/ > /fap/ > Thread 25647 Age: 199.8d Health: 0% Posters: 8 Posts: 10 Replies: 9 Files: 1+3
>> Anon 89792 [IMG] Creambee-CGS_v0.2.8.swf (12.44 MiB) 997x997, Compressed (Deflate). 40 frames, 25 fps (00:02). Ver15, AS1/AS2. Network access: Text: Yes. Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive]
>> --- 89793 finally, something good
>> Anon 89800 Very nice, looking forward to this being completed. I'm glad that someone like Creambee is still making stuff in Flash despite official support having ended.
>> Anon 89816 >># Every creator who still values the interactivity in his animation does. If you're straight up just making a movie, you can release that as mp4, but learning a whole nother coding language just to make a character selection screen? If you worked a decade in flash, you'd just continue flash as well. And everyone who can't be arsed to download a projector to look at it might not be considered core audience anyway.
>> Anon 90825 Learning something like Python isn't too hard. The real issue is that flash is the only engine I know of that has a huge focus on animation tools with coding. The closest engine is probably Godot, but that makes .exe files. Downloading random .exe files is asking for a bit too much.
>> Anon 90836 cool
>> Anon 91213 V0.3.0 is out btw
>> --- 91502 >># as 3.2 and its still same
>> Anon 91780 >># Learning a programming language once you already know one is pretty easy Also, flash is pretty simple to understand and provides freedom to artists on a level and simplicity I haven't seen in any other program
>> Anon 91808 >># Idk, maybe a lot of artists still use AS2 which I wouldn't consider knowing a programming language. Even AS3 is debatable in comparison to actual gaming engines. As you said, flash is a lot easier while still providing all kind of features. If you're not into game development but primarily an artist, you'd still use flash. But then again, losing 99% of your target audience because they are tech illiterate is probably too much to ask for.