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File: touhou-music-quiz-v1.0.swf-(9.73 MB, 300x400, Game) [_] OC for tuesday Anon 3402728 well "OC" I stole the idea and the first 3 songs from https://www.youtube.com/watch?v=qhUzOpYx saY Looking back, I think 30 songs is a bit too much. You get fatigued by the end. 20 would've been fine... but I didn't want to cut any of them out. (also I was too lazy to figure out how to make a pause button) I was also unsure of where to put the reveal. In most songs I put it just as the hook kicks in, but in some I allowed the hook to play for a little bit before revealing. dunno which one is better. I plan on making a v.2 with less songs and (maybe!) actual button you press to guess correctly/not. Feel free to suggest songs to put in that. Just note that these need to have a hook that kicks in, so no songs where it's just one motif that repeats forever (e.g. Alice in Wonderland) Marked for deletion (old). >> [_] Anon 3402729 aaaaaaaaaand the preloader doesn't work yay >> [_] Anon 3402731 okay I'm gonna ask here: how would I make the preloader work for this? I put all the songs in the flash library thing, then checked "Export for Actionscript". I did NOT check "Export in frame 1" I then loaded them just by doing ``new Song13()" So, uhhhh... how would I do it RIGHT? So the Flash would load everything BUT the song in the first frame, start playing the preloader, and then load the songs in the preloader scene? >> [_] Anon 3402732 >># Works for me. Thanks OP I didn't think 30 was too much. It's fun with a drink >> [_] Anon 3402740 Worked fine for me. Was neat, thanks. >> [_] Anon 3402741 >># the thing is you can't call for audio through code otherwise it will load in the first frame which renders the preloader useless >> [_] Anon 3402742 >># so how do other flashes do it? 0x40 Hues has a preloader. It doesn't use code to play its songs? Are you saying all the music there is directly embedded in the frames? >># >># really? you saw the flashing "Please wait warmly" and increasing count up to 30? because all I get is a white screen until it loads >> [_] Anon 3402748 >># I'dve cut out the pre-windows stuff, but then again, I recognised Alice's tune so eh. >> [_] Anon 3402750 >># it's only Alice's and Shinki's themes >> [_] Anon 3402752 >># No I just see the Play Isn't the reason because it just loads fast with my conneciton? >> [_] Anon 3402753 >># 0x40 Hues is made of magic and those people who made it didn't pass on the knowledge if you take for example loops.swf it has as many frames as the number of songs it has so in each frame you put a song in the properties tab and you put this in the code stage.addEventListener(MouseEvent.CLICK, stopSnd); function stopSnd(event:MouseEvent):void { SoundMixer.stopAll(); } so the current song will stop playing >> [_] Anon 3402754 nvm I THINK I've figured it out I went to File->ActionScript Settings and changed "Export classes in frame" to 2 instead of 1 Now my size report says: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ----- 1 15621 15621 Loading 2 10190560 10206181 MainScene (AS 3.0 Classes Export Frame) so basically all the heavy sounds are shoved into the actual game scene and the preloader is a breezy 15621 bytes I still can't TEST this without actually uploading an updated version, tho... >> [_] Anon 3402758 >># Here's how you can test: https://paste.fedoraproject.org/paste/SN qh1CNdlrXjtUc2QZv3Qw Install python, rename the swf to "weeb.swf" and run the script in the same folder, then navigate to http://localhost:8080/weeb.swf. Adjust CHUNK_SIZE, CHUCK_TIME and other variables/constants as necessary. for CHUNK_SIZE, larger is faster for CHUCK_TIME (interval between chunks) smaller is faster >> [_] Anon 3402759 >># ah nah I'm not gonna do this I also keep running into "Error #2068: Invalid sound" whenever I try exporting to anything other than frame 1 I think I'll either have to bite the bullet and just put all the sounds in the timeline (ffs) or give up on having a preloader >> [_] Anon 3402761 >I also keep running into "Error #2068: Invalid sound" whenever I try exporting to anything other than frame 1 HOLY SHIT I FIGURED IT OUT! Thank you, kglad from Jan 19, 2012! Apparently Flash is dumb and can't load .wav files. I have to convert all my files to mp3 now if only Flash weren't a dying medium I would've posted a PSA on some forum somewhere to let other know. Oh well. >> [_] Anon 3402764 >># Really nice, anon! You could also add a button to switch to the next track manually and just keep the timing as it is, if you're concerned about it's length. >> [_] Anon 3402765 >># Nice one, I've seen some of these on niconico before so the concept's nothing new to me but it's still fun. Some personal thoughts on how to improve this: -Letting the hook kick in when the countdown starts is a better idea, since they're the most catchy part and what people tend to remember most. And if they still don't get it after 5 secs of that then they weren't gonna get it anyways -I've noticed you use roughly 25~ secs give or take 2 or 3 secs for each song, I think you can cut this down to 20 or even 15, as there's little reason to let the song play out much after the reveal -I know you're worried about the filesize as this is 9.73 MB already, but the mp3s are around 50kb for the whole track, or at least that's what I'm checking from the chinese touhou wiki which has the mp3s along with midi files embedded so you can listen and download (I don't even know chink at all, but it's a handy thing for moments like this) https://thwiki.cc/%E5%88%86%E7%B1%BB:ZUN %E4%BD%9C%E5%8E%9F%E6%9B%B2 go to any page and check out the mp3s, even the full length Necrofantasia at 5:41 hosted there is only 50kb. I originally wanted to suggest you lower the audio quality to cut down on filesize, but you're switching to mp3 from wav. I think using the tracks they've got there is good enough, it should be even smaller than 50kb since you're just cropping a small part. As the rest is just simple text and borders/jpeg, I believe you can really cut the filesize down massively to add other features -Speaking of Necrofantasia, it blew my ears out when it came on, classic. You can lower a few dbs on that in any audio editor, the quality will technically go down a bit but who cares this is flash -Pretty sure you're aware already, but the bottom "Song X of 30" cuts out when the song number hits double digits, and song titles get cut out a lot too, but these are easy fixes >> [_] Anon 3402766 (Part 2 because I hit the character limit) Personal song suggestions, instead of picking my favorites I'm picking the ones I think are underrated and most won't get immediately (btw you can just copypaste the japanese titles into the chink wiki and it redirects you to the page, so it's easy even if you don't know any kind of moonrunes): -Tomorrow will be special, yesterday was not (MoF extra stage theme) -Rural Makai City Esoteria (UFO stage 5 theme) -Flower of Japan (Yuuka's theme....from that Seihou Project game! How many are even gonna get this one?) -Catastrophe in Bhava Agra ~ Wonderful Heaven (Tenko's theme from SWR) -Sakura sakura ~ Japanize Dream (PCB staffroll theme) -Retrospective Kyoto (StB) -Fall of fall (MoF stage 4 theme) and that's it, lets see how the next version goes, but first things first is to get flash working right lol. Good luck dude, despite my love for flash I never really got much into making anything with it beyond school projects, here's hoping everything works out for you >> [_] Anon 3402767 >># uhhh, don't know where you're getting the 50kb figure from, but from tracks I see they're a few MBs each (Necrofantasia is 5.22 MB). even the midis tend to be in the 100kb range. >Speaking of Necrofantasia, it blew my ears out when it came on, classic. You can lower a few dbs on that in any audio editor all the versions I had were peaked to all hell I even tried ripping it off directly from the game and it was STILL peaked there was ONE version from one of ZUN's CDs that wasn't as bad as the others, so I used that. I realize now I should've also reduced the amplitude a little bit. >Pretty sure you're aware already, but the bottom "Song X of 30" cuts out when the song number hits double digits It doesn't for me. I used the generic _serif font, so the particular system you use probably has a big default serif font. I couldn't embed my own font into the swf b/c I ran out of space I'll try fixing it in the next version >> [_] Anon 3402768 >># Ah nevermind, I was downloading the wrong thing, you're right it's a few MBs. Well, let's see how it goes, sacrificing audio quality and length should allow for something to squeeze in >> [_] Anon 3402770 >># >sacrificing audio quality but that goes against the point of the game... if there is one thing I DON'T want to sacrifice is sound quality! >> [_] Anon 3402771 >># hey those ARE some of my favorites especially MoF extra stage, Wonderful Heaven and Japanize Dream >Flower of Japan (Yuuka's theme....from that Seihou Project game! How many are even gonna get this one?) it's (also) from DiPP I'm putting your post into song for next version.txt >> [_] Anon 3402777 >># Adobe Flash has an option to simulate downloading the file though in the flash preview of your build press ctrl and enter again >># always use mp3 for the compression anyway, you can still make it slightly compressed if you're that worried about the audio quality >> [_] Anon 3402778 >># checked >> [_] Anon 3402780 >># Nah, 30 clips of songs isn't too much, and it's a good selection. I guess the Bad Apple arrange sticks out because it's the only fan arrangement. I guess a pause button and maybe a button to replay the clip depending on if and how you implement a guessing feature. And if you've got the full songs in there then you may as well work on an option for a music player function, but if you were using wav files I assume you cut them down to get them to fit. >> [_] Anon 3402781 >># Fuck you icicle >> [_] Anon 3402820 >># love you too, samanon |
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