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This is resource W8ED7ZF, a Archived Thread.
Discovered:22/6 -2010 00:37:03

Ended:22/6 -2010 03:19:39

Checked:27/6 -2010 21:07:57

Original location: http://boards.4chan.org/f/res/1295924
Recognized format: Yes, thread post count is 6.
Discovered flash files: 1


scaletest.swf
FIRST SIGHT [W] [I] | WIKI



 File[scaletest.swf] - (73 KB)
[_] [?] See Reply for Q&A Anonymous 06/21/10(Mon)17:31 No.1295924

  In order to better serve /f/, this scaletest.swf will assist in choosing the best ways to develop
  future OC.

  Use the buttons to change the Scale Modes, and resize the window to see changes in graphics.

  What scale modes or window sizes are BEST for...
  ...Vector Graphics?
  ...Bitmap Graphics?
  ...Text Items?

  What scale modes or window sizes are WORST for...
  ...Vector Graphics?
  ...Bitmap Graphics?
  ...Text Items?

  Is there a scale mode flash authors should ALWAYS use? ...NEVER use?

  All /f/ users' input and opinions are welcome.
  Please note if you are a flash developer of any skill level, or if you are mostly an end-product
  consumer.
  Also state your primary screen resolution.

  Thanks for the assistance.

>> [_] Anonymous 06/21/10(Mon)19:02 No.1295996

  anything other than noscale fucks up the bitmaps, but they end up small on screen

  1440x900

>> [_] Anonymous 06/21/10(Mon)19:28 No.1296011

  Noborder and exactfit should never be used. Period.

>> [_] Anonymous 06/21/10(Mon)19:42 No.1296017

  I have had people complain when I use noscale, but if I use showall, it blows my bitmaps to shit.

  I know some people have monstrous resolutions, but is the trade-off of shitty looking bitmaps vs.
  small flashes in big windows worth it?

>> [_] Anonymous 06/21/10(Mon)20:02 No.1296036

  >>1296017

  Don't use bitmaps?

>> [_] Anonymous 06/21/10(Mon)20:11 No.1296046

  >>1296036

  Bitmaps are critical to high-speed animation. Vector movie clips are fuck slow. I have 100
  objects that I want to animate, and can either have 100 movieclips at less than 8 fps... or about
  5 bitmap areas with a handful of .pngs loaded into memory, and redraw them with 40-50 fps.

  So speed and quality matter.



http://swfchan.net/6/W8ED7ZF.shtml
Created: 22/6 -2010 00:37:03 Last modified: 27/6 -2010 21:08:04 Server time: 05/11 -2024 11:39:50