File: kaeru.swf-(46 KB, 540x432, Game)
[_] Anonymous 11/08/24(Fri)14:37:27 No.3514816
>> [_] Anonymous 11/09/24(Sat)08:47:25 No.3514861
>>3514816
literally one of the hardest flash games I've ever played. i can only get to stage 7 then i get
stumped lol
>> [_] Anonymous 11/09/24(Sat)08:56:57 No.3514862
>>3514861
I can't pass 2nd level =(
>> [_] Anonymous 11/09/24(Sat)09:02:55 No.3514863
>>3514862
I was trying to use an AI to help me but I don't know how to phrase my problem properly so it
could understand how to solve it :P
>> [_] Anonymous 11/09/24(Sat)10:45:03 No.3514864
>>3514861
>>3514862
little do you know that the levels are randomly queued every time you quit or restart
>> [_] Anonymous 11/09/24(Sat)11:13:29 No.3514867
>>3514864
Yeah, it gets random generated which makes it kinda hard to give hints.
I made it through but some levels are not like the others. While difficulty ranged from easy
walkthrough to takes a couple of trial and error, especially the levels 5 and 10 had me
completely stomped with minutes and minutes of throwing shit at the wall until I somehow made a
breaking discovery. Not too bad for a flash game. I think it's a port of an old japanese windows
game.
>> [_] Anonymous 11/09/24(Sat)11:34:12 No.3514868
>>3514867
I looked at the code and there seems to be 100 presets for stages and also perhaps some
difficulty spikes after the 4th and 7th stage
function start_stage()
{
level = 1;
if(stage >= 4)
{
level = 2;
}
if(stage >= 7)
{
level = 3;
}
>> [_] Anonymous 11/09/24(Sat)12:24:15 No.3514871
>>3514861
I'm at level 9. With these kind of games I usually end up brute forcing it until I see a path.
Sometimes my I do it subconsciously and it pisses me off.
>> [_] Anonymous 11/09/24(Sat)13:29:03 No.3514874
>>3514871
It helps to identify what the last move has to be, then working backwards
>> [_] Anonymous 11/09/24(Sat)13:38:12 No.3514876
>>3514874
Yeah, I realized that too, easy to identify as the piece that cannot be reached by any other move.