File: kaeru.swf-(46 KB, 540x432, Game)
[_] Anon 3514816
>> [_] Anon 3514861 >># literally one of the hardest flash games I've ever played. i can only get to stage 7 then i get stumped lol
>> [_] Anon 3514862 >># I can't pass 2nd level =(
>> [_] Anon 3514863 >># I was trying to use an AI to help me but I don't know how to phrase my problem properly so it could understand how to solve it :P
>> [_] Anon 3514864 >># >># little do you know that the levels are randomly queued every time you quit or restart
>> [_] Anon 3514867 >># Yeah, it gets random generated which makes it kinda hard to give hints. I made it through but some levels are not like the others. While difficulty ranged from easy walkthrough to takes a couple of trial and error, especially the levels 5 and 10 had me completely stomped with minutes and minutes of throwing shit at the wall until I somehow made a breaking discovery. Not too bad for a flash game. I think it's a port of an old japanese windows game.
>> [_] Anon 3514868 >># I looked at the code and there seems to be 100 presets for stages and also perhaps some difficulty spikes after the 4th and 7th stage function start_stage() { level = 1; if(stage >= 4) { level = 2; } if(stage >= 7) { level = 3; }
>> [_] Anon 3514871 >># I'm at level 9. With these kind of games I usually end up brute forcing it until I see a path. Sometimes my I do it subconsciously and it pisses me off.
>> [_] Anon 3514874 >># It helps to identify what the last move has to be, then working backwards
>> [_] Anon 3514876 >># Yeah, I realized that too, easy to identify as the piece that cannot be reached by any other move.
/ > /gg/ > Thread 19078 Age: 171.24d Health: 0% Posters: 1 Posts: 1 Replies: 0 Files: 1+2
>> Anon 77500 [IMG] kaeru.swf (47.5 KiB) 540x432, Compressed (Deflate). 61 frames, 15 fps (00:04). Ver7, AS1/AS2. Network access: Text: Yes. Bitmaps: Audio: Yes. Video: [find in archive]