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This is resource X2272MJ, an Archived Thread.
Discovered:20/5 -2024 05:29:31

Ended:20/5 -2024 19:58:03

Checked:23/5 -2024 00:12:12

Original location: https://boards.4chan.org/f/thread/3507911/fla-and-swf-fi…
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1


square.swf
FIRST SIGHT [W] [I] | WIKI



File: square.swf-(567 B, 250x250, Other)
[_] .fla and .swf file parsing Anonymous 05/20/24(Mon)01:26:26 No.3507911

  I'm looking to write a program that can parse and read through .fla or .swf files to batch
  convert animation data into another form that would work in non-flash software.
  Do you guys have any knowledge on how to do this or any tools that would help me in this?
  The hex code of these files is hard to interpret. We can't even find positional coordinates in
  test files.
  Attached file is just one of our test .swfs we were using to study.

>> [_] Anonymous 05/20/24(Mon)02:15:24 No.3507914

  I'm really dumb so dont take my word for it, but the admin of swfchan can generate thumbnails
  from each /f/ upload. Try using their boards or emailing him?

  Otherwise things like Sothink Swf Decompiler were made 20 years ago and lasted around the peak of
  flash usage; a lot of these programs with their libraries and tools are clearly lost to time????

  e.g. Trying to find a script to run Swift3D officially, is gone, along with pseudo Flash
  animation program Swish, and so are a number of other tools

  While I'm no good at this stuff; I am interested in knowing more about how flash works. Good luck
  anon?

>> [_] Anonymous 05/20/24(Mon)03:11:46 No.3507915

  >>3507911
  I know that Adobe Animate can convert fla to html5 with some limitations though, the file may not
  play exactly the same, there could be things missing, depending on the complexity of the original
  file. Also It can't convert AS2. Only AS3 and above. You could start there.

>> [_] Anonymous 05/20/24(Mon)03:31:17 No.3507916

  >>3507915
  >>3507914
  This may be a break through for me.
  I opened the animation in jpex.
  Selected "frames"
  at the top "Export selection"
  Chose format of "HTML5 Canvas"
  And it output a file that runs the animation flawlessly on my browser and with all the frame data
  in the HTML file it seems.
  Now I gotta see if I can write a script to parse.

>> [_] Anonymous 05/20/24(Mon)03:58:09 No.3507917

  >>3507916
  Thanks for the tip, buddy. I've been years trying to remember which one compiler had that option
  to convert flash to html5. I remember finding that once, and I thought it was incredible, and
  then forgot about it. I couldn't find the compiler/conversion option ever again lol. That shit
  had me going crazy for a long time.

>> [_] Anonymous 05/20/24(Mon)09:37:36 No.3507919

  >>3507916
  good ol' FFDEC

>> [_] Anonymous 05/20/24(Mon)15:55:53 No.3507926

  Update on the situation:
  The HTML frame data seems to have no hierarchy. So, given a skeleton:
  shoulder > forearm > elbow > arm > wrist > hand > fingers
  Where the parent movements affect children and children are positioned relative to their parent.
  The HTML file just records the absolute global values for each element.
  The only solution I can think of is to manually define the hierarchy by hand, which includes
  connecting certain element numbers to each body part, then feed that as another input to the
  parsing script.



http://swfchan.net/47/X2272MJ.shtml
Created: 20/5 -2024 05:29:31 Last modified: 23/5 -2024 00:12:13 Server time: 16/09 -2024 18:59:07