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This is the wiki page for Flash #239500
Visit the flash's index page for basic data and a list of seen names.


Hey Yah.swf
1,85 MiB, 00:04 | [W] [I]

Threads (4):

[RY9JX08]https://boards.4chan.org/f/thread/3495739/caturday
ARCHIVEDDiscovered: 3/6 -2023 11:26:19 Ended: 5/6 -2023 06:59:14Flashes: 1 Posts: 3
File: Hey Yah.swf-(1.84 MB, 600x500, Loop)
[_] CATURDAY Anon 3495739 Marked for deletion (old).
>> [_] Anon 3495777 was there ever an updated version of this
>> [_] Anon 3495796 >># jesus fucking christ, I'm reading that exact manga, small net, dude


[KT1P1SA]https://boards.4chan.org/f/thread/3469169
ARCHIVEDDiscovered: 25/7 -2021 05:51:23 Ended: 25/7 -2021 15:07:30Flashes: 1 Posts: 4
File: Hey Yah.swf-(1.84 MB, 600x500, Loop)
[_] Anon 3469169
>> [_] Anon 3469184 bumping for someone who can answer anon's question
>> [_] Anon 3469185 is this flash only being posted as a joke now? i remember it's been posted twice before and he got answers both times. if it's a troll attempt then it's a pretty good one.
>> [_] Anon 3469186 >If anyone knows how to make this kind of swf if you'd kindly link me to a tutorial or something. thank you! > >I wanted to make this with a button. It'd be transparent and hovering over the cat, and if you pressed it, the scene changed to a faster version of the gif with the HEY YAH's "ALRIGHT ALRIGHT" audio loop. If its possible, if you can make a sound file play once then go into the loop. (The looped audio starts with Andre 3000 asking "What's cooler than being cool?" and my idea was that would play, then a separate file with the ALRIGHT ALRIGHT loop would play on loop. I'm super inexperienced and messing with some actionscript didn't really yield any results. > >Thanks again /f/riends! Hope 2021 isn't as shitty as 2020 was...


[VDLQFRF]https://boards.4chan.org/f/thread/3463248
ARCHIVEDDiscovered: 8/4 -2021 17:41:40 Ended: 9/4 -2021 20:11:38Flashes: 1 Posts: 8
File: Hey Yah.swf-(1.84 MB, 600x500, Loop)
[_] Anon 3463248
>> [_] Anon 3463250 >Song is Ms. Jackson by Outkast >Filename is another Outkast song Is this some kind of inside joke? Reminds me of the early Napster days when you would download an mp3 titled "Californication - 3 Doors Down" or some similar shit
>> [_] Anon 3463269 If anyone knows how to make this kind of swf if you'd kindly link me to a tutorial or something. thank you! I wanted to make this with a button. It'd be transparent and hovering over the cat, and if you pressed it, the scene changed to a faster version of the gif with the HEY YAH's "ALRIGHT ALRIGHT" audio loop. If its possible, if you can make a sound file play once then go into the loop. (The looped audio starts with Andre 3000 asking "What's cooler than being cool?" and my idea was that would play, then a separate file with the ALRIGHT ALRIGHT loop would play on loop. I'm super inexperienced and messing with some actionscript didn't really yield any results. Thanks again /f/riends! Hope 2021 isn't as shitty as 2020 was...
>> [_] Anon 3463270 You posted this file several weeks ago and people explained how to do it.
>> [_] Anon 3463271 >># that's what it says in the flash the answers given in that thread were pretty whatever so here's how I'd do it it's simple: there's a lot of ways to approach this, but maybe the easiest way is to have the bitmaps of the gif 2 times on the time line (doesn't take up more space) once the original at the end and then the same on at the start, only with twice as much frames, like doubling every bitmap (again not more filesize needed) and inbetween those two is the actionscript to loop those with gotoandplay so it's like: preloader-----gif slow---loop AS-----gif fast---loop AS then you put in another AS to make the sounds loop, normally you don't need that, but it's the only way for the 2nd gif to have an intro part once and then a looping part afterwards the AS is: function introComplete() : * { var loop2:Sound = new Loop2(); loopchan2 = loop.play(0,int.MAX_VALUE); } if(!doneSetup) { doneSetup = true; var intro:Sound = new Intro(); introchan = intro.play(); var timeout = setTimeout(introComplete,intro.length); } loopchan1.stop(); now for that set the var introchan:SoundChannel = new SoundChannel(); var loopchan1:SoundChannel = new SoundChannel(); var loopchan2:SoundChannel = new SoundChannel(); var doneSetup:Boolean; on the preloading frame and put doneSetup = false; on the first loop and do var loop1:Sound = new Loop1(); loopchan2 = loop.play(0,int.MAX_VALUE); loopchan1.stop(); name your files AS linkage accordingly
>> [_] Anon 3463272 >># (cont.) really the only thing that's left is the button to jump from 1 loop to the other, also pretty simple on the first loop on a different layer draw a rectangle over the part that shall be clickable and make its alpha 0 (invisible) make new keyframe on the same layer and put a second rectangle over the second loop convert both rectangle to 2 symbols like button1 and button2, then you put 2 AS codes down on the corresponding frames, you can easily look those up online something about event handler mouse event onclick, yada yada, and the result is that you have a function that calls a gotoand play to go to the 1st frame of the first or second loop
>> [_] Anon 3463347 I imagine this wasn't posted by the OP of the image. Hope OP made (or will make) a new one eventually!
>> [_] Anon 3463349 hai taviii xDxDXdDD 1!!!!\1!!!!!|!!|!!!!!\1\1|!|!|!!| COMOMMOMOMOMOMOMo


[BNBZOAL]F ! https://boards.4chan.org/f/thread/3459879/new-oc
ARCHIVEDDiscovered: 11/2 -2021 01:49:10 Ended: 12/2 -2021 18:31:01Flashes: 1 Posts: 12
File: Hey Yah.swf-(1.84 MB, 600x500, Loop)
[_] New OC Jesu Christo 3459879 Resize for [Request] Marked for deletion (old).
>> [_] Anon 3459884 >># check out http://boards.swfchan.net/1922/
>> [_] Anon 3459885 >># appreciated /f/riend, but thats actually the tut i use to make my flashes kek Worth reposting tho, the more people who know how to make flash loops the better
>> [_] Anon 3459886 To make an invisible button, go into its timeline (i.e. Up, Over, Down, Hit) and make the first three blank; only Hit should have the button dimensions. When you drag your invisible button onto the stage it will have a transparent blue appearance. To change the loop/audio, there are several ways to do this. Do you know much about movie clips?
>> [_] Anon 3459889 >># Continued.... Here's how I would do it. Tell me if I've fucked something up since I didn't double-check my logic as I wrote these steps. 1) Start your timeline over from scratch, totally blank. Make a movie clip with the original loop 2) Place that clip and the first All Right audio file on frame 1 on the main timeline [add stop(); actionscript to the frame as well] 3) Make another movie clip with the second, faster loop and put that on frame 2 of the main timeline; again, use AS to stop on that frame 4) Create a third movie clip. Put the Andre audio on the clip's timeline and set it to "Stream". Add as many frames as necessary to play the full file. Create a keyframe after it's finished on which you place the faster All Right loop (set it to "Start") 5) Go back to the main timeline and place your third movie clip on the same frame as your second 6) The actionscript for your invisible button on frame 1 should stop the original audio from playing [SoundMixer.stopAll();] and gotoAndPlay(2) 7)??? 8) Profit! Get JPEXS Flash decompiler and use it to export swfs as flas. You can use those to see how other people set up their timelines and actionscript, and you'll figure out lots of tricks people are using to do interesting things like what you're attempting.
>> [_] Anon 3459893 >If anyone knows how to make this kind of swf if you'd kindly link me to a tutorial or something. thank you! >I wanted to make this with a button. It'd be transparent and hovering over the cat, and if you pressed it, the scene changed to a faster version of the gif with the HEY YAH's "ALRIGHT ALRIGHT" audio loop. If its possible, if you can make a sound file play once then go into the loop. (The looped audio starts with Andre 3000 asking "What's cooler than being cool?" and my idea was that would play, then a separate file with the ALRIGHT ALRIGHT loop would play on loop. I'm super inexperienced and messing with some actionscript didn't really yield any results. >Thanks again /f/riends! Hope 2021 isn't as shitty as 2020 was... My MacGyver way of doing it was having the visuals twice in the timeline, each with a different song and a gotoAndPlay() at the end to go to their respective starts. Then two buttons, one in the 1st loop to go to the second one and another in the 2nd loop to go to the first. https://files.catbox.moe/ng0lek.png
>> [_] Anon 3459895 >># oh shit embed actually works and i dont have to download everything to see if i want to keep it today is a good day
>> [_] Anon 3459896 whoa did you guys see that cat
>> [_] Anon 3459905 >># here's an alternative method: say you want slow loop at 12 fps and fast at 24 fps. set the swf framerate to 24 fps and for the slow loop you have every keyframe take 2 frames. you could also set the swf framerate to 48 fps and have the fast loop take 2 frames and the slow take 4 frames. this allows for a "in-between" speed of 3 frames. your solution by changing the framerate is probably better overall but with my alternative you could do things on the timeline like misalign/insert frames for some kind of effect or something. you could have 2 animations at the same time, one which moves at the normal fps and the other which changes speed.
>> [_] Anon 3459931 >># thanks jesu really cool
>> [_] Anon 3459938 >># >># >># >># >># thank you so much /f/riends, it warms my heart to know this community is still so dedicated and willing to help. God fucking bless /f/ I'll try these out when i'm back home from work, hopefully you'll see an updated version!
>> [_] Anon 3459991 Adding event listeners via ActionScript is probably gonna be your best friend if you take the time to learn them.



http://swfchan.net/48/239500.shtml
Created: 11/2 -2021 02:13:09 Last modified: 5/6 -2023 11:50:26 Server time: 22/12 -2024 10:52:23