their respective starts. Then two buttons, one in
  the 1st loop to go to the second one and another in the 2nd loop to go to the first.
  https://files.catbox.moe/ng0lek.png

>> [_] Anonymous 02/11/21(Thu)00:01:30 No.3459895

  >>3459879
  oh shit embed actually works and i dont have to download everything to see if i want to keep it

  today is a good day

>> [_] Anonymous 02/11/21(Thu)00:06:28 No.3459896

  whoa did you guys see that cat

>> [_] Anonymous 02/11/21(Thu)07:27:32 No.3459905

  >>3459893
  here's an alternative method:
  say you want slow loop at 12 fps and fast at 24 fps.
  set the swf framerate to 24 fps and for the slow loop you have every keyframe take 2 frames.

  you could also set the swf framerate to 48 fps and have the fast loop take 2 frames and the slow
  take 4 frames. this allows for a "in-between" speed of 3 frames. your solution by changing the
  framerate is probably better overall but with my alternative you could do things on the timeline
  like misalign/insert frames for some kind of effect or something. you could have 2 animations at
  the same time, one which moves at the normal fps and the other which changes speed.

>> [_] Anonymous 02/11/21(Thu)15:54:01 No.3459931

  >>3459879
  thanks jesu really cool

>> [_] Anonymous 02/11/21(Thu)18:00:00 No.3459938

  >>3459886
  >>3459889
  >>3459893
  >>3459905
  >>3459931

  thank you so much /f/riends, it warms my heart to know this community is still so dedicated and
  willing to help. God fucking bless /f/
  I'll try these out when i'm back home from work, hopefully you'll see an updated version!

>> [_] Anonymous 02/12/21(Fri)12:24:04 No.3459991

  Adding event listeners via ActionScript is probably gonna be your best friend if you take the
  time to learn them.



http://swfchan.net/43/BNBZOAL.shtml
Created: 11/2 -2021 01:49:10 Last modified: 12/2 -2021 19:02:57 Server time: 22/12 -2024 16:47:49