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/ > /fap/ > Thread 25081 Age: 115.99d Health: 0% Posters: 4 Posts: 13 Replies: 9 Files: 2+3 >> Anon 89039 Spent the evening putting this together, tell me what you guys think. I'm calling it "Mostly HQ" because there's a few sounds in there for which I couldn't find higher quality sources for (I sourced the sex sound effects from Sonic Transformed 3 as well as the song in Zeena's scene, would like to know where the latter comes from if someone happens to know, I just assumed it was from Sonic Lost World but that doesn't seem to be the case). [IMG] Sonic Transformed 2 (Mostly HQ sound edit).swf (15.85 MiB) 1024x768, Compressed (Deflate). 58 frames, 30 fps (00:02). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive] >> Anon 89072 Excellent work anon! It's a big difference. Noticing a little longer silent audio gap on the background music when it repeats but it's not so bad all things considered. >> Anon 89073 >># OP probably imported a mp3 and not a wav. >> Anon 89078 Remember, guys, click the falling star at the opening, then up down, left right, A start on the controller. >> Anon 89079 >># >># Oh damn, is that why it does that? I had no idea, guess I'll make a V2 of this later then. >> Anon 89080 >># Okay, importing as WAV does seem to fix the issue but it's going to significantly increase the file size, also it seems that the audio in the original was in MP3 yet it still looped fine which confuses me. Any ideas or should I just leave it as it is? I'd love for it to loop properly but I don't want to increase the file size to a ridiculously and unnecessarily large amount. >> Anon 89081 >># Seems like getting the music to loop without a gap AND have it in MP3 would require me messing with ActionScript or something. Bah, think I'll leave it as it is. Shame but I'm still happy with the end result. >> Anon 89094 >># Dude, you import the sound as wav, set it on stage. Then in the publish settings you set to export as mp3. So it is the same mp3 in the swf, just that you cannot import an mp3 into CS without the gap in the first place. Wav for creation and mp3 for the final product. This way you have little filesize and no gap. >> Anon 89095 >># Okay, I was actually using JPEXS Free Flash Decompiler to replace the audio files but I'll try doing what you suggested later. Luckily I do happen to have Flash Pro CS6 installed. >> Anon 89127 >># Ohh, yeah, good luck. Sorry, didn't know you were modifying a flash, I thought this was a recreation. Yeah, should work to export as .fla and open in CS6, but idk whatever troubles could be awaiting when re-exporting the flash. Might not be worth the trouble of the little audio gap. Especially for code heavy flashes. >> Anon 89133 >># >># I tried replacing one of the songs using CS6 and while the file size was roughly the same as the original SWF and that the song did loop properly, the text fonts were all messed up but the flash seemed to function normally otherwise. This shouldn't be too much of an issue since I guess I could export the missing fonts from the flash using FFDEC and re-import them into CS6 when it asks for them. I don't know if any more issues will arise from doing it like this but if I decide to give up on this, I'll let you guys know. A lot of work just to get the music to loop properly but I'm willing to go through with this if it's not too difficult. >> Anon 89138 Welp, I hate to say it but I have some bad news. I was able to get all of the music to loop without gaps using CS6 but now there's an issue with certain graphics either being misaligned or not rendering properly, most noticeably the text (see the attachment for an example). I refuse to upload what is essentially a broken version of this flash so I guess we're just going to have to deal with the gaps between loops. Sorry lads, I tried. [IMG]flashplayer18_0r0_382_win_sa_cT4OVi 0NuW.png >> Anon 89147 >># np man, converting swf to .fla is not exactly a very precise process it's known for things to fuck up, so unless you have the original .fla it's nearly impossible for an actionscript heavy project like a game unfortunately idk how to edit the mp3 any other way so there's no gap maybe there is a lesser known way, the problem is well known, maybe you can do something against the issue itself by modifying the audio |
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